A Smartphone Game to Increase Engagement in Care among African Adolescents Living with HIV
一款提高非洲艾滋病毒青少年护理参与度的智能手机游戏
基本信息
- 批准号:10718335
- 负责人:
- 金额:$ 32.44万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-08-02 至 2026-07-31
- 项目状态:未结题
- 来源:
- 关键词:Active LearningAddressAdherenceAdolescenceAdolescentAdultAfricaAfrica South of the SaharaAfricanAgeAttitudeBehavior TherapyBehavioralCaregiversCaringCellular PhoneClinicalCommunicationContinuity of Patient CareCountryDataData CollectionDevelopmentDisclosureEducationElectronicsEmotionalEnvironmentEpidemiologyEvidence based practiceFemaleFundingFutureGoalsHIVHealthHuman ResourcesIndividualInfectionInterventionKenyaKnowledgeLifeLife ExpectancyManaged CareMediatingMediatorMedical ResearchMental HealthModelingMorbidity - disease rateMotivationOutcomePerinatalPersonsPharmaceutical PreparationsPilot ProjectsPopulationRandomized, Controlled TrialsReproductive HealthResearchResearch InstituteResourcesRiskSamplingSelf CareSelf EfficacySexual HealthSocial BehaviorSocial supportStructureTarget PopulationsTechnologyTelephoneTestingTimeUnited States National Institutes of HealthUniversitiesVertical Disease TransmissionViralViral Load resultVulnerable PopulationsYouthadolescent health outcomesagedantiretroviral therapybasebehavior influencecare systemscopingcostcost effectivedesigndigitalefficacy trialexperiencefeasibility testingglobal healthhandheld mobile deviceimprovedintervention effectmHealthmalemedication compliancemortalitymultidisciplinarymutual learningpedagogypoor health outcomepreadolescencepreventresponsesafety assessmentsafety testingscaffoldsexual risk takingskillssocialsocial cognitive theorysocial stigmatheoriestransmission processtreatment armunintended pregnancyuptakeusabilityvirtual
项目摘要
Project Summary: The goal of the study is to contribute to efforts to improve health outcomes for adolescents
living with HIV (ALHIV) in sub-Saharan Africa, a population of high demographic, clinical and epidemiological
importance. We aim to advance this goal by creating and testing in Kisumu, Kenya, a smartphone game-based
intervention for ALHIV aged 15-18 (MyLife). It will focus on increasing adherence to antiretroviral therapy (ART)
and addressing sexual and reproductive health needs. It will be informed by socio-behavioral, communication
and pedagogical theories, evidence-based practice, and unique research on young Africans’ narratives about HIV.
It will be designed to increase ALHIV knowledge, motivation, skills, and resources to facilitate: (1) increased
autonomy in treatment management and self-care; (2) mental health and strategies for addressing stigma; (3)
social support including via dialogue with caregivers and disclosure to others; and (4) sexual risk avoidance and
reduction. The increasing availability of smartphones in Africa provides unprecedented opportunities to deliver
culturally relevant narrative-based behavioral interventions for ALHIV that incorporate digital resources to
support adherence such as medication and refill trackers and reminders. Such interventions require little
personnel to implement, have high entertainment and motivation appeal, and incorporate automated data
collection to support theory-building. By allowing players to experience real agency in a virtual and safe
environment, well-designed games offer a level of experiential learning unparalleled by most other interventions.
The proposed project has the following aims: (1) (R21) To design, develop, and conduct usability,
acceptability, and safety testing of a theory-based smartphone game for ALHIV ages 15-18 focused on increasing
and sustaining engagement in HIV care and sexual risk avoidance and reduction, with iterative input from the
target population; (2) (R33) Via a cluster-randomized controlled trial with a sample of 120 ALHIV ages 15-18 in
Kisumu to conduct comprehensive feasibility testing and determine whether the game influences behavioral
mediators of engagement in care and sexual risk avoidance and reduction (including knowledge, attitudes,
behavioral intentions, and self-efficacy); and (3) (R21/R33) To strengthen the capacity of the established
multidisciplinary team to conduct mHealth, specifically serious games for health, research in sSA. Our Secondary
Aims are: (1) To provide preliminary data on the game’s impact on viral load, engagement in care, and sexual
risk avoidance and reduction. (2) Through analysis of outcome data and game paradata, to identify the game
components and theoretical constructs that mediated intervention effects.
The proposed intervention holds promise to be highly scalable, cost-effective, and culturally adaptable to
other settings. By advancing the evidence and theory base, addressing challenges to uptake through motivating
pedagogy, assessing safety for a vulnerable population, attending to potential future dissemination, and building
capacity for mHealth research in sub-Saharan Africa, the study shows promise to advance global mHealth.
