Fostering AI Literacy through Embodiment and Creativity across Informal Learning Spaces
通过非正式学习空间的体现和创造力培养人工智能素养
基本信息
- 批准号:2214463
- 负责人:
- 金额:$ 172.67万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-08-15 至 2025-07-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Artificial intelligence (AI) is in many of our everyday activities—from unlocking phones to running Internet searches to parking cars. Yet, most instruction on how AI works is only in computer science courses. The unique role that AI plays in making decisions that affect human lives heightens the need for education approaches that promote public AI literacy. Little research has been done to understand how we can best teach AI in informal learning spaces. This project will engage middle school age youth in learning abouts AI through interaction with museum exhibits in science and technology centers. The exhibits employ embodied interactions and creative making activities that involve textiles, music making, and interactive media. The research will build on three exhibit prototypes that teach about concepts including bias in data in machine learning, AI decision-making processes, and how AI represents knowledge. Female-identifying and Title 1 youth will be recruited as participants during the exhibit design iterations and testing. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environmentsResearchers will explore two key research questions: 1) How can the design of interactive museum exhibits encourage interest development in and learning about AI among learners without a Computer Science background by using embodiment and creative making? and 2) How do embodied interaction and creative making mediate learning about AI in informal learning environments? The project will take a design-based research approach, iteratively building on existing exhibit prototypes and testing them in-situ with learners. Data sources and modes of analysis will include retrospective surveys to assess interest, content knowledge gain, creativity, learning talk analysis of audio recordings, and coding of embodied movements in video recordings. Learning talk analysis will identify instances of joint sensemaking during naturalistic interactions with our exhibit to reveal connections between sensemaking talk; learners' behaviors and embodied actions during real-time collaborative knowledge building; and outcomes in knowledge, interest, and creativity measures as elicited in retrospective surveys. The final set of exhibits will be rigorously evaluated with over 500 museum visitors. The key contributions of this work will include a set of rigorously tested exhibits, publicly available exhibit designs, a set of design guidelines for developing AI literacy museum exhibits, and an improved understanding of the relationship between AI-related learning and interest development, embodiment, and creativity.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
人工智能(AI)都在我们每天的许多活动中,从解锁手机到运行互联网搜索到停车汽车。但是,大多数关于AI工作方式的指示仅在计算机科学课程中。 AI在制定影响人类生活的决策方面所扮演的独特作用增强了对促进公共AI识字的教育方法的需求。很少进行研究以了解我们如何在非正式学习空间中最好地教AI。该项目将通过与科学和技术中心的博物馆展览进行互动来吸引中学时代的青年学习AI。这些展览员工体现了互动和创造性的活动,涉及纺织品,音乐制作和互动媒体。这项研究将基于三个展览原型,这些原型教授概念,包括机器学习中的数据偏见,AI决策过程以及AI如何代表知识。在展览设计迭代和测试期间,将招募女性身份和第1冠军青年。该项目是由非正式的STEM学习(AISL)计划资助的,该计划旨在推进对非正式环境研究人员中STEM学习的新方法和基于证据的理解,将探讨两个关键的研究问题:1)互动博物馆的设计如何鼓励在不使用体现和创造性的计算机科学背景中对AI进行AI的兴趣开发和学习? 2)如何在非正式学习环境中进行体现的互动和创造性使对AI的学习?该项目将采用一种基于设计的研究方法,迭代基于现有的裸露原型,并与学习者对其进行测试。数据源和分析模式将包括回顾性调查,以评估兴趣,内容知识收益,创造性,学习音频记录的学习对话分析以及视频记录中具体运动的编码。学习谈话分析将确定与我们暴露的自然主义互动过程中关节敏感性的实例,以揭示敏感性对话之间的联系;在实时协作知识建设中,学习者的行为和体现的行动;以及回顾性调查中引起的知识,兴趣和创造性措施的结果。最终的展览将与500多个博物馆游客进行严格评估。这项工作的关键贡献将包括一组经过严格测试的展览,公开可用的展览设计,一组开发AI扫盲博物馆展览的设计指南,以及对与AI相关的学习和兴趣发展,体现和创造力之间的关系的深入理解,这反映了NSF的法规及其范围的评估,这是由NSF的范围进行的,这是跨国公司的范围,这是在范围内的依据,这是在范围内的依据,这是在范围内的范围。 标准。
项目成果
期刊论文数量(2)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits
通过具体化培养人工智能素养
- DOI:10.1145/3585088.3594495
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Long, Duri;Rollins, Sophie;Ali-Diaz, Jasmin;Hancock, Katherine;Nuonsinoeun, Samnang;Roberts, Jessica;Magerko, Brian
- 通讯作者:Magerko, Brian
AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability
人工智能素养:寻找教育、设计、政策和可解释性之间的共同点
- DOI:10.1145/3544549.3573808
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Long, Duri;Roberts, Jessica;Magerko, Brian;Holstein, Kenneth;DiPaola, Daniella;Martin, Fred
- 通讯作者:Martin, Fred
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Brian Magerko其他文献
Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music
面向音符和面向混音的软件在学生计算机科学加音乐学习中的互补作用
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
L. McCall;Jason Freeman;Tom Mcklin;Taneisha Lee;Michael Horn;Brian Magerko - 通讯作者:
Brian Magerko
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater
基于可供性的人机即兴戏剧假装对象交互变体的生成
- DOI:
- 发表时间:
2019 - 期刊:
- 影响因子:0
- 作者:
Mikhail Jacob;Prabhav Chawla;L. Douglas;Ziming He;Jason Lee;T. Sawant;Brian Magerko - 通讯作者:
Brian Magerko
The Game as a Classroom: Understanding Players’ Goals and Attributions from a Learning Perspective
游戏作为课堂:从学习的角度理解玩家的目标和归因
- DOI:
- 发表时间:
2020 - 期刊:
- 影响因子:0
- 作者:
William Martin;Brian Magerko - 通讯作者:
Brian Magerko
An interactive, graphical coding environment for EarSketch online using Blockly and Web Audio API
使用 Blockly 和 Web Audio API 的在线 EarSketch 交互式图形编码环境
- DOI:
10.1109/vlhcc.2018.8506483 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
A. Mahadevan;Jason Freeman;Brian Magerko - 通讯作者:
Brian Magerko
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
EarSketch:针对高中计算机科学教育中代表性不足人群的基于 STEAM 的方法
- DOI:
10.1145/2886418 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Brian Magerko;Jason Freeman;Tom Mcklin;Mike Reilly;Elise Livingston;Scott McCoid;Andrea Crews - 通讯作者:
Andrea Crews
Brian Magerko的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Brian Magerko', 18)}}的其他基金
Collaborative Research: Engaging Blind and Visually Impaired Youth in Computer Science through Music Programming
合作研究:通过音乐编程让盲人和视障青少年参与计算机科学
- 批准号:
2300631 - 财政年份:2023
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
Collaborative Research: Participatory Sensemaking with Embodied Co-Creative Agents
协作研究:通过具体的共同创意代理进行参与式意义建构
- 批准号:
2123597 - 财政年份:2021
- 资助金额:
$ 172.67万 - 项目类别:
Continuing Grant
Collaborative Research: Engaging High School Students in Computer Science with Co-Creative Learning Companions
合作研究:让高中生与共同创造的学习伙伴一起学习计算机科学
- 批准号:
1814083 - 财政年份:2018
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
Artificial Intelligence in Interactive Digital Entertainment 2017: Travel Support for the Doctoral Mentoring Program and the Playable Experiences Track
2017 年交互式数字娱乐中的人工智能:博士生导师计划和可玩体验轨道的旅行支持
- 批准号:
1747455 - 财政年份:2017
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
Collaborative Research: Mixing Learning Experiences for Computer Programming Across Museums, Classrooms, and the Home Using Computational Music
协作研究:使用计算音乐在博物馆、教室和家庭中混合计算机编程的学习体验
- 批准号:
1612644 - 财政年份:2016
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
HCC: Small: Social Agents and Robots for Open-Ended Domains
HCC:小型:开放领域的社交代理和机器人
- 批准号:
1320520 - 财政年份:2013
- 资助金额:
$ 172.67万 - 项目类别:
Continuing Grant
Type I: Engaging African Americans in Computing through the Collaborative Creation of Musical Remixes
第一类:通过音乐混音的协作创作让非裔美国人参与计算
- 批准号:
1138469 - 财政年份:2011
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
EAGER: Collaborative Research: Motivation and Serious Gaming
EAGER:协作研究:动机和严肃游戏
- 批准号:
0943057 - 财政年份:2009
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
MAJOR: Collaborative Research: Modeling Creative and Emotive Improvisation in Theatre Performance
专业:合作研究:戏剧表演中创造性和情感即兴创作的建模
- 批准号:
0757567 - 财政年份:2008
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
相似国自然基金
AI-2受体甲基趋化蛋白介导牛月形单胞菌对瘤胃碳水化合物趋化性的作用机制
- 批准号:32302685
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
基于国产AI芯片的自动布局布线优化算法研究
- 批准号:62306286
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
人工智能驱动的营销模式和消费者行为研究
- 批准号:72332006
- 批准年份:2023
- 资助金额:165 万元
- 项目类别:重点项目
基于“人工智能算法+高精度遥感数据”的棉花表型信息识别及解析
- 批准号:32360436
- 批准年份:2023
- 资助金额:32 万元
- 项目类别:地区科学基金项目
巴氏杀菌乳中金黄色葡萄球菌和肠毒素A风险预测和溯源的人工智能模型构建研究
- 批准号:32302241
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
相似海外基金
Feedback Literacy and AI Ethics: Leveraging Auto-Peer for Productive Interaction with Generative AI Tools in L2 Writing Education in Japan
反馈素养和人工智能道德:在日本二语写作教育中利用 Auto-Peer 与生成式人工智能工具进行富有成效的互动
- 批准号:
24K04103 - 财政年份:2024
- 资助金额:
$ 172.67万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Collaborative Research: Social Media Co-Pilot: Enhancing Teens’ Digital Literacy and Cyber Safety Education with AI-based Conversational Intervention
合作研究:社交媒体副驾驶:通过基于人工智能的对话干预提高青少年的数字素养和网络安全教育
- 批准号:
2302976 - 财政年份:2023
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
Collaborative Research: Social Media Co-Pilot: Enhancing Teens’ Digital Literacy and Cyber Safety Education with AI-based Conversational Intervention
合作研究:社交媒体副驾驶:通过基于人工智能的对话干预提高青少年的数字素养和网络安全教育
- 批准号:
2302975 - 财政年份:2023
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant
Research on the study of literacy and development of educational methods for media associated with AI
人工智能相关媒体素养研究及教育方法开发研究
- 批准号:
23K12827 - 财政年份:2023
- 资助金额:
$ 172.67万 - 项目类别:
Grant-in-Aid for Early-Career Scientists
Collaborative Research: Social Media Co-Pilot: Enhancing Teens’ Digital Literacy and Cyber Safety Education with AI-based Conversational Intervention
合作研究:社交媒体副驾驶:通过基于人工智能的对话干预提高青少年的数字素养和网络安全教育
- 批准号:
2302977 - 财政年份:2023
- 资助金额:
$ 172.67万 - 项目类别:
Standard Grant