VenomSquad: Building skills and interest in STEM with collaborative augmented reality
VenomSquad:通过协作增强现实培养 STEM 技能和兴趣
基本信息
- 批准号:10481365
- 负责人:
- 金额:$ 26.23万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-07-01 至 2022-12-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAffectAmericanAnimalsAreaAssessment toolAugmented RealityAwardBehaviorBlack, Indigenous, People of ColorCar PhoneCollaborationsCommunicationConeCountryDataDevelopmentDisabled PersonsEducational CurriculumEducational TechnologyEmerging TechnologiesEngineeringEnsureEvaluationFeedbackFosteringFutureGoalsHealthImmersionIndividualInstructionJournalsKnowledgeKnowledge acquisitionLearningLegal patentLifeMapsMedicineMiddle School FacultyMiddle School StudentMonitorMultimediaMusMuseumsNervous system structureNext Generation Science StandardsOnline SystemsOutcomePainPain managementPeptidesPharmaceutical PreparationsPhasePlayPolishesProblem SolvingProcessResearch PersonnelResource SharingRoleSTEM careerSTEM fieldSTEM studentSalesScanningSchoolsScienceScientistScorpionsSiteSmall Business Innovation Research GrantSnailsSnake VenomsSnakesSpottingsStudentsTechnologyTestingTherapeuticTimeUnderrepresented PopulationsVenomsWomanWorkbasecareercommercial applicationdashboarddesigndigitaldigital mediadigital modelseighth gradeexperienceformative assessmenthandheld mobile deviceinformal learninginnovationinteractive toolinterestjunior high schoolmaterials sciencemultimodalityphysical scienceprototypescaffoldsimulationskillsusabilityweb site
项目摘要
American students perform at a lower level and express less interest in STEM than students in other countries
(Fayer et al., 2017). Additionally, Women, Black, Indigenous, and People of Color (BIPOC), and people with disabilities
are underrepresented as both students and professionals in STEM fields (Rotermund & Burke, 2021; Hamrick, 2021). To
address the dire need to prepare students with key skills like communication and collaboration, and increase interest in
health and medicine careers especially among BIPOC, Killer Snails, a science-focused educational technology company,
will create VenomSquad, an augmented reality (AR) learning experience for 6-8th grade.
We will foster an interest in STEM and future careers by creating an AR experience using mobile phones
where students take on roles as scientists working collaboratively in teams to understand how venom can be used
to make therapeutic drugs. VenomSquad will be a 5-day curriculum supplement that combines AR game play, an
interactive web-based digital science journal that reflects student interactions, and an innovative assessment dashboard for
educators which highlights student collaboration across platforms. In VenomSquad students will take on roles of scientists
collaboratively solving a real-world problem: finding new, non-addictive pain therapies based on the venom of extreme
creatures like snakes and cone snails. While the content we propose for VenomSquad is unique, the underlying technology
and principles of multimedia design for learning are generalizable to other content areas.
VenomSquad has three innovative features: (1)Technical advancements in collaborative mobile AR. The
creation of VenomSquad will require new technical advancements (addressing bandwidth, latency, loss of connection) to
ensure a high level of collaboration for the student teams using AR. (2)Multiplayer design engine. The proprietary design
engine powering the digital science journal enables collaborative behaviors like communication and sharing resources
between students with different information based on their roles, while maintaining common ground within the group.
(3)Educator dashboard optimized for timely, contextual feedback. We will create an educator dashboard to display
actionable learning analytics drawn from qualitative and quantitative information about individual student work and
collaborative interactions between students in the digital science journal and the AR scenes. This display will highlight
evidence of successful collaboration or the need for support from the educator. This feature of the dashboard will help
educators assess each student and group’s AR and digital experience, addressing pain points for educators using
collaborative activities in classroom settings. Taken together, these features ensure VenomSquad will be unlike existing
Life/Physical Science materials on the market and will create a niche in which Killer Snails can grow.
Our iterative approach to the design and testing of VenomSquad will examine how these features contribute to
students’ learning experiences. Our evaluation partner WestEd will conduct an RCT examining the extent to which
VenomSquad can affect students’ use of science and engineering practices, especially ability to effectively collaborate, and
interest in STEM careers, and educators’ ability to monitor and support students during collaborative activities.
