Motivating Occupational Virtual Experiences In Therapy for kids
激发儿童治疗中的职业虚拟体验
基本信息
- 批准号:10264174
- 负责人:
- 金额:$ 92.8万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2018
- 资助国家:美国
- 起止时间:2018-04-01 至 2024-08-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAdherenceAffectAwardBlindedBrain InjuriesCerebral PalsyChildChildhoodChildhood strokeClinicalClinical ResearchClinical TrialsComputer softwareDevelopmentDiseaseElementsEvidence based treatmentExerciseGoalsGoldHand functionsHealthcareHemiplegiaHomeHumanImprove AccessInterventionInterviewLearningMarketingMeasuresMedicalModelingMonitorMotionMotivationMotorMotor SkillsMovementNeuronal PlasticityOccupationalOutcomeParentsParticipantPatient ParticipationPatientsPediatric HospitalsPerformancePhasePilot ProjectsPlayProductionProviderPublic HealthQuestionnairesRandomized Controlled TrialsRecoveryRegimenRehabilitation therapyRole playing therapySafetySecureSelf CareSmall Business Innovation Research GrantSpecialistSupervisionSupport SystemSystemTechnologyTestingToyTrainingTraumaUniversitiesUpper ExtremityUser-Computer InterfaceVideo GamesVirginiaVisualbasecohortcommercializationcompliance behaviorconstraint induced movement therapyconstraint induced therapycostcost effectivedashboarddata fusiondesigndosageefficacy studyevidence baseexercise programexperiencehaptic feedbackimprovedimproved outcomeindividual patientindividualized medicineinnovationinnovative technologieskinematicsmixed realitymultisensoryprogramsprototypepsychologicremote monitoringsensorskillsstandard measuresuccesstelehealththerapy adherencetherapy durationtreatment as usualtreatment grouptumorunderserved areausabilityvirtualvirtual world
项目摘要
PROJECT SUMMARY/ABSTRACT
Introduction: The Motivating Occupational Virtual Experiences In Therapy for kids (MOVE-IT) SBIR Phase II
program will support telehealth delivery of intensive rehabilitation for pediatric hemiplegia through smart toy-
enabled games that inspire high-dosage, task-directed upper extremity (UE) movements. Although higher-
dosage training is almost uniformly associated with better outcomes in UE rehabilitation [1], [2], [3], [4], achieving
the repetitions necessary to attain lasting results through neuroplasticity is a formidable challenge. The MOVE-
IT system will employ therapy games that combine virtual- and real-world physical elements to provide a turn-
key solution suitable for both home and clinical use. MOVE-IT will engage patients in repetitive practice,
facilitating an evidence-based approach that integrates proven concepts in constraint-induced movement
therapy (CIMT) and other intensive therapy regimes [5]. This innovative solution employs a multi-sensory smart
toy, advanced game engine, and low-cost motion tracking to create games that promote sustained adherence.
Problem to be Addressed: Pediatric hemiplegia can result from Cerebral Palsy (CP) or acquired brain injury
(including pediatric stroke, trauma, tumor, or other disease), and adversely affect motor functions essential to
self-care, play, exploratory learning, and other daily activities [6]. Existing systems do not currently support
telehealth delivery of the high-dosage, evidence-based therapy required for improvement in UE function.
Long-Term Goals: Provide an effective home exercise program supported by remote guidance and monitoring
of evidence-based treatment for pediatric hemiplegia. Improve patient participation and adherence to an
intensive therapy regimen. Reduce the cost of, and improve access to, state-of-the-art rehabilitation. Provide
validated metrics for remotely tracking patient status and progress.
Phase I Results: Phase I produced a prototype smart toy, two UE therapy mini-games, human kinematics
tracking software, and validated UE motor performance metrics. A pilot study was conducted at the University of
Virginia (UVA) Children’s Hospital involving 10 children with hemiplegia. Analysis confirms the primary Phase I
hypothesis that MOVE-IT generated metrics have high criterion validity with gold-standard measures of UE motor
function. Patient/parent interviews/questionnaires strongly support the technology’s acceptance and usability.
Phase II Summary: MOVE-IT Phase II will produce a commercial system including an enhanced smart toy and
quest-based game software for sustained engagement over a full course of therapy; demonstrate efficacy;
establish safety and usability; and pursue FDA-clearance. Phase II will culminate in a rater-blinded randomized,
controlled trial to investigate efficacy in home use by children with hemiplegia, as measured by change in gold-
standard measures of UE function for a cohort using MOVE-IT compared to a usual care treatment (UCT) group.
Commercial Opportunity: High likelihood of commercialization is supported by Barron Associates’ past
successes in development, clinical trials, FDA-clearance, and marketing of innovative technology for UE therapy.
