The narrative impact of active video games on physical activity

活跃视频游戏对身体活动的叙事影响

基本信息

  • 批准号:
    8508887
  • 负责人:
  • 金额:
    $ 12.44万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-07-11 至 2015-06-30
  • 项目状态:
    已结题

项目摘要

DESCRIPTION (provided by applicant): Project Summary Physical activity (PA) is key to both preventing childhood obesity and reducing an individual's risk for certain types of cancer. While conventional PA interventions (e.g., exercise, health clubs) face problems of sustained motivation and adherence to fitness or training programs, active video games (AVGs) offer an innovative alternative for PA promotion due to their promising motivational properties. Although studies suggest that AVGs allow players to achieve the recommended levels of PA, children's motivation to play AVGs often decreases quickly. To reduce this decline, our study introduces an innovative motivating factor: a narrative. A narrative or storyline effectively draws on the human need for narrative closure (i.e., the need to find out how the story will end). A well-constructed narrative has a significant impact on cognition, affect, and health behavior. However, narrative elements are seldom incorporated into AVGs. An AVG with a storyline should encourage children to engage in more PA through increased motivation and extended play. Consequently, AVGs with compelling narratives should increase players' activity energy expenditure (AEE), PA level, and heart rate. Moreover, AVGs with narratives are likely to be more interactive, immersive, and engaging, and thereby elicit cognitive, affective, and behavioral experiences that differ both quantitatively and qualitatively from those elicited by nonnarrative AVGs. The proposed study explores both the novel addition of a compelling narrative to AVGs and its psychological and behavioral consequences on PA. It proposes to create corresponding narrative and nonnarrative cutscenes of comparable duration interspersed in an existing AVG; 40 children aged 8 to 11 will play narrative or nonnarrative versions of the games by watching corresponding cutscenes (i.e., brief, animated clips played in video games) and playing the game. Their cognitive and affective evaluation, motivation to play the games, duration of play, activity energy expenditure (AEE), PA level, and heart rate will be measured for the narrative and nonnarrative versions of the AVG. This study is a first step in a series of rigorous systematic inquiries into the behavioral potentials of narratives via AVGs for combating childhood obesity. The exploration of a narrative's motivating capacity in AVGs will inspire novel AVG designs and introduce a new dimension of PA facilitation among children with immersive and involving games, which may then be translated into school- or family-based health media interventions. Such inquiries would help to create innovative and effective media products to be applied to various health interventions.
描述(由申请人提供):项目摘要体育活动(PA)是预防儿童肥胖症和降低某些类型癌症的风险的关键。尽管常规的PA干预措施(例如,锻炼,健康俱乐部)面临着持续动力和遵守健身或培训计划的问题,而主动视频游戏(AVGS)则为PA促进提供了创新的替代方案,因为他们有希望的动机。尽管研究表明,AVG允许玩家达到推荐的PA水平,但孩子们玩AVG的动力通常会很快减少。为了减少这种下降,我们的研究引入了创新的动力因素:一种叙事。叙事或故事情节有效地利用了人类对叙事封闭的需求(即,需要找出故事的结局)。结构良好的叙述对认知,情感和健康行为有重大影响。但是,叙事元素很少被合并到AVG中。带有故事情节的AVG应鼓励孩子通过增加动力和扩展游戏来参与PA。因此,具有引人入胜的叙述的AVG应增加玩家的活动能量消耗(AEE),PA水平和心率。此外,具有叙事的AVG可能会更具互动性,沉浸式和引人入胜,从而引起认知,情感和行为经历,这些经验与非姓氏AVG所引起的差异和定性不同。拟议的研究既探讨了对AVG的令人信服的叙述的新颖增加及其对PA的心理和行为后果。它建议创建相应的叙事和非叙事过场动画,该过时的持续时间散布在现有的AVG中; 40名8至11岁的儿童将通过观看相应的过场动画(即,在视频游戏中播放的简短,动画片段)和玩游戏来玩游戏的叙事或非叙事版本。他们的认知和情感评估,玩游戏的动机,游戏持续时间,活动能量消耗(AEE),PA水平和心率将用于AVG的叙事和非叙事版本。这项研究是一系列严格的系统询问,通过AVG对叙事的行为潜力进行对抗童年肥胖的行为潜力的第一步。探索叙事在AVG中的激励能力将激发新颖的AVG设计,并在具有沉浸式和涉及游戏的儿童中引入PA促进的新维度,然后可以将其转化为基于学校或家庭的健康媒体干预措施。此类查询将有助于创建创新有效的媒体产品,以应用于各种健康干预措施。

