A New Approach to Vision Therapy Based on Naturalistic 3-D Computer Gaming
基于自然 3D 计算机游戏的视觉治疗新方法
基本信息
- 批准号:9455693
- 负责人:
- 金额:$ 86.02万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2010
- 资助国家:美国
- 起止时间:2010-09-30 至 2022-02-28
- 项目状态:已结题
- 来源:
- 关键词:3-Dimensional4 year oldAddressAdherenceAffectAgeAgreementAmblyopiaAsthenopiaAwardBinocular Vision DisorderBlurred visionBusinessesCaringChildChild CareChild SupportClinicClinical ResearchCloud ServiceComplementComputer softwareComputersContrast SensitivityConvergence InsufficiencyCustomDataDevelopmentDevicesDiagnosisDiseaseDocumentationExerciseExercise TherapyEyeFrequenciesGenerationsGoalsHeadHeadacheHealth Insurance Portability and Accountability ActHealth Services AccessibilityHome environmentHumanImpairmentImprove AccessIncidenceInterventionLabelLeadLearningLettersMeasuresMethodsModelingMonitorMotivationMulticenter TrialsNew Device ApprovalsNorth DakotaNotificationOptometristOptometryParentsParticipantPatient NoncompliancePatientsPerformancePhasePlayPrivate PracticeProduct LabelingProviderQuality of lifeQuestionnairesResearchResearch PersonnelRiskSafetySchoolsSecureServicesSupervisionSupport SystemSymptomsSystemTechniquesTechnologyTestingTherapeuticTreatment EfficacyUniversitiesVideo GamesVisionVisual Acuitybaseclassical conditioningcloud basedcomputer gamecontrast enhanceddata managementearly childhoodimprovedimproved outcomeinnovationmulti-site trialneuromuscularneurosensorynovel strategiesprogramsprototypepsychologicrecruitrestorationsocialstandard caresuccesstherapy outcometoolusabilityweb appweb servicesweb-enabled
项目摘要
Summary/Abstract
Introduction: iCare will provide effective, home-based vision therapy through a motivating action-based video
game that inspires adherence in patients as young as 4 years old. The proposed Phase IIB effort supports
development of the commercial system; cloud-based tools for providers and patients; establishment of efficacy
and safety; and federal regulatory approval.
Problem to be addressed: Convergence insufficiency and amblyopia affect millions of children in the U.S.
These disorders are associated with symptoms including headaches, blurred vision, eyestrain, difficulty concen-
trating, and more. They can affect a child's school and social performance and have a detrimental impact on
learning. It is known that vision therapy (prescribed neuromuscular and neurosensory exercises) can facilitate
restoration of visual function. However, home-based interventions have historically been ineffective due to low
adherence rates.
Long-Term Goal: Improved outcomes and access to care for children diagnosed with convergence insufficiency
and amblyopia.
Phase II Results: In a successful Phase II program, a prototype vision therapy game was employed in a
study involving children diagnosed with convergence insufficiency (n=19) and amblyopia (n=5). A statistically-
significant improvement in vision was found in children who used iCare over 12 weeks of therapy. Adherence and
technology acceptance results demonstrated improvement over a conventional computer-based intervention.
Phase IIB Program Summary: The proposed Phase IIB effort yields a commercial iCare system supporting
vision therapy for children as young as 4 years old. New development includes: game enhancements to incor-
porate Phase II lessons learned; cloud services integration; a provider-facing web application for monitoring and
guiding therapy; a patient-facing web application for software download and parental support; and a HIPAA-
compliant data store. Pursuit of federal regulatory approval for the new device will include documentation of
safety; creation of users guide and other labeling; and completion of actions supporting premarket notification.
A network of 10 vision therapy providers around the U.S. will participate in multi-site trials to demonstrate
efficacy for treatment of both convergence insufficiency and amblyopia.
Commercial Opportunity: There are approximately 4.7 million children in the U.S. ages with vision conditions
that are treatable by iCare. Tremendous enthusiasm for the iCare product is demonstrated by included letters
of support included from 10 different vision therapy providers.
