Using hyperlocal and networked strategies to support computer science education for middle grade students in Chicago
使用超本地化和网络化策略支持芝加哥中年级学生的计算机科学教育
基本信息
- 批准号:1824551
- 负责人:
- 金额:$ 99.55万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-09-01 至 2021-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
For youth to put in the amount of time and energy to develop sustained interest in activities that develop computer science (CS)/computational thinking (CT) literacies, those activities need to be accessible (cost, location, and warm environment), relevant, and viewed as a valuable form of social capital. The project will expand an existing research practice partnership (RPP) focused on increasing computational making (i.e. the integration of design, coding, and making to create interactive artifacts) learning opportunities for middle grade youth living in the Chicago Bronzeville community. By adding a school-day component, the project will focus on curating, developing, and implementing instructional materials that integrate computational making learning activities into middle grade (6-8) classrooms. Grounded in the prior work of the Digital Youth Network (DYN), the project approach will create an ecosystem to support student development of digital media literacies. By creating a learning ecosystem that creates a context where CS/CT literacies are accessible, relevant, and valued, the project will create the motivation for students to seek opportunities to deepen and showcase their developing CS/CT skills within a supportive community of peers, mentors, teachers, and families. The project will address national and local conversations by providing a living example of how to bring together a cohort of schools, informal learning providers, and academics to create and implement an intro to computational making middle school strategy. This strategy will blend together learning activities designed to develop core computational making skills, with content-focused projects (e.g. math, science, social studies, literacy and art), and community showcases designed to support and grow student and family understanding and engagement in the diversity of ways to use computer science and computational thinking to create, develop, and control interactive artifacts that have meaning in everyday life.The Bronzeville Fusion Network RPP team will work to address two shared questions: (1) How can we foster a community learning environment, anchored within schools, that recognizes, supports, and promotes computational literacies as a desirable and accessible form of social capital by educators, youth, and families? (2) How do these community level connections impact youth CS/CT learning opportunities, participation, social networks, knowledge, and understanding? To address these questions the RPP team will leverage existing quality CS/CT resources (e.g. tools, programs, curriculum, especially those that are free and research-based), existing local infrastructure and policies (e.g. online learning platforms, professional development models), and programmable interactive electronics (e.g. sensors, arduinos, makey makey) to create culturally meaningful computational making learning opportunities that connect middle school learners to quality opportunities in ways that work and that are sustainable. To accomplish this goal, the project will systematically engage in hyperlocal work in Bronzeville, a Chicago community on the southside of Chicago, representing approximately 119,000 residents. The project will work with schools, educators and leaders from local community organizations to collaboratively explore, curate, and organize existing national CS/CT learning resources into culturally meaningful blended learning activities and modules intentionally designed to engage Bronzeville youth in exploring and discovering the essential role of CS/CT literacies in making the interactive objects students use daily. We will also use a networked strategy in Bronzeville, capitalizing on a citywide online learning platform that brings together face-to-face and online learning resources to support students, families, and teachers in finding and participating in formal and informal activities designed to increase student engagement in academics and enrichment activities, allowing youth to develop portfolios of work and participation and to see and comment on the interactive artifacts created by peers. While this work will focus within the Bronzeville community, all of the curricular and learning resources developed through this RPP will be deployed at a broader city level through this online platform.
为了让青少年投入大量的时间和精力对培养计算机科学 (CS)/计算思维 (CT) 素养的活动产生持续的兴趣,这些活动需要易于获得(成本、地点和温暖的环境)、相关性、并被视为一种有价值的社会资本形式。该项目将扩大现有的研究实践合作伙伴关系(RPP),重点是为生活在芝加哥布朗兹维尔社区的中年级青少年增加计算制作(即设计、编码和制作的整合以创建交互式工件)的学习机会。通过增加教学内容,该项目将专注于策划、开发和实施教学材料,将计算制作学习活动整合到中学(6-8)年级的课堂中。该项目以数字青年网络(DYN)之前的工作为基础,将创建一个生态系统来支持学生数字媒体素养的发展。通过创建一个学习生态系统,创造一个可以获取、相关和重视 CS/CT 素养的环境,该项目将为学生创造动力,在同龄人的支持性社区中寻找机会深化和展示他们正在发展的 CS/CT 技能,导师、老师和家人。该项目将通过提供一个活生生的例子来解决国家和地方的对话,说明如何将一群学校、非正式学习提供者和学者聚集在一起,创建和实施计算制造中学战略的介绍。该策略将把旨在培养核心计算技能的学习活动与以内容为中心的项目(例如数学、科学、社会研究、读写和艺术)以及旨在支持和增进学生和家庭对学习的理解和参与的社区展示结合在一起。使用计算机科学和计算思维来创建、开发和控制在日常生活中有意义的交互式工件的多种方法。Bronzeville Fusion Network RPP 团队将致力于解决两个共同问题:(1)我们如何促进社区学习环境、锚定在学校内部,承认、支持和促进计算素养作为教育工作者、青年和家庭理想且易于获得的社会资本形式? (2) 这些社区层面的联系如何影响青少年 CS/CT 学习机会、参与、社交网络、知识和理解?为了解决这些问题,RPP 团队将利用现有的优质 CS/CT 资源(例如工具、程序、课程,尤其是免费的和基于研究的资源)、现有的当地基础设施和政策(例如在线学习平台、专业发展模型)、和可编程交互式电子产品(例如传感器、arduinos、makey makey),以创造具有文化意义的计算学习机会,以有效且可持续的方式将中学生与优质机会联系起来。为了实现这一目标,该项目将系统地参与布朗兹维尔(Bronzeville)的超本地化工作,布朗兹维尔是芝加哥南部的一个芝加哥社区,代表约 119,000 名居民。该项目将与学校、教育工作者和当地社区组织的领导者合作,共同探索、策划和组织现有的国家 CS/CT 学习资源,使其成为具有文化意义的混合学习活动和模块,旨在让布朗兹维尔的青少年参与探索和发现这一重要角色。培养学生日常使用的交互对象的 CS/CT 素养。我们还将在布朗兹维尔采用网络化战略,利用全市范围的在线学习平台,汇集面对面和在线学习资源,支持学生、家庭和教师寻找并参与旨在提高学生学习能力的正式和非正式活动。参与学术和丰富活动,使青年能够发展工作和参与组合,并查看和评论同龄人创建的互动制品。虽然这项工作将集中在布朗兹维尔社区内,但通过该 RPP 开发的所有课程和学习资源都将通过该在线平台部署在更广泛的城市层面。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Nichole Pinkard其他文献
Rappin' Reader and Say Say OH Playmate: Using Children's Childhood Songs as Literacy Scaffolds in Computer-Based Learning Environments
Rappin Reader 和 Say Say OH Playmate:在基于计算机的学习环境中使用儿童童年歌曲作为识字支架
- DOI:
10.2190/b3ma-x626-4xhk-uldr - 发表时间:
2001-07-01 - 期刊:
- 影响因子:4.8
- 作者:
Nichole Pinkard - 通讯作者:
Nichole Pinkard
Learning To Read in Culturally Responsive Computer Environments. CIERA Report.
