"Extra Innings”: Using Serious Gaming and the Science of Baseball to Teach Science and Mathematics

“额外局数 —:利用严肃的游戏和棒球科学来教授科学和数学

基本信息

  • 批准号:
    9067125
  • 负责人:
  • 金额:
    $ 21.48万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2016
  • 资助国家:
    美国
  • 起止时间:
    2016-06-15 至 2017-05-14
  • 项目状态:
    已结题

项目摘要

 DESCRIPTION (provided by applicant): Due to the rapid advances in science, technology, engineering, and mathematics (STEM), the United States has been at the forefront of innovation and technology development in the science, health, and biomedical fields. However, these continuing advances are in jeopardy as there is a growing national shortage of trained STEM workers. While the need for a STEM literate public and STEM workforce grows the education system has not been kept pace with STEM achievement and persistence and U.S. students consistently rank near the bottom of highly developed countries in mathematics and science. Reaching students by middle school is critical for setting them on the pathway to a STEM career. To encourage interest in STEM topics and ultimately draw more young people, particularly diverse youth, to STEM careers youth need learning opportunities that provide motivation by building on their current interests and providing real-word examples and experiences requiring context specific scientific inquiry. This project addresses these critical needs by creating Extra Innings, a serious gaming app that integrates the concepts of and complements a proven STEM curriculum, the Arizona Diamondbacks Science of Baseball, developed for use with middle school students, that is aligned with the Common Core standards, National Science Education Standards, and Next Generation Science Standards. This game-delivered STEM curriculum will leverage the widespread interest in sports to expand STEM learning opportunities for and motivate young students at a critical age when they are making decisions about their interest in STEM. The project is proposing to develop a mobile and desktop app-based serious game with a series of mini-games, each providing experiential learning around a baseball and science concept. For example, students learn about physiology and the connection between the brain, eyes, and nervous system through testing their reaction time at fielding a baseball as the ball appears on the screen. This is supplemented by an additional "At the Ballpark" app feature, intended to be used while at the ballpark or during a liv broadcast, that integrates live content such as statistics and pitch speed to allow the user to learn about how the science and math concepts can be used to change outcomes in a real world environment. Phase I tasks include conducting formative research to refine the game concept, including focus groups, rapid prototyping, and iterative testing, developing key concepts for content integration, completing storyboards for three game sessions, developing the architecture behind the app and programming a portion of the prototype game including three mini-game sessions, and conducting a usability evaluation to evaluate the appeal, ease of use, and utility of the game, and to measure increase in learning outcomes around the prototype content. Phase II will complete game development, conduct a rigorous evaluation, and establish the commercial model which includes purchase and sponsorship by Major League Baseball and its franchises, as was the case with the original in-person curriculum.
 描述(由应用程序提供):由于科学,技术,工程和数学(STEM)的快速进步,美国一直处于科学,健康和生物医学领域的创新和技术发展的最前沿。但是,由于训练有素的STEM工人短缺,这些持续的进步受到危害。尽管对STEM识字公众和STEM劳动力的需求增长了教育体系,但我们并没有跟上STEM成就和持久性的步伐,而美国的学生在数学和科学领域始终在高度发达国家的底部排名。在中学上吸引学生对于使他们进入STEM职业的途径至关重要。为了鼓励对STEM主题的兴趣,并最终吸引了更多的年轻人,特别是潜水年轻人,以使职业生涯需要学习机会,这些机会通过建立当前的利益并提供现实词的例子和经验来提供动力,并需要具体的科学探究。该项目通过创建额外的局面来解决这些关键需求,这是一个严肃的游戏应用程序,该应用程序整合并补偿了经过验证的STEM课程的概念,即旨在与中学生一起使用的亚利桑那响尾蛇科学,与公共核心标准,国家科学教育标准和下一代科学标准相符。该游戏传递的STEM课程将利用体育运动的宽度兴趣,以扩大在关键年龄和成熟的年轻学生中对他们对STEM兴趣做出决定时的成熟年轻学生的机会。该项目提议开发一个基于移动和桌面应用程序的认真游戏,其中包括一系列迷你游戏,每个游戏都提供围绕棒球和科学概念的专家学习。例如,学生通过测试球在屏幕上的棒球时测试棒球时的反应时间来了解生理学以及大脑,眼睛和神经系统之间的联系。这补充了一个额外的“在球场上”应用程序功能,该功能旨在在球场上或在LIV广播期间使用,该功能集成了实时内容,例如统计和音高速度,以允许用户了解如何使用科学和数学概念来在现实世界环境中改变结果。 Phase I tasks include conducting formative research to refine the game concept, including focus groups, rapid prototyping, and iterative testing, developing key concepts for content integration, completing storyboards for three game sessions, developing the architecture behind the app and programming a portion of the prototype game including three mini-game sessions, and conducting a usability evaluation to evaluate the app, ease of use, and utility of the game, and to measure increase in learning围绕原型内容的结果。第二阶段将完成游戏开发,进行严格的评估,并建立商业模式,其中包括美国职棒大联盟及其特许经营的购买和赞助,就像原始的面对面课程一样。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

