MRI: Development of a Next-Generation Interactive Virtual-Reality Display Environment for Science
MRI:开发下一代科学交互式虚拟现实显示环境
基本信息
- 批准号:0923393
- 负责人:
- 金额:$ 200万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-09-01 至 2015-09-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Proposal #: CNS 09-23393PI(s): Laidlaw, David H.; Hesthaven, Jan S.; Karnadiakis, George E.; van Dam, AndriesInstitution: Brown University Providence, RI 02912-9002Title: MRI/Dev.: Next-Generation Interactive Virtual-Reality Display Environment for Science This award is funded under the American Recovery and Reinvestment Act of 2009 (Public Law 111-5). Project Proposed:This project, developing a world-class interactive large-field-of-view 95 megapixel immersive virtual-reality environment, aims at creating a novel, demonstrably useful, rich, and expressive interaction, visualization, and analysis that truly leverage the human visual and motor systems in Virtual Reality (VR).This work intends to help accelerate scientific work, research into innovative visualization methods for accelerating science in the future, and even leverage the fundamental advantages of immersive large-field-of-view visualization and body-centric human-computer interaction. Two decades of research have established the value of immersive displays as a research tool in many scientific domains and has also identified a set of currently unmet needs that block application of such displays to new problems and domains. These needs encompass high display resolution, brightness, contrast, and size; fast, responsive tracking with high accuracy and low latency; ease of use in working with new kinds of data; and reliability. Although a few multi-million dollar systems exist that may be able to address these needs, these few systems do not match the proposed display?s color gamut, small physical space requirement, and lower replication cost. The system is expected to support more natural and effective interaction with data than the current 3D point-and-click wand driven CAVEsTM by maximally utilizing as appropriate full-body, motion-captured user interactions and gestures. More display information will be made accessible to the human visual system with less user effort by matching, or exceeding the perceptual qualities of a modern LCD monitor. An immersive stereo display will be integrated with the perceptual resolution of a desktop display and superior brightness and contrast. Integration of software tools for creating virtual-reality applications quickly will address ease-of-use and reliability. The new tools are expected to be simple, support a spectrum of displays, and provide rich support for gestural interaction. A monitoring process to identify potential problems among the interacting hardware and software components will be put in place to identify and address problems before instruments are delayed. Users of the system include planetary geologists, systems biologists, brain scientists, cell and molecular biologists, biologists studying animal motion (including flight), fluid dynamicists, bioengineers studying arterial hemodynamics, visual designers developing interactive techniques for scientists, digital literary artists, and visualization and interaction researchers. Within interaction research, experiments using the system are expected to establish the appropriate level of display technology (e.g., resolution, interactivity, or stereographic display) needed for different classes of scientific analysis. The techniques, monitoring system, and software environment will be distributed on SourceForge to respectively help accelerate scientific progress nationwide, for developing multi-display applications, and for ensuring reliability.Broader Impacts: While educating many students, the instrument is expected to enable new advances in all of the scientific disciplines of the users listed above, including a better understanding of the workings of cells and genes and proteins they contain (which could consequently improve quality of life broadly), behavior of fluids in arteries and around moving animals, animal locomotion (which could lead to improved biomimetic locomotive, floating, or flying vehicles), the wiring of the human brain, how it affects human capabilities, and how it can degrade; and Mars. The efforts are likely to produce a new generation of scientists who can better analyze research problems using scientific visualization, computer scientists more cognizant of scientists? analytical needs, and artists and designers who can accelerate the design process for immersive scientific visualization tools.
