Virtual Activities of Living for Occupational Rehabilitation
职业康复生活虚拟活动
基本信息
- 批准号:10382990
- 负责人:
- 金额:$ 29.98万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-05-01 至 2024-04-30
- 项目状态:已结题
- 来源:
- 关键词:3-DimensionalActivities of Daily LivingAddressAdherenceAdultAffectArticular Range of MotionAwardBlindedCOVID-19 pandemicCaringCellular PhoneChronicClinicalCognitiveComplexComputer Vision SystemsComputer softwareDataElderlyEnvironmentExerciseFacebookFeedbackFrequenciesGoalsGoldHandHand functionsHealthcareHomeHome environmentImmersionImpairmentIncidenceIndividualInterventionInterviewInvestigationManualsMarketingMeasuresMethodsModelingMonitorMotionMotorMotor SkillsMovementNervous System TraumaOccupationalOccupational TherapistOccupational TherapyOccupationsParticipantPatientsPerformancePhasePhysiciansPilot ProjectsProcessProviderPublic HealthQuestionnairesRandomized Controlled TrialsRecovery of FunctionRehabilitation therapyResearchRunningSafetySmall Business Innovation Research GrantSoftware EngineeringStrokeSystemTechnologyTestingTimeUniversitiesUpper ExtremityUser-Computer InterfaceVideo GamesWolvesWorkbasecognitive functioncognitive skillcostdeep learningdesigndigitaldosageevidence baseexercise programexergameexperiencefunctional independencefunctional statusimprovedimproved outcomeindividual patientinnovationinstrumentinstrumental activity of daily livingmental imagerymotor recoveryneural networkpatient safetyprogramsprototypepsychologicremote monitoringrepetitive task practicesatisfactionsensorstandard measurestroke outcomestroke patientstroke rehabilitationstroke therapytelehealthunderserved areausabilityvirtualvirtual assessmentvirtual libraryvirtual realityvirtual reality environmentvirtual reality headsetvirtual reality sicknessvirtual reality systemvirtual worldweb appwireless
项目摘要
PROJECT SUMMARY/ABSTRACT
Introduction: The Virtual Activities of Living for Occupational Rehabilitation (VALOR) SBIR program will support
telehealth delivery and remote monitoring of upper extremity (UE) stroke rehabilitation through the practice of
virtual activities of daily living (ADLs) and instrumental ADLs (IADLs). The VALOR system marries ground-
breaking untethered virtual reality (VR) headset technology and deep learning runtime 3D motion tracking with
an existing suite of digital ADL/IADL content to enable functional, repetitive task practice at home with telehealth
support. A key technological breakthrough is markerless tracking that employs cameras built into a low-cost VR
headset, enabling patients to manually engage in virtual occupations using their affected UE.
The VALOR Phase I program pursues two primary investigational objectives through a pilot study conducted by
Duke University: (1) assess the usability and technology acceptance of immersive VR ADL/IADL practice for UE
therapy by older adult stroke patients; and (2) establish the validity of immersive virtual ADL/IADL practice for
tracking a patient's UE motor status to enable telehealth feedback and monitoring. Technical work in Phase I
includes integration of a runtime neural network for real-time UE tracking with an existing suite of virtual
ADLs/IADLs (originally developed for a non-immersive, PC-based system using the Kinect) to support immersive
VR using a low cost standalone, untethered headset (no PC, no monitor, and no additional sensors required).
Problem to be addressed: The COVID-19 pandemic exposed a critical lack of options for delivering an
evidence-based UE intervention via telehealth. Innovative solutions are needed to enable patients to safely
participate from home in a therapist-monitored therapy program. Approximately 50% of the >795,000 individuals
hospitalized due to stroke each year in the U.S. suffer from chronic deficits in UE function [1], [2]. Existing clinical
therapy systems for immersive VR are too expensive, complex, and/or bulky for use in patients' homes. Game
consoles, exergames, or slipshod, non-evidence-based adaptations of VR technology do not address the
integrated motor and cognitive skills required to achieve functional independence in daily living activities.
Long-Term Goal: Improved outcomes and functional independence for patients with neurological injury.
Phase I Summary: Phase I will produce a prototype VALOR system that consists of a mobile software
application that runs on an Oculus Quest 2 untethered (i.e., wireless) VR headset. At least 3 immersive ADL/IADL
activities will be fully integrated and tested, leveraging an existing library of virtual world assets from a non-
immersive clinical VR system. A pilot study conducted by Duke University with stroke patients will demonstrate
usability and technology acceptance, and investigate the hypothesis that metrics captured during immersive
ADL/IADL practice will have high criterion validity with respect to gold standard measures of UE function.
Commercial Opportunity: The VALOR product is poised to rapidly transition through well-established
marketing and distribution channels to meet a critical need for evidence-based telehealth occupational therapy.