暂无数据

数据更新时间:2024-06-01

Jill Denner的其他基金

Extra Innings: Using Serious Digital Interactions and the Science of Baseball to Teach Science and Mathematics
加时赛:利用严肃的数字交互和棒球科学来教授科学和数学
  • 批准号:
    9769084
    9769084
  • 财政年份:
    2018
  • 资助金额:
    $ 21.48万
    $ 21.48万
  • 项目类别:

相似国自然基金

时空序列驱动的神经形态视觉目标识别算法研究
  • 批准号:
    61906126
  • 批准年份:
    2019
  • 资助金额:
    24.0 万元
  • 项目类别:
    青年科学基金项目
本体驱动的地址数据空间语义建模与地址匹配方法
  • 批准号:
    41901325
  • 批准年份:
    2019
  • 资助金额:
    22.0 万元
  • 项目类别:
    青年科学基金项目
大容量固态硬盘地址映射表优化设计与访存优化研究
  • 批准号:
    61802133
  • 批准年份:
    2018
  • 资助金额:
    23.0 万元
  • 项目类别:
    青年科学基金项目
IP地址驱动的多径路由及流量传输控制研究
  • 批准号:
    61872252
  • 批准年份:
    2018
  • 资助金额:
    64.0 万元
  • 项目类别:
    面上项目
针对内存攻击对象的内存安全防御技术研究
  • 批准号:
    61802432
  • 批准年份:
    2018
  • 资助金额:
    25.0 万元
  • 项目类别:
    青年科学基金项目

相似海外基金

Signature Research Project
签名研究项目
  • 批准号:
    10577120
    10577120
  • 财政年份:
    2023
  • 资助金额:
    $ 21.48万
    $ 21.48万
  • 项目类别:
Mentoring the next generation of researchers at the intersection of opioid use disorder and chronic pain
指导下一代研究人员研究阿片类药物使用障碍和慢性疼痛的交叉点
  • 批准号:
    10663642
    10663642
  • 财政年份:
    2023
  • 资助金额:
    $ 21.48万
    $ 21.48万
  • 项目类别:
Diversity in a Dish: Pluripotent Stem Cells in Genetic Analysis and Disease Modeling
培养皿中的多样性:遗传分析和疾病建模中的多能干细胞
  • 批准号:
    10608751
    10608751
  • 财政年份:
    2023
  • 资助金额:
    $ 21.48万
    $ 21.48万
  • 项目类别:
AIDen: An AI-empowered detection and diagnosis system for jaw lesions using CBCT
AIDen:使用 CBCT 的人工智能驱动下颌病变检测和诊断系统
  • 批准号:
    10383494
    10383494
  • 财政年份:
    2022
  • 资助金额:
    $ 21.48万
    $ 21.48万
  • 项目类别:
Implementation Research to Optimize ART Delivery for Adolescent Girls and Young Women Living with HIV in Tanzania
优化坦桑尼亚艾滋病毒感染青春期女孩和年轻女性抗逆转录病毒治疗的实施研究
  • 批准号:
    10547999
    10547999
  • 财政年份:
    2022
  • 资助金额:
    $ 21.48万
    $ 21.48万
  • 项目类别: