HCC: Small: Social Agents and Robots for Open-Ended Domains

HCC:小型:开放领域的社交代理和机器人

基本信息

  • 批准号:
    1320520
  • 负责人:
  • 金额:
    $ 49.78万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2013
  • 资助国家:
    美国
  • 起止时间:
    2013-08-15 至 2018-01-31
  • 项目状态:
    已结题

项目摘要

Recreational activity is a fundamental aspect of human existence and an important part of the human condition within familial and social groups, where it serves to strengthen social ties by increasing affect between individuals and as a form of education in creative thinking. Despite a sizable accumulation of knowledge about such activity from sociology, anthropology, and psychology, "play" as a first-class concept has not been studied through the lens of computation. When today's agents engage with humans, they do so in the context of structured environments and are highly dependent on well-defined goals and/or behaviors. Contrast this to the domain of pretend play, which involves non-goal directed peer-to-peer activity in a shared imaginary second reality that is continually altered. Pretend play is a common form of engagement that is relevant to an array of social domains, such as elder care, peer learning, or social skills therapy for children with autism spectrum disorders. The PI's goal in this research is to imbue robot systems with procedural and declarative representations of play so that they are capable of engaging in such activity with humans as peers. The work aims to discover how to develop humanoid robots with the ability to engage, improvise, and create with humans in unstructured environments. Such robot capability would foster perceptions of lifelikeness, social acceptance, and companionship similar to the experience of playing with other people. These agents would encourage spirited behaviors and creativity in people. They would elicit high levels of interest, intrinsic motivation, and positive affect, which in turn would lead to better concentration, learning, and personal investment by the human participant. To achieve these goals, the PI will leverage his prior work on creativity and cognition to conduct a study of adults engaging in object-based pretend play to elicit a formal understanding of it in dyads. The findings will subsequently be applied to building social robots that engage, based on the team's expertise in human-centered AI and human-robot interaction. The resulting robot architecture will be evaluated to see how it can enhance robot affect and social acceptance. Broader Impacts: This research will create a new academic research direction of Computational Play within the field of social robotics that has the potential to contribute a solid and unique advance to the field, and also to change how we interact with intelligent agents thereby increasing agents' social value and acceptance by the humans around them. The work will increase via empirical study our understanding of human engagement, and in particular of the knowledge and social dynamics involved in pretend scenarios. The playful robots to be designed, implemented and formally evaluated in this work will inform the human-robot interaction community as to how such activity can be used within HRI contexts to increase affect. This work also has the potential of improving the learning and creativity of those that interact with social agents, making computational play a valuable research direction for education. The project will provide a fertile ground for interdisciplinary training of graduate and undergraduate students, and a wealth of interaction data that will be shared with the scientific community.
娱乐活动是人类生存的一个基本方面,也是家庭和社会群体中人类状况的重要组成部分,在这些方面,它通过增加个人之间的影响和作为创造性思维中的一种教育形式来加强社会关系。尽管从社会学,人类学和心理学中有大量有关此类活动的知识积累,但作为一流的概念,尚未通过计算的镜头来研究一流的概念。当今天的代理商与人类互动时,他们在结构化环境的背景下这样做,并且高度依赖于定义明确的目标和/或行为。将其与假装游戏的领域形成鲜明对比,这涉及在不断改变的共同虚构的第二个现实中非目标的对等活动。假装游戏是一种常见的参与形式,它与自闭症谱系障碍儿童的一系列社会领域有关,例如老年人护理,同伴学习或社交技能疗法。 PI在这项研究中的目标是使机器人系统具有游戏的程序和声明性表征,以便他们能够与同龄人这样的人参加此类活动。该作品旨在发现如何在非结构化环境中与人类参与,即兴创造和与人类创造的能力开发类人形机器人。这种机器人能力将促进人们对与其他人一起玩的经历类似的终身认知,社会认可和陪伴的看法。这些代理人将鼓励人们充满活力的行为和创造力。他们将引起高水平的兴趣,内在的动机和积极的影响,这反过来又会导致人类参与者的更加集中,学习和个人投资。为了实现这些目标,PI将利用他先前在创造力和认知方面的工作来进行一项研究,研究成年人从事基于对象的假装游戏,以在Dyads中对其进行正式理解。根据团队以人为中心的AI和人类机器人互动的专业知识,这些发现将随后应用于建造社会机器人。将评估由此产生的机器人体系结构,以了解如何增强机器人影响和社会接受。更广泛的影响:这项研究将在社会机器人技术领域创造一个新的学术研究方向,这有可能为该领域做出稳固而独特的进步,并改变我们与智能代理商的互动方式,从而增加代理商的社会价值和周围人的接受。这项工作将通过实证研究增加我们对人类参与的理解,尤其是假装情景所涉及的知识和社会动态。在这项工作中设计,实施和正式评估的好玩的机器人将为人类机器人互动社区提供有关如何在HRI环境中使用此类活动以增加影响的。这项工作还具有改善与社会代理人互动的人的学习和创造力,使计算成为教育的宝贵研究方向。该项目将为研究生和本科生的跨学科培训提供肥沃的基础,以及将与科学界共享的大量互动数据。