项目摘要:该研究的目标是为改善青少年的健康状况做出贡献
撒哈拉以南非洲地区的艾滋病毒 (ALHIV) 感染者是一个人口、临床和流行病学人口较多的地区
我们的目标是通过在肯尼亚基苏木创建和测试一款基于智能手机游戏的游戏来推进这一目标。
针对 15-18 岁 ALHIV 的干预 (MyLife) 重点是提高抗逆转录病毒治疗 (ART) 的依从性。
它将通过社会行为、沟通来解决性和生殖健康需求。
和教学理论、循证实践以及对非洲年轻人关于艾滋病毒叙述的独特研究。
它将旨在增加 ALHIV 知识、动机、技能和资源,以促进:(1) 增加
治疗管理和自我护理的自主权;(2) 心理健康和解决耻辱的策略;
社会支持,包括通过与护理人员对话和向他人披露;(4) 避免性风险;
非洲智能手机的普及提供了前所未有的机会。
针对 ALHIV 的文化相关的基于叙事的行为干预措施,将数字资源纳入
支持依从性,例如药物和补充跟踪器和提醒。
人员实施,具有较高的娱乐性和激励吸引力,并整合自动化数据
通过让玩家在虚拟和安全的环境中体验真实的代理来支持理论构建。
在良好的环境中,精心设计的游戏提供了大多数其他干预措施无法比拟的体验式学习水平。
拟议项目有以下目标: (1) (R21) 设计、开发和进行可用性,
针对 15-18 岁 ALHIV 患者的基于理论的智能手机游戏的可接受性和安全性测试,重点是提高
持续参与艾滋病毒护理以及避免和减少性风险,并听取来自各方的反复投入
(2) (R33) 通过一项整群随机对照试验,样本为 120 名 15-18 岁的 ALHIV 患者
基苏木将进行全面的可行性测试并确定游戏是否影响行为
参与护理以及避免和减少性风险的中介因素(包括知识、态度、
(3) (R21/R33) 加强现有机构的能力
多学科团队在 sSA 我们的中学开展移动健康研究,特别是严肃的健康游戏。
目的是:(1) 提供有关游戏对病毒载量、护理参与度和性行为影响的初步数据
(2)通过分析结果数据和比赛参数,识别比赛
介导干预效果的成分和理论结构。
拟议的干预措施有望具有高度可扩展性、成本效益和文化适应性
通过推进证据和理论基础,通过激励解决吸收挑战。
教育学,评估弱势群体的安全,关注未来潜在的传播,以及建立
该研究显示了撒哈拉以南非洲移动医疗研究能力,有望推动全球移动医疗的发展。
项目成果
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{{ truncateString('S KATE WINSKELL', 18)}}的其他基金
A Smartphone Game to Increase Engagement in Care among African Adolescents Living with HIV
一款提高非洲艾滋病毒青少年护理参与度的智能手机游戏
- 批准号:
10460558 - 财政年份:2021
- 资助金额:
$ 32.44万 - 项目类别:
A Smartphone Game to Increase Engagement in Care among African Adolescents Living with HIV
一款提高非洲艾滋病毒青少年护理参与度的智能手机游戏
- 批准号:
10311901 - 财政年份:2021
- 资助金额:
$ 32.44万 - 项目类别:
Efficacy trial for a smartphone game to prevent HIV among young Africans
智能手机游戏在非洲年轻人中预防艾滋病毒的功效试验
- 批准号:
10461815 - 财政年份:2019
- 资助金额:
$ 32.44万 - 项目类别:
Efficacy trial for a smartphone game to prevent HIV among young Africans
智能手机游戏在非洲年轻人中预防艾滋病毒的功效试验
- 批准号:
10226228 - 财政年份:2019
- 资助金额:
$ 32.44万 - 项目类别:
Efficacy trial for a smartphone game to prevent HIV among young Africans
智能手机游戏在非洲年轻人中预防艾滋病毒的功效试验
- 批准号:
10670357 - 财政年份:2019
- 资助金额:
$ 32.44万 - 项目类别:
Efficacy trial for a smartphone game to prevent HIV among young Africans
智能手机游戏在非洲年轻人中预防艾滋病毒的功效试验
- 批准号:
10017321 - 财政年份:2019
- 资助金额:
$ 32.44万 - 项目类别:
Young Africans’ Changing Understandings of HIV/AIDS Risk
非洲年轻人对艾滋病毒/艾滋病风险的认识不断变化
- 批准号:
8993502 - 财政年份:2015
- 资助金额:
$ 32.44万 - 项目类别:
Young Africans’ Changing Understandings of HIV/AIDS Risk
非洲年轻人对艾滋病毒/艾滋病风险的认识不断变化
- 批准号:
9349351 - 财政年份:2015
- 资助金额:
$ 32.44万 - 项目类别:
A Mobile Phone Game to Prevent HIV Among Young Africans
一款帮助非洲年轻人预防艾滋病毒的手机游戏
- 批准号:
9090154 - 财政年份:2015
- 资助金额:
$ 32.44万 - 项目类别:
HIV/AIDS through the eyes of young Africans: an analysis of fictional narratives
非洲年轻人眼中的艾滋病毒/艾滋病:对虚构叙事的分析
- 批准号:
7338270 - 财政年份:2007
- 资助金额:
$ 32.44万 - 项目类别:
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