学习在文化敏感的计算机环境中阅读。
- DOI:
- 发表时间:
1999-06-15 - 期刊:
- 影响因子:0
- 作者:
Nichole Pinkard - 通讯作者:
Nichole Pinkard
Connections at the family level: Supporting parents and caring adults to engage youth in learning about computers and technology
家庭层面的联系:支持父母和有爱心的成年人让青少年学习计算机和技术
- DOI:
10.4018/978-1-5225-2005-4.ch011 - 发表时间:
2017 - 期刊:
- 影响因子:0.8
- 作者:
C. K. Martin;Nichole Pinkard;S. Erete;Jim Sandherr - 通讯作者:
Jim Sandherr
Digital youth divas: A program model for increasing knowledge, confidence, and perceptions of fit in stem amongst black and brown middle school girls
数字青年女主角:一个旨在增加黑人和棕色人种中学女生的知识、信心和适应感的项目模型
- DOI:
- 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
S. Erete;Caitlin K. Martin;Nichole Pinkard - 通讯作者:
Nichole Pinkard
Exploring the Effects of Learners' Cultural And Social Histories on the Practices of Learning Scientists
探索学习者的文化和社会历史对学习科学家实践的影响
- DOI:
- 发表时间:
2004-06-22 - 期刊:
- 影响因子:0
- 作者:
Nichole Pinkard - 通讯作者:
Nichole Pinkard
Nichole Pinkard的其他文献
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{{ truncateString('Nichole Pinkard', 18)}}的其他基金
Collaborative Research: Creating a Mechanism for Youth to Document Out-Of-School-Time STEM Learning as a Means for Expanding Educational Pathways
合作研究:为青少年创建一个记录校外 STEM 学习的机制,以此作为扩展教育途径的一种手段
- 批准号:
2115326 - 财政年份:2021
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
Building a Learning Ecology to Increase STEM Participation Among Middle School Girls
构建学习生态,提高中学生 STEM 参与度
- 批准号:
1850543 - 财政年份:2019
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
SCC: I4all (Interests for All): A Smart Socio-Technical Infrastructure to Identify, Cultivate, and Sustain Youth STEAM Interests in a Diverse Midsized American City
SCC:I4all(所有人的兴趣):智能社会技术基础设施,用于在多元化的美国中型城市中识别、培养和维持青少年 STEAM 兴趣
- 批准号:
1831685 - 财政年份:2018
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
Equitable Computer Science for All Learning Ecosystems: Developing Underserved Students' Computational Making Literacies Through Community-Embedded Out of School Time Programming
所有学习生态系统的公平计算机科学:通过社区嵌入的校外时间编程培养服务不足的学生的计算能力
- 批准号:
1838916 - 财政年份:2018
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
EAGER: Computer Science for All: Researcher Practitioner Partnerships Workshops (CS for All: RPP), Chicago and Los Angeles
EAGER:全民计算机科学:研究人员实践者合作研讨会(CS for All:RPP),芝加哥和洛杉矶
- 批准号:
1821362 - 财政年份:2018
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
Chicago CS For All RPP Workshop Support
芝加哥 CS For All RPP 研讨会支持
- 批准号:
1724562 - 财政年份:2017
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
Using hyperlocal and networked strategies to support computer science education for middle grade students in Chicago
使用超本地化和网络化策略支持芝加哥中年级学生的计算机科学教育
- 批准号:
1738830 - 财政年份:2017
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
EAGER: Partnerships for Urban STEM Learning Hubs
EAGER:城市 STEM 学习中心的合作伙伴关系
- 批准号:
1824536 - 财政年份:2017
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
EAGER: Smart and Connected Communities: Reducing the Friction in the L3 Connects Infrastructure through the Integration of SMART Technologies
EAGER:智能互联社区:通过集成智能技术减少 L3 连接基础设施中的摩擦
- 批准号:
1637358 - 财政年份:2016
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
EAGER: Partnerships for Urban STEM Learning Hubs
EAGER:城市 STEM 学习中心的合作伙伴关系
- 批准号:
1651498 - 财政年份:2016
- 资助金额:
$ 99.55万 - 项目类别:
Standard Grant
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