CHS: Small: Collaborative Research: Learning Maker Skills By Building Game Props

CHS:小型:协作研究:通过构建游戏道具来学习创客技能

基本信息

  • 批准号:
    2008028
  • 负责人:
  • 金额:
    $ 15万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2020
  • 资助国家:
    美国
  • 起止时间:
    2020-10-01 至 2024-09-30
  • 项目状态:
    已结题

项目摘要

Fabrication devices, such as laser cutters and 3D printers, enable ordinary people to fabricate their own physical objects. These tools are driving innovation and entrepreneurship. However, rising availability of fabrication devices does not correlate to a rise in education. Many designs that makers are creating suffer from practicality, durability, and reliability issues. One promising group for addressing this problem is young learners who have the potential to become the next generation of engineers and innovators. This project explores teaching skills for fabrication to high school and undergraduate learners through games. Recent advances in virtual-physical game play enable players to use physical props in a game. For instance, a physical fishing rod made from cardboard and sensors is cast by the player to acquire virtual fish in the game. While today these physical props are used to increase immersion, they are not yet used for teaching. With the funding from this award, the team of researchers investigate how the act of building a physical game prop can be used to teach players fabrication, electronics, and programming skills. This research will provide insights into what skills can be effectively taught through games and how designers can leverage game mechanisms to create immersive game play to facilitate learning. The project will develop and release as open source a suite of games for acquiring fabrication skills. It will engage diverse high school students, undergraduate students, and fabrication lab and makerspace communities as co-developers and users of the educational games. As games are developed, the researchers will use their network within the fabrication and educational communities to publicize and integrate the games into additional environments, from schools to summer camps to community organizations. By combining methods from the learning sciences, educational game design, human-computer interaction, and design-based research literature, this research will conduct an iterative design process to investigate: (1) knowledge maps connecting skills and concepts that can be integrated with game mechanics to teach new fabrication tasks, through conducting interviews, contextual inquiries, and landscape analyses; (2) theory and principles for designing and evaluating maker-learning games, including mechanisms for recording user interaction with the game, such as click analysis, time between tasks, and in-game user feedback; (3) implications for evaluating learners’ increases in knowledge and experiences, through mixed methods user studies that compare pre- and post-training learning gain and result in qualitative and quantitative findings; and (4) a game-fabrication infrastructure to facilitate the transfer of activities from one game to another and broaden the applicability of the maker-learning concept.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
制造设备(例如激光切割机和3D打印机)使普通人能够制造自己的物理物体。这些工具正在推动创新和企业家精神。但是,制造设备的可用性上升与教育的增加无关。制造商创造的许多设计都遭受了实用性,耐用性和可靠性问题。解决这个问题的一个承诺小组是年轻的学习者,他们有可能成为下一代工程师和创新者。该项目通过游戏探讨了高中和本科学习者制造的教学技能。虚拟物理游戏的最新进展使玩家能够在游戏中使用实物道具。例如,玩家在游戏中购买了虚拟鱼,由纸板和传感器制成的物理钓鱼竿。尽管今天这些物理道具用于增加沉浸式,但它们尚未用于教学。通过该奖项的资金,研究人员研究了如何使用建立物理游戏道具的行为来教玩家制造,电子设备和编程技能。这项研究将提供有关通过游戏可以有效地教授哪些技能以及如何利用游戏机制来创建沉浸式游戏以促进学习的能力的见解。该项目将开发和发布为开源的游戏套件,用于加快制造技能。它将吸引多元化的高中生,本科生,制造实验室和制造商社区,成为教育游戏的共同开发者和用户。随着游戏的发展,研究人员将在制造和教育社区中使用其网络将游戏宣传和整合到其他环境中,从学校到夏令营再到社区组织。通过结合学习科学,教育游戏设计,人力计算机互动和基于设计的研究文献的方法,该研究将进行一个迭代设计过程,以研究:(1)通过进行访谈,上下文探究,以及景观分析,可以将可以与游戏机制相结合的知识图连接技能和概念,以教授新的制造任务; (2)设计和评估制造商学习游戏的理论和原理,包括用于记录用户与游戏互动的机制,例如点击分析,任务之间的时间和游戏中的用户反馈; (3)通过比较训练前和培训后学习增益并导致定性和定量发现的混合方法,对学习者的知识和经验的增加的影响; (4)游戏制作基础架构,以促进活动从一个游戏转移到另一游戏,并扩大了制造商学习概念的适用性。该奖项反映了NSF的法定任务,并通过使用基金会的知识分子优点和更广泛的影响审查标准,通过评估来诚实地对支持进行评估。