项目概要/摘要
简介:职业康复生活虚拟活动 (VALOR) SBIR 计划将支持
通过以下实践对上肢(UE)中风康复进行远程医疗服务和远程监测
虚拟日常生活活动 (ADL) 和工具性 ADL (IADL)。 VALOR 系统与地面结合
突破不受束缚的虚拟现实 (VR) 耳机技术和深度学习运行时 3D 运动跟踪
现有的数字 ADL/IADL 内容套件,可通过远程医疗在家实现功能性、重复性任务练习
支持。一项关键的技术突破是采用低成本 VR 内置摄像头的无标记跟踪
耳机,使患者能够使用受影响的 UE 手动参与虚拟工作。
VALOR 第一阶段计划通过由以下机构进行的试点研究来追求两个主要研究目标:
杜克大学:(1) 评估 UE 沉浸式 VR ADL/IADL 实践的可用性和技术接受度
老年中风患者的治疗; (2) 建立沉浸式虚拟 ADL/IADL 练习的有效性
跟踪患者的 UE 运动状态以实现远程医疗反馈和监控。一期技术工作
包括用于实时 UE 跟踪的运行时神经网络与现有虚拟套件的集成
ADL/IADL(最初是为使用 Kinect 的非沉浸式、基于 PC 的系统开发的)以支持沉浸式体验
VR 使用低成本独立、不受束缚的耳机(无需 PC、无需显示器,也不需要额外的传感器)。
需要解决的问题:COVID-19 大流行暴露了提供医疗服务的选项严重缺乏
通过远程医疗进行基于证据的 UE 干预。需要创新的解决方案来使患者能够安全地
在家参加治疗师监控的治疗计划。 >795,000 人中约 50%
在美国,每年因中风住院的患者都患有 UE 功能的慢性缺陷 [1], [2]。现有临床
沉浸式 VR 治疗系统过于昂贵、复杂和/或笨重,不适合在患者家中使用。游戏
游戏机、运动游戏或马虎的、基于非证据的 VR 技术改编都不能解决这个问题
在日常生活活动中实现功能独立所需的综合运动和认知技能。
长期目标:改善神经损伤患者的预后和功能独立性。
第一阶段总结:第一阶段将生产一个由移动软件组成的原型 VALOR 系统
在 Oculus Quest 2 无线(即无线)VR 耳机上运行的应用程序。至少 3 个沉浸式 ADL/IADL
活动将得到充分集成和测试,利用非虚拟世界资产的现有库。
沉浸式临床VR系统。杜克大学对中风患者进行的一项试点研究将证明
可用性和技术接受度,并研究沉浸式过程中捕获的指标的假设
ADL/IADL 实践对于 UE 功能的黄金标准测量具有很高的标准有效性。
商业机会:VALOR 产品准备通过成熟的市场快速转型
营销和分销渠道,以满足基于证据的远程医疗职业治疗的迫切需求。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Richard J. Adams其他文献
Upper Extremity Function Assessment Using a Glove Orthosis and Virtual Reality System
使用手套矫形器和虚拟现实系统进行上肢功能评估
- DOI:
10.1177/1539449219829862 - 发表时间:
2019-03-02 - 期刊:
- 影响因子:0
- 作者:
Richard J. Adams;Allison L Ellington;Kate Armstead;Kristen Sheffield;J. Patrie;P. Diamond - 通讯作者:
P. Diamond
Improving inter-organizational baseline alignment in large space system development programs
改善大型空间系统开发计划中的组织间基线一致性
- DOI:
10.1109/aero.2006.1656167 - 发表时间:
2006-07-24 - 期刊:
- 影响因子:0
- 作者:
Donald R. Greer;Laura J. Black;Richard J. Adams - 通讯作者:
Richard J. Adams
Virtual Activities of Daily Living for Recovery of Upper Extremity Motor Function
虚拟日常生活活动恢复上肢运动功能
- DOI:
10.1109/tnsre.2017.2771272 - 发表时间:
2024-09-13 - 期刊:
- 影响因子:4.9
- 作者:
Richard J. Adams;Matthew D. Lichter;Allison L Ellington;M. White;Kate Armstead;J. Patrie;P. Diamond - 通讯作者:
P. Diamond
Oriented cell divisions and cellular morphogenesis in the zebrafish gastrula and neurula: a time-lapse analysis.
斑马鱼原肠胚和神经层的定向细胞分裂和细胞形态发生:延时分析。
- DOI:
- 发表时间:
1998-03-15 - 期刊:
- 影响因子:4.6
- 作者:
Miguel L. Concha;Richard J. Adams - 通讯作者:
Richard J. Adams
Telehealth-Guided Virtual Reality for Recovery of Upper Extremity Function Following Stroke
远程医疗引导的虚拟现实用于中风后上肢功能的恢复
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Richard J. Adams;Allison L Ellington;Kate A Kuccera;Hannah Leaman;Catherine Smithson;J. Patrie - 通讯作者:
J. Patrie
Richard J. Adams的其他文献
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{{ truncateString('Richard J. Adams', 18)}}的其他基金
Motivating Occupational Virtual Experiences In Therapy for kids
激发儿童治疗中的职业虚拟体验
- 批准号:
10264174 - 财政年份:2018
- 资助金额:
$ 29.98万 - 项目类别:
Glove Rehabilitation Application for Stroke Patients (GRASP)
中风患者手套康复应用 (GRASP)
- 批准号:
9254255 - 财政年份:2016
- 资助金额:
$ 29.98万 - 项目类别:
Multi-modal Application for the Perception of Spaces (MAPS)
空间感知的多模态应用(MAPS)
- 批准号:
8314498 - 财政年份:2013
- 资助金额:
$ 29.98万 - 项目类别:
A New Approach to Vision Therapy Based on Naturalistic 3-D Computer Gaming
基于自然 3D 计算机游戏的视觉治疗新方法
- 批准号:
9455693 - 财政年份:2010
- 资助金额:
$ 29.98万 - 项目类别:
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