项目成果

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Brian Magerko其他文献

Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music
面向音符和面向混音的软件在学生计算机科学加音乐学习中的互补作用
  • DOI:
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    L. McCall;Jason Freeman;Tom Mcklin;Taneisha Lee;Michael Horn;Brian Magerko
  • 通讯作者:
    Brian Magerko
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater
基于可供性的人机即兴戏剧假装对象交互变体的生成
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mikhail Jacob;Prabhav Chawla;L. Douglas;Ziming He;Jason Lee;T. Sawant;Brian Magerko
  • 通讯作者:
    Brian Magerko
The Game as a Classroom: Understanding Players’ Goals and Attributions from a Learning Perspective
游戏作为课堂:从学习的角度理解玩家的目标和归因
An interactive, graphical coding environment for EarSketch online using Blockly and Web Audio API
使用 Blockly 和 Web Audio API 的在线 EarSketch 交互式图形编码环境
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
EarSketch:针对高中计算机科学教育中代表性不足人群的基于 STEAM 的方法
  • DOI:
    10.1145/2886418
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Brian Magerko;Jason Freeman;Tom Mcklin;Mike Reilly;Elise Livingston;Scott McCoid;Andrea Crews
  • 通讯作者:
    Andrea Crews

Brian Magerko的其他文献

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{{ truncateString('Brian Magerko', 18)}}的其他基金

Collaborative Research: Engaging Blind and Visually Impaired Youth in Computer Science through Music Programming
合作研究:通过音乐编程让盲人和视障青少年参与计算机科学
  • 批准号:
    2300631
  • 财政年份:
    2023
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
Fostering AI Literacy through Embodiment and Creativity across Informal Learning Spaces
通过非正式学习空间的体现和创造力培养人工智能素养
  • 批准号:
    2214463
  • 财政年份:
    2022
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
Collaborative Research: Participatory Sensemaking with Embodied Co-Creative Agents
协作研究:通过具体的共同创意代理进行参与式意义建构
  • 批准号:
    2123597
  • 财政年份:
    2021
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Continuing Grant
Collaborative Research: Engaging High School Students in Computer Science with Co-Creative Learning Companions
合作研究:让高中生与共同创造的学习伙伴一起学习计算机科学
  • 批准号:
    1814083
  • 财政年份:
    2018
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
Artificial Intelligence in Interactive Digital Entertainment 2017: Travel Support for the Doctoral Mentoring Program and the Playable Experiences Track
2017 年交互式数字娱乐中的人工智能:博士生导师计划和可玩体验轨道的旅行支持
  • 批准号:
    1747455
  • 财政年份:
    2017
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
Collaborative Research: Mixing Learning Experiences for Computer Programming Across Museums, Classrooms, and the Home Using Computational Music
协作研究:使用计算音乐在博物馆、教室和家庭中混合计算机编程的学习体验
  • 批准号:
    1612644
  • 财政年份:
    2016
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
Type I: Engaging African Americans in Computing through the Collaborative Creation of Musical Remixes
第一类:通过音乐混音的协作创作让非裔美国人参与计算
  • 批准号:
    1138469
  • 财政年份:
    2011
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
NSF Creative IT Workshop
NSF 创意 IT 研讨会
  • 批准号:
    0848407
  • 财政年份:
    2009
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
EAGER: Collaborative Research: Motivation and Serious Gaming
EAGER:协作研究:动机和严肃游戏
  • 批准号:
    0943057
  • 财政年份:
    2009
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant
MAJOR: Collaborative Research: Modeling Creative and Emotive Improvisation in Theatre Performance
专业:合作研究:戏剧表演中创造性和情感即兴创作的建模
  • 批准号:
    0757567
  • 财政年份:
    2008
  • 资助金额:
    $ 49.78万
  • 项目类别:
    Standard Grant

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Collaborative Research: HCC: Small: Supporting Flexible and Safe Disability Representation in Social Virtual Reality
合作研究:HCC:小型:支持社交虚拟现实中灵活、安全的残疾表征
  • 批准号:
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    Standard Grant
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  • 批准号:
    2329394
  • 财政年份:
    2023
  • 资助金额:
    $ 49.78万
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  • 批准号:
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