摘要/摘要
简介:ICARE将通过激励基于动作的视频来提供有效的家庭视觉治疗
激发4岁患者依从性的游戏。拟议的IIB阶段支持
商业系统的开发;提供者和患者的基于云的工具;建立效率
和安全;和联邦法规批准。
要解决的问题:融合不适当和弱视影响美国数百万儿童
这些疾病与症状有关,包括标题,视力模糊,眼睛疲劳,困难的问题 -
跟踪等等。他们可以学校的学校和社会表现,并对
学习。众所周知,视力疗法(规定的神经肌肉和神经感觉运动)可以促进
恢复视觉功能。但是,由于低较低,基于家庭的干预措施是无效的
依从率。
长期目标:改善结果并获得诊断为融合效果的儿童的护理机会
和弱视。
第二阶段的结果:在成功的II期计划中,在A中进行了原型视觉治疗游戏
涉及诊断为融合不可能效率(n = 19)和弱视(n = 5)的儿童的研究。统计上的
在12周的治疗中使用ICARE的儿童中发现了视力的显着改善。依从性和
技术接受结果表明,基于计算机的干预措施有所改善。
IIB阶段计划摘要:拟议的IIB阶段会产生支持的商业ICARE系统
4岁以下儿童的视力疗法。新开发包括:Incor的游戏增强功能 -
学会的porate二期课程;云服务集成;面向提供商的Web应用程序,用于监视和
指导疗法;面向患者的Web应用程序,用于软件下载和父母支持;和一个hipaa-
合规数据存储。追求联邦监管机构对新设备的批准将包括
安全;创建用户指南和其他标签;并完成支持上市通知的措施。
美国各地的10个视力疗法提供者的网络将参加多站点试验以证明
治疗收敛性不佳和弱视的效果。
商业机会:美国年龄大约有470万儿童具有视力条件
可以通过ICARE治疗。包括信件证明了对Icare产品的极大热情
包括10个不同视力疗法提供者的支持。
项目成果
期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Effectiveness of a Novel Video Game Platform in the Treatment of Pediatric Amblyopia.
新型视频游戏平台治疗小儿弱视的有效性。
- DOI:10.3928/01913913-20230324-01
- 发表时间:2024
- 期刊:
- 影响因子:1.2
- 作者:Poltavski,Dmitri;Adams,RichardJ;Biberdorf,David;Patrie,JamesT
- 通讯作者:Patrie,JamesT
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Richard J. Adams其他文献
Dynamic regulation of growing domains for elongating and branching morphogenesis in plants
- DOI:
10.1016/j.biosystems.2012.03.004 - 发表时间:
2012-09-01 - 期刊:
- 影响因子:
- 作者:
Lionel G. Harrison;Richard J. Adams;David M. Holloway - 通讯作者:
David M. Holloway
Improving inter-organizational baseline alignment in large space system development programs
改善大型空间系统开发计划中的组织间基线一致性
- DOI:
10.1109/aero.2006.1656167 - 发表时间:
2006 - 期刊:
- 影响因子:0
- 作者:
Donald R. Greer;Laura J. Black;Richard J. Adams - 通讯作者:
Richard J. Adams
(書評論文)Peter Lambert and Andrew Nickson (eds.), The Paraguay Reader: History, Culture, Politics, (Durham: Duke University Press, 2013)
(书评文章)Peter Lambert 和 Andrew Nickson(编辑),《巴拉圭读本:历史、文化、政治》(达勒姆:杜克大学出版社,2013 年)
- DOI:
- 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
Dianne T.V. Pawluk;Richard J. Adams;Ryo Kitada;武田和久 - 通讯作者:
武田和久
Concurrent Validity of Measures of Upper Extremity Function Derived from Videogame-Based Motion Capture for Children with Hemiplegia.
基于视频游戏的动作捕捉对偏瘫儿童上肢功能测量的同时有效性。
- DOI:
10.1089/g4h.2022.0160 - 发表时间:
2023 - 期刊:
- 影响因子:3.5
- 作者:
Richard J. Adams;Christopher Lunsford;R. Stevenson;Allison L Ellington;Matthew D. Lichter;J. Patrie - 通讯作者:
J. Patrie
Properties of Rasch residual fit statistics.
Rasch 残差拟合统计量的属性。
- DOI:
- 发表时间:
2013 - 期刊:
- 影响因子:0
- 作者:
Margaret Wu;Richard J. Adams - 通讯作者:
Richard J. Adams
Richard J. Adams的其他文献
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{{ truncateString('Richard J. Adams', 18)}}的其他基金
Virtual Activities of Living for Occupational Rehabilitation
职业康复生活虚拟活动
- 批准号:
10382990 - 财政年份:2022
- 资助金额:
$ 86.02万 - 项目类别:
Motivating Occupational Virtual Experiences In Therapy for kids
激发儿童治疗中的职业虚拟体验
- 批准号:
10264174 - 财政年份:2018
- 资助金额:
$ 86.02万 - 项目类别:
Glove Rehabilitation Application for Stroke Patients (GRASP)
中风患者手套康复应用 (GRASP)
- 批准号:
9254255 - 财政年份:2016
- 资助金额:
$ 86.02万 - 项目类别:
Multi-modal Application for the Perception of Spaces (MAPS)
空间感知的多模态应用(MAPS)
- 批准号:
8314498 - 财政年份:2013
- 资助金额:
$ 86.02万 - 项目类别:
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