The Influence of Virtual Reality Environments on Voice Perception and Production
虚拟现实环境对语音感知和产生的影响
基本信息
- 批准号:10666001
- 负责人:
- 金额:$ 43.92万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-08-01 至 2025-07-31
- 项目状态:未结题
- 来源:
- 关键词:3-DimensionalAcousticsAddressAdultAffectAuditoryBasic ScienceBehavioralChildhoodClinicClinicalClinical TrialsCommunicationDataDevelopmentDiseaseDivorceEmotionalEmploymentEnvironmentEnvironmental Risk FactorExperimental DesignsFoundationsFrequenciesHealthLifeLongevityLoudnessMental DepressionModalityModelingNoiseOccupationalOutputPaintPatient Self-ReportPatientsPatternPerceptionPopulationProcessProductionProfessional ImpairmentPropertyRandomizedRehabilitation therapyRoleSelf PerceptionSensorySeriesSocial isolationSpecificityTechnologyTestingTherapeuticTimeTrainingVisualVoiceVoice DisordersVoice TrainingWorkauditory stimulusinnovationmotor behaviormultimodalitymultisensorypressureresponseself esteemsensory inputskillssocialsoundsuccessteachertherapy outcometreatment centervirtual realityvirtual reality environmentvocalizationvoice therapy
项目摘要
Abstract
Voice disorders are the most common communication condition across the lifespan. Consequences are non-
trivial across health, social, occupational, and emotional domains. Voice therapy is the first-line treatment
approach for the majority of these disorders. A critical factor in therapy success has to do with generalization
of motor behaviors trained in therapy to real-life, everyday situations. Data are sparse, but generally not
encouraging regarding the very generalization that stands at the center of the therapy process. The well-
documented Specificity of Practice principle suggests therapeutic contexts should replicate as closely as
possible the sensory contexts that the patient will encounter in real life for generalization to occur. Virtual
Reality, made all the more attractive due to recent technological advances, has the ability to create such
replication but has been vastly underutilized in voice training and therapy and understudied to date. The
proposed series will address this gap at an initial level by using high-tech Virtual Reality (VR) to start to
replicate credible audiovisual environments in the context of voice production, and moreover to investigate
the effects of this environment on self-perception and production of voice from a basic science perspective.
Specific independent, hypothesis-driven Aims are: (SA1) examine the effect of single sensory input
(auditory and visual input separately) vs. multisensory input (audiovisual) on speakers’ perception of their
own voices’ loudness, vocal effort and vocal comfort, using VR in a within-subjects experimental design;
(SA2); examine the effect of single sensory input (auditory and visual input separately) vs. multisensory
input (audiovisual) on speakers’ production of their own voices, using VR in a within-subjects experimental
design; and (SA3) obtain preliminary data on the utility of voice training (resonant voice) in the VR
environment compared to a typical clinical environment, using a between-subjects experimental design in
vocally healthy teachers.
The series will utilize a high degree of innovation and sophisticated VR technology to provide preliminary
data pertinent to basic science and to lay the empirical foundation for a subsequent R01 proposal, which
will build on the present work expanding both its theoretical and translational value.
抽象的
语音障碍是整个生命周期中最常见的沟通状况。后果是非 -
在健康,社会,职业和情感领域之间的微不足道。语音疗法是一线治疗
大多数这些疾病的方法。治疗成功的关键因素与概括有关
每天都在接受治疗的运动行为。数据很少,但通常不是
鼓励人们对治疗过程中心的概括。福
实践原则的有记录的特异性表明,热环境应与
患者可能会在现实生活中遇到的感觉环境发生概括。虚拟的
由于最近的技术进步,现实使人更具吸引力
复制,但在语音培训和治疗中的充分利用不足,并且迄今为止被理解。这
拟议的系列将通过使用高科技虚拟现实(VR)开始在初始级别上解决此差距
在语音生产的背景下复制可靠的视听环境,此外
从基础科学的角度来看,这种环境对自我感知和声音产生的影响。
特定的独立,假设驱动的目的是:(SA1)检查单个感觉输入的效果
(分别听觉和视觉输入)与扬声器对他们的多感觉输入(视听)的感知
在受试者内部的实验设计中使用VR自己的声音,声乐的努力和声乐舒适感;
(SA2);检查单个感觉输入(单独听觉和视觉输入)与多感官的效果
在主题内使用VR的扬声器生产的输入(视听)
设计; (SA3)获得VR中语音训练(共振语音)实用性的初步数据
与典型的临床环境相比,环境使用受试者间实验设计
声音健康的老师。
该系列将利用高度的创新和复杂的VR技术来提供初步
与基础科学有关的数据,并为随后的R01提案奠定经验基础,该提案
将基于当前的工作,扩大其理论和翻译价值。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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