美国学生的表现较低,比其他国家 /地区的学生表达对STEM的兴趣少
(Fayer等,2017)。其他,妇女,黑人,土著和有色人种(BIPOC)和残疾人。
在STEM领域的学生和专业人士的代表人数不足(Rotermund&Burke,2021; Hamrick,2021)。到
解决可怕的需求,以使学生拥有沟通和协作等关键技能,并增加对
健康和医学职业,尤其是在BIPOC,以科学为中心的教育技术公司Killer Snails中
将创建Venomsquad,这是6 - 8年级的增强现实(AR)学习经验。
我们将通过使用手机创造AR体验来促进对STEM和未来职业的兴趣
学生担任科学家在团队中合作的角色,以了解如何使用毒液
制作热药。 Venomsquad将是为期5天的课程补充,结合了AR游戏,
基于互动Web的数字科学杂志,反映了学生互动,以及创新的评估仪表板
教育工作者强调跨平台的学生合作。在毒液中,学生将扮演科学家的角色
协作解决一个现实世界中的问题:基于极端毒液寻找新的,非成瘾性的疼痛疗法
蛇和锥蜗牛等生物。虽然我们为Venomsquad提出的内容是独一无二的,但基础技术
多媒体设计的原理可以推广到其他内容领域。
Venomsquad具有三个创新功能:(1)协作移动AR中的技术进步。这
毒液的创建将需要新的技术进步(解决带宽,延迟,连接丧失)
确保使用AR的学生团队进行高水平的协作。 (2)多人游戏设计引擎。专有设计
动力动力数字科学杂志可以实现沟通和共享资源等协作行为
在具有不同信息的学生之间,根据自己的角色,同时保持小组中的共同点。
(3)对及及时的上下文反馈进行了优化的教育仪表板。我们将创建一个教育仪表板以显示
可行的学习分析分析来自有关个人工作的定性和定量信息,
数字科学杂志和AR场景中的学生之间的协作互动。此显示将突出显示
成功合作的证据或教育工作者需要支持的证据。仪表板的此功能将有所帮助
教育工作者评估每个学生和小组的AR和数字经验,以使用
课堂环境中的协作活动。综上所述,这些功能确保静脉杆菌与现有
市场上的生命/物理科学材料将创建一个利基市场,杀手蜗牛可以增长。
我们对静脉突的设计和测试的迭代方法将检查这些功能如何贡献
学生的学习经验。我们的评估伙伴西方将进行RCT,以检查
毒液可以影响学生对科学和工程实践的使用,尤其是有效合作的能力,
对STEM职业的兴趣,以及教育工作者在协作活动中监视和支持学生的能力。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Jessica Ochoa Hendrix其他文献
Jessica Ochoa Hendrix的其他文献
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{{ truncateString('Jessica Ochoa Hendrix', 18)}}的其他基金
VenomSquad: Building skills and interest in STEM with collaborative augmented reality
VenomSquad:通过协作增强现实培养 STEM 技能和兴趣
- 批准号:
10662084 - 财政年份:2022
- 资助金额:
$ 26.23万 - 项目类别:
VenomSquad: Building skills and interest in STEM with collaborative augmented reality
VenomSquad:通过协作增强现实培养 STEM 技能和兴趣
- 批准号:
10884120 - 财政年份:2022
- 资助金额:
$ 26.23万 - 项目类别:
Teaching Human Health and Water Stewardship using Extended Reality
使用扩展现实教授人类健康和水管理
- 批准号:
10425431 - 财政年份:2020
- 资助金额:
$ 26.23万 - 项目类别:
Teaching Human Health and Water Stewardship using Extended Reality
使用扩展现实教授人类健康和水管理
- 批准号:
10300409 - 财政年份:2020
- 资助金额:
$ 26.23万 - 项目类别:
Teaching Human Health and Water Stewardship using Extended Reality
使用扩展现实教授人类健康和水管理
- 批准号:
10081984 - 财政年份:2020
- 资助金额:
$ 26.23万 - 项目类别:
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