项目摘要/摘要
简介:儿童治疗(Move-IT)SBIR II期的激励人造虚拟经历
计划将支持通过智能玩具远程医疗提供小儿偏瘫的密集康复 -
启用了激发高剂量,任务指导的上肢(UE)运动的游戏。虽然更高 -
剂量训练几乎与UE康复中更好的结果相关[1],[2],[3],[4],实现
通过神经可塑性获得持久结果所必需的重复是一个巨大的挑战。移动 -
IT系统将采用结合虚拟和现实世界中物理元素的治疗游戏,以提供转向
关键解决方案适合家庭和临床使用。移动 - 它将让患者参与重复的实践,
促进基于证据的方法,该方法将证明概念纳入约束诱导的运动
治疗(CIMT)和其他强化治疗方案[5]。这种创新的解决方案采用了多感觉智能
玩具,高级游戏引擎和低成本运动跟踪,以创建促进持续依从性的游戏。
要解决的问题:小儿偏瘫可能是由脑瘫(CP)或获得的脑损伤引起的
(包括小儿中风,创伤,肿瘤或其他疾病),并对运动功能产生不利影响
自我护理,游戏,探索者学习和其他日常活动[6]。现有系统当前不支持
改善UE功能所需的高剂量,循证疗法的远程医疗提供。
长期目标:提供有效的家庭锻炼计划,由远程指导和监视支持
小儿偏瘫的循证治疗。改善患者的参与并遵守
强化治疗方案。降低最先进的康复成本并提高获得的成本。提供
经过验证的指标,用于远程跟踪患者状况和进度。
第一阶段结果:我生产了一个原型智能玩具,两个UE治疗迷你游戏,人类运动学
跟踪软件,并验证了UE电动机性能指标。在大学进行了一项试点研究
弗吉尼亚(UVA)儿童医院,涉及10个偏瘫儿童。分析证实了第一阶段
Move-IT产生的指标具有高标准有效性的假设,而UE电动机的金标准测量值
功能。患者/家长访谈/问卷强烈支持该技术的接受度和可用性。
第二阶段摘要:Move-It II阶段将产生一个商业系统,包括增强的智能玩具和
基于Quest的游戏软件,可在整个治疗过程中持续参与;证明效率;
建立安全性和可用性;并追求FDA清理。第二阶段将在分数随机分配中达到高潮,
对照试验,以研究偏瘫儿童的家庭使用效率,这是通过金的变化来衡量的
与常规护理治疗(UCT)组相比,使用Move-IT的UE功能的标准度量量度。
商业机会:Barron Associates的过去支持商业化的可能性很高
开发,临床试验,FDA清除和UE疗法创新技术的营销方面取得了成功。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Richard J. Adams其他文献
Dynamic regulation of growing domains for elongating and branching morphogenesis in plants
- DOI:
10.1016/j.biosystems.2012.03.004 - 发表时间:
2012-09-01 - 期刊:
- 影响因子:
- 作者:
Lionel G. Harrison;Richard J. Adams;David M. Holloway - 通讯作者:
David M. Holloway
Improving inter-organizational baseline alignment in large space system development programs
改善大型空间系统开发计划中的组织间基线一致性
- DOI:
10.1109/aero.2006.1656167 - 发表时间:
2006 - 期刊:
- 影响因子:0
- 作者:
Donald R. Greer;Laura J. Black;Richard J. Adams - 通讯作者:
Richard J. Adams
(書評論文)Peter Lambert and Andrew Nickson (eds.), The Paraguay Reader: History, Culture, Politics, (Durham: Duke University Press, 2013)
(书评文章)Peter Lambert 和 Andrew Nickson(编辑),《巴拉圭读本:历史、文化、政治》(达勒姆:杜克大学出版社,2013 年)
- DOI:
- 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
Dianne T.V. Pawluk;Richard J. Adams;Ryo Kitada;武田和久 - 通讯作者:
武田和久
Concurrent Validity of Measures of Upper Extremity Function Derived from Videogame-Based Motion Capture for Children with Hemiplegia.
基于视频游戏的动作捕捉对偏瘫儿童上肢功能测量的同时有效性。
- DOI:
10.1089/g4h.2022.0160 - 发表时间:
2023 - 期刊:
- 影响因子:3.5
- 作者:
Richard J. Adams;Christopher Lunsford;R. Stevenson;Allison L Ellington;Matthew D. Lichter;J. Patrie - 通讯作者:
J. Patrie
Properties of Rasch residual fit statistics.
Rasch 残差拟合统计量的属性。
- DOI:
- 发表时间:
2013 - 期刊:
- 影响因子:0
- 作者:
Margaret Wu;Richard J. Adams - 通讯作者:
Richard J. Adams
Richard J. Adams的其他文献
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{{ truncateString('Richard J. Adams', 18)}}的其他基金
Virtual Activities of Living for Occupational Rehabilitation
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Multi-modal Application for the Perception of Spaces (MAPS)
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8314498 - 财政年份:2013
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基于自然 3D 计算机游戏的视觉治疗新方法
- 批准号:
9455693 - 财政年份:2010
- 资助金额:
$ 92.8万 - 项目类别:
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