项目成果

期刊论文数量(9)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Serious Games for Healthcare: Applications and Implications.
医疗保健严肃游戏:应用和影响。
  • DOI:
    10.1089/g4h.2013.0062
  • 发表时间:
    2013
  • 期刊:
  • 影响因子:
    3.5
  • 作者:
    Lu,AmyShirong
  • 通讯作者:
    Lu,AmyShirong
Stories in Games for Health: More Pros or Cons?
  • DOI:
    10.1089/g4h.2013.0052
  • 发表时间:
    2013-10-01
  • 期刊:
  • 影响因子:
    3.5
  • 作者:
    Baranowski, Tom;Lu, Amy Shirong;Russoniello, Carmen
  • 通讯作者:
    Russoniello, Carmen
How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews.
活跃的电子游戏对年轻人和老年人的效果如何?
  • DOI:
    10.1089/g4h.2014.0005
  • 发表时间:
    2014
  • 期刊:
  • 影响因子:
    3.5
  • 作者:
    van'tRiet,Jonathan;Crutzen,Rik;Lu,AmyShirong
  • 通讯作者:
    Lu,AmyShirong
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Tom Baranowski其他文献

Tom Baranowski的其他文献

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{{ truncateString('Tom Baranowski', 18)}}的其他基金

Minimizing Memory Errors in Child Diet Assessment
最大限度地减少儿童饮食评估中的记忆错误
  • 批准号:
    8737209
  • 财政年份:
    2013
  • 资助金额:
    $ 12.44万
  • 项目类别:
Minimizing Memory Errors in Child Diet Assessment
最大限度地减少儿童饮食评估中的记忆错误
  • 批准号:
    8582288
  • 财政年份:
    2013
  • 资助金额:
    $ 12.44万
  • 项目类别:
Video games for Obesity & Diabetes Prevention: Efficacy Trial
针对肥胖的视频游戏
  • 批准号:
    8237273
  • 财政年份:
    2012
  • 资助金额:
    $ 12.44万
  • 项目类别:
Video games for Obesity & Diabetes Prevention: Efficacy Trial
针对肥胖的视频游戏
  • 批准号:
    8878234
  • 财政年份:
    2012
  • 资助金额:
    $ 12.44万
  • 项目类别:
Video games for Obesity & Diabetes Prevention: Efficacy Trial
针对肥胖的视频游戏
  • 批准号:
    8541842
  • 财政年份:
    2012
  • 资助金额:
    $ 12.44万
  • 项目类别:
Video games for Obesity & Diabetes Prevention: Efficacy Trial
针对肥胖的视频游戏
  • 批准号:
    9069810
  • 财政年份:
    2012
  • 资助金额:
    $ 12.44万
  • 项目类别:
Video games for Obesity & Diabetes Prevention: Efficacy Trial
针对肥胖的视频游戏
  • 批准号:
    8689003
  • 财政年份:
    2012
  • 资助金额:
    $ 12.44万
  • 项目类别:
Measuring Parenting: Current Status and Consensus Reports
衡量育儿:现状和共识报告
  • 批准号:
    8317868
  • 财政年份:
    2012
  • 资助金额:
    $ 12.44万
  • 项目类别:
How Can Parents Get Their Kids to Eat More Fruits and Vegetables?
家长如何让孩子多吃水果和蔬菜?
  • 批准号:
    7585980
  • 财政年份:
    2009
  • 资助金额:
    $ 12.44万
  • 项目类别:
How Can Parents Get Their Kids to Eat More Fruits and Vegetables?
家长如何让孩子多吃水果和蔬菜?
  • 批准号:
    7849659
  • 财政年份:
    2009
  • 资助金额:
    $ 12.44万
  • 项目类别:

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