项目成果

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Kayla DesPortes其他文献

Examining the Design and Development of a Social Justice Makerspace
检验社会正义创客空间的设计和开发
Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies
将错误转化为学习机会:了解调试过程、观点和教学法
  • DOI:
  • 发表时间:
    2020
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Y. Kafai;G. Biswas;Nicole M. Hutchins;Caitlin Snyder;Karen Brennan;Paulina Haduong;Kayla DesPortes;Morgan M. Fong;Virginia J. Flood;Oia Walker;David DeLiema;D. Fields;M. Gresalfi;C. Brady;Selena Steinberg;Madison Knowe;Diana Franklin;Merijke Coenraad;David Weintrop;Donna Eatinger;Jen Palmer;Michelle Wilkerson;Collette Roberto;Nicole Bulalacao;Joshua A. Danish
  • 通讯作者:
    Joshua A. Danish
Promoting students’ informal inferential reasoning through arts-integrated data literacy education
通过艺术综合数据素养教育促进学生的非正式推理
  • DOI:
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    3.4
  • 作者:
    C. Matuk;Ralph Vacca;Anna Amato;M. Silander;Kayla DesPortes;Peter J. Woods;Marian Tes
  • 通讯作者:
    Marian Tes
Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways
以对个人有意义的方式在 TikTok 上了解数据、算法和算法正义
  • DOI:
    10.22318/icls2024.704174
  • 发表时间:
    2024
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Luis Morales;Yasmin B. Kafai;Ha Nguyen;Kayla DesPortes;Ralph Vacca;C. Matuk;M. Silander;Anna Amato;Peter J. Woods;Francisco Castro;Mia S. Shaw;Selin Akgun;Christine Greenhow;Antero Garcia
  • 通讯作者:
    Antero Garcia
Data Literacy for Social Justice
数据素养促进社会正义
  • DOI:
  • 发表时间:
    2020
  • 期刊:
  • 影响因子:
    0
  • 作者:
    C. Matuk;Susan A. Yoon;J. Polman;Anna Amato;Jacob Barton;Nicole Bulalacao;Francesco Cafaro;L. Haldar;Amanda M. Cottone;Krista Cortes;Kayla DesPortes;Tim Erickson;W. Finzer;K. Taylor;Beth Herbel;Cynthia Graville;Kris D. Gutiérrez;Traci Higgins;B. Himes;Kathryn A. Lanouette;Hollylynne S. Lee;Vivian Y. Lim;M. L. Lopez;L. Lyons;D. Milz;Maria C. Olivares;Elizabeth Osche;Tapan S. Parikh;T. Philip;Laurie H. Rubel;Joey Shelley;Edward Rivero;Jessica Roberts;Collette Roberto;Tony Petrosino;Andee Rubin;Jooeun Shim;M. Silander;Stephen Sommer;D. Stokes;Marian Tes;Milka Trajkova;R. Urbanowicz;R. Vacca;Sarah Van Wart;Veena Vasudevan;Michelle Wilkerson;Peter J. Woods
  • 通讯作者:
    Peter J. Woods

Kayla DesPortes的其他文献

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{{ truncateString('Kayla DesPortes', 18)}}的其他基金

Creative Computing Cookbook: Grounding Artistic Computing in the Learning Sciences
创意计算食谱:在学习科学中奠定艺术计算的基础
  • 批准号:
    2241809
  • 财政年份:
    2023
  • 资助金额:
    $ 15万
  • 项目类别:
    Standard Grant
Collaborative Research: Critical Data Stories: Co-Designing Remixing Tools with Teachers to Support Critical Data Literacy with Middle School Youth
合作研究:关键数据故事:与教师共同设计混音工具,以支持中学生的关键数据素养
  • 批准号:
    2302658
  • 财政年份:
    2023
  • 资助金额:
    $ 15万
  • 项目类别:
    Standard Grant
Collaborative Research: Integrating Physical Computing and Data Science in Movement Based Learning
协作研究:将物理计算和数据科学整合到基于运动的学习中
  • 批准号:
    1933961
  • 财政年份:
    2019
  • 资助金额:
    $ 15万
  • 项目类别:
    Standard Grant

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