提案#:CNS 09-23393PI(S):Laidlaw,David H。; Hesthaven,Jan S。; Karnadiakis,George E。; Van Dam,Andriesinstitution:Brown University Providence,RI 02912-9002TITLE:MRI/DEV。:下一代互动互动虚拟现实表演的科学表演环境该奖项是根据2009年《美国复苏和再投资法》(2009年的《公共法律》 111-5)资助的。 Project Proposed:This project, developing a world-class interactive large-field-of-view 95 megapixel immersive virtual-reality environment, aims at creating a novel, demonstrably useful, rich, and expressive interaction, visualization, and analysis that truly leverage the human visual and motor systems in Virtual Reality (VR).This work intends to help accelerate scientific work, research into innovative visualization methods for accelerating science in the future, and even利用身临其境的大视野可视化和以身体为中心的人类计算机相互作用的基本优势。二十年的研究已经确定了沉浸式展示的价值作为许多科学领域的研究工具,并且还确定了一组目前未满足的需求,以阻止此类显示器在新问题和领域中的应用。这些需求包括高显示分辨率,亮度,对比度和大小;快速,响应迅速的跟踪,高准确性和低潜伏期;易于使用新类型的数据;和可靠性。尽管存在可能能够满足这些需求的数百万美元系统,但这些少数系统与所提出的显示的颜色范围,较小的物理空间需求和较低的复制成本不符。与当前的3D点击魔杖驱动的Cavestm相比,该系统有望支持与数据更自然和有效的交互,最大程度地利用适当的全身,运动捕获的用户交互和手势。通过匹配或超过现代LCD监视器的感知质量,将使人类视觉系统访问更多的显示信息。沉浸式立体声显示器将与桌面显示器的感知分辨率以及出色的亮度和对比度集成在一起。快速创建虚拟现实应用程序的软件工具集成将解决易用性和可靠性。期望新工具很简单,支持一系列显示器,并为手势互动提供丰富的支持。在延迟仪器之前,将建立一个监视过程,以确定交互硬件和软件组件之间的潜在问题,以识别和解决问题。该系统的使用者包括行星地质学家,系统生物学家,脑科学家,细胞和分子生物学家,研究动物运动的生物学家(包括飞行),流体动力学家,研究动脉血流动力学的生物工程师,视觉设计师为科学家,数字文学家以及可视化和互动研究人员开发互动技术。在交互研究中,预计使用系统的实验将建立不同类别的科学分析所需的适当级别的显示技术(例如,分辨率,互动性或立体显示)。 The techniques, monitoring system, and software environment will be distributed on SourceForge to respectively help accelerate scientific progress nationwide, for developing multi-display applications, and for ensuring reliability.Broader Impacts: While educating many students, the instrument is expected to enable new advances in all of the scientific disciplines of the users listed above, including a better understanding of the workings of cells and genes and proteins they contain (which could consequently improve quality of life广义上),动脉和动物周围的流体行为,动物的运动(可能导致改善的仿生机车,浮动或飞行的车辆),人脑的接线,它如何影响人类的能力以及如何降解;和火星。这些努力可能会产生新一代的科学家,他们可以通过科学可视化更好地分析研究问题,计算机科学家对科学家的认识更加认识?分析需求以及可以加速沉浸式科学可视化工具设计过程的艺术家和设计师。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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David Laidlaw其他文献
David Laidlaw的其他文献
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{{ truncateString('David Laidlaw', 18)}}的其他基金
CGV: Small: Collaborative Research: Immersive Visualization and 3D Interaction for Volume Data Analysis
CGV:小型:协作研究:用于体数据分析的沉浸式可视化和 3D 交互
- 批准号:
1319606 - 财政年份:2013
- 资助金额:
$ 200万 - 项目类别:
Continuing Grant
GV: Small: Collaborative Research: Supporting Knowledge Discovery through a Scientific Visualization Language
GV:小型:协作研究:通过科学可视化语言支持知识发现
- 批准号:
1016623 - 财政年份:2010
- 资助金额:
$ 200万 - 项目类别:
Standard Grant
DDDAS-TMRP: Interactive Data-driven Flow-Simulation Parameter Refinement for Understanding the Evolution of Bat Flight
DDDAS-TMRP:交互式数据驱动的流动模拟参数细化,用于了解蝙蝠飞行的演变
- 批准号:
0540266 - 财政年份:2006
- 资助金额:
$ 200万 - 项目类别:
Standard Grant
ITR: (ASE)-(sim+dmc+int): Computational Simulation, Modeling, and Visualization for Understanding Unsteady Bioflows
ITR:(ASE)-(sim dmc int):用于理解不稳定生物流的计算模拟、建模和可视化
- 批准号:
0427374 - 财政年份:2004
- 资助金额:
$ 200万 - 项目类别:
Continuing Grant
ITR Collaborative Research: Perceptual Optimization for Data Visualization
ITR 协作研究:数据可视化的感知优化
- 批准号:
0324306 - 财政年份:2003
- 资助金额:
$ 200万 - 项目类别:
Standard Grant
CAREER: Shape Capture and Modeling for Wrist Dynamics and Ancient Pottery Analysis using Manifold Surfaces and Signed-Distance Volume Images
职业:使用流形表面和有符号距离体积图像进行手腕动力学和古代陶器分析的形状捕获和建模
- 批准号:
0093238 - 财政年份:2001
- 资助金额:
$ 200万 - 项目类别:
Continuing Grant
ITR: Visualization of Multi-valued Scientific Data: Applying Ideas from Art and Perceptual Psychology
ITR:多值科学数据的可视化:应用艺术和感知心理学的思想
- 批准号:
0086065 - 财政年份:2000
- 资助金额:
$ 200万 - 项目类别:
Continuing Grant
Computer Graphics Tools for Understanding Tensor-Valued Volume Data: A Painting Metaphor
用于理解张量值体积数据的计算机图形工具:绘画隐喻
- 批准号:
9996209 - 财政年份:2000
- 资助金额:
$ 200万 - 项目类别:
Standard Grant
Computer Graphics Tools for Understanding Tensor-Valued Volume Data: A Painting Metaphor
用于理解张量值体积数据的计算机图形工具:绘画隐喻
- 批准号:
9619649 - 财政年份:1997
- 资助金额:
$ 200万 - 项目类别:
Standard Grant
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