Sensor-controlled digital game for heart failure self-management behavior adherence: A randomized controlled trial
用于心力衰竭自我管理行为依从性的传感器控制数字游戏:一项随机对照试验
基本信息
- 批准号:10340575
- 负责人:
- 金额:$ 64.39万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-12-29 至 2025-11-30
- 项目状态:未结题
- 来源:
- 关键词:AccelerometerActive LearningAddressAdherenceAdultAgeBehaviorBehavior TherapyBehavioralBehavioral ModelBiometryCardiac healthCellular PhoneChronic DiseaseClinical TrialsCognitiveControl GroupsDataDiabetes MellitusDiagnosisEcological momentary assessmentEducational MaterialsElderlyEquilibriumFaceFeasibility StudiesFeedbackFoundationsGeographic LocationsGeographyGoalsHabitsHealthHealth PromotionHealthcareHeartHeart failureHomeHospitalizationImmersionIncentivesIndividualInterventionKnowledgeKnowledge ManagementLife StyleMeasuresMethodsMonitorMoodsMorbidity - disease rateMotivationOklahomaOutcomeParticipantPatternPharmaceutical PreparationsPhenotypePhysical activityPlayPrecision HealthPreventionPsychologyQuality of lifeRandomizedRandomized Controlled Clinical TrialsRandomized Controlled TrialsRecommendationRegimenResourcesRewardsSamplingSelf EfficacySelf ManagementSoftware EngineeringStandardizationSymptomsTechnologyTexasTimeVulnerable PopulationsWeightWeight maintenance regimenage groupagedbasebehavior changebehavioral adherencebehavioral outcomecompliance behaviorcostdesigndigitaleffective interventionefficacy evaluationevidence basefeasibility trialfunctional statusgroup interventionhealth disparityhospital readmissionimpaired functional statusimprovedindividual responseinnovationinsightmortalitypandemic diseasepatient engagementportabilityprimary outcomeprocessing speedprospectiveracial health disparityrecruitremote interventionresponsesatisfactionscale upsecondary outcomesensorskillssocialtool
项目摘要
PROJECT SUMMARY/ABSTRACT
Heart failure (HF) is a growing pandemic; in the U.S., the number of those diagnosed with HF is expected to
rise to 8 million with annual costs at $69 billion by 2030. Despite effective interventions to reduce HF morbidity
and mortality, vulnerable populations with HF suffer disproportionately from hospitalization and mortality
especially in the southern U.S. states. Self-management (SM) behavioral interventions to improve HF
outcomes are therefore imperative. Remote interventions to promote SM behaviors present an important
strategy to address the widening geographical and racial health disparities in HF outcomes. One promising
approach is the use of sensor-controlled digital games (SCDGs), which offer affordable, portable, scalable tools
to facilitate engagement in HF SM behaviors that show the poorest adherence (weight monitoring and physical
activity) while being enjoyable and easy to use. The primary goal of this study is to evaluate the efficacy of a
SCDG intervention that integrates HF participants’ behavioral data from weight scale and activity tracker
sensors to activate game progress, rewards, and feedback. For Aim 1, we will refine an SCDG that we have
already developed for mobile smartphones to be playable for longer durations for sustained behavior
adherence to weight-monitoring and physical activity. For Aim 2, using a randomized controlled clinical trial, we
will compare the SCDG intervention versus a sensor-only intervention for the primary outcome of rate of
engagement in the HF SM behavior of weight-monitoring and the secondary outcomes of physical activity
behavior engagement, HF SM knowledge, self-efficacy, HF functional status, hospitalization, and quality of life
at baseline and at 6, 12, and 24 weeks. For our sample, we will recruit adults aged 45 years or older from 7
southern U.S. states and hospitalized with HF within the past 6 months. We will randomize 200 participants to
either the SCDG intervention group, in which participants will receive sensors that track weight monitoring and
activity and will play the SCDG on a mobile smartphone, or a control group that will receive sensors, an app
that tracks activity and weight monitoring, and standardized written HF educational materials. For Aim 3, we
will conduct a mixed-methods assessment to discern facilitators and barriers impacting participants’
engagement with the sensor-based interventions for HF SM behavior adherence. For Aim 4, based on daily HF
SM weight-monitoring and physical activity behavior data and ecological momentary assessments of
symptoms, mood, satisfaction, and cognitive status, we will conduct digital phenotyping of HF SM weight-
monitoring and physical activity behaviors. This project will generate insight and guidance for scalable and
easy-to-use digital gaming solutions to motivate persistent adherence to HF SM behaviors and improve health
outcomes among individuals with HF.
项目摘要/摘要
心力衰竭(HF)是日益增长的大流行。在美国,被诊断为HF的人数预计
到2030年,每年成本增加到800万美元,每年成本为690亿美元。尽管有效干预了HF发病率
和死亡率,HF的脆弱人群因住院和死亡率不成比例
特别是在美国南部州。自我管理(SM)行为干预以改善HF
因此,结果是必须的。促进SM行为的远程干预措施提出了重要的
解决HF结果中地理和种族健康差异扩大的策略。一个诺言
方法是使用传感器控制的数字游戏(SCDG),可提供负担得起,便携式,可扩展的工具
促进参与HF SM行为,表现出最差的依从性(体重监测和身体
活动)虽然很愉快且易于使用。这项研究的主要目的是评估
SCDG干预措施将HF参与者的行为数据整合在体重量表和活动跟踪器中
传感器激活游戏的进度,奖励和反馈。对于AIM 1,我们将完善我们拥有的SCDG
已经为移动智能手机开发了更长的持续行为的持续时间
遵守体重监控和体育锻炼。对于AIM 2,使用随机对照临床试验,我们
将比较SCDG干预与仅传感器干预的主要结果
参与体重监测的HF SM行为和体育活动的次要结果
行为参与,HF SM知识,自我效能感,HF功能状况,住院和生活质量
在基线和6、12和24周时。对于我们的样本,我们将招募从7岁以上的45岁以上的成年人
美国南部各州,并在过去6个月内与HF住院。我们将将200名参与者随机
SCDG干预组,参与者将收到跟踪体重监控和的传感器
活动并将在移动智能手机上播放SCDG,或将接收传感器的对照组,应用程序
跟踪活动和体重监控,并标准化的书面HF教育材料。对于目标3,我们
将进行混合方法评估,以辨别促进者和影响参与者的障碍
参与基于传感器的HF SM行为依从性的干预措施。对于AIM 4,基于每日HF
SM重量监控和体育活动行为数据以及对
症状,情绪,满意度和认知状况,我们将进行HF SM重量的数字表型 -
监测和体育锻炼行为。该项目将为可扩展和指导产生洞察力和指导
易于使用的数字游戏解决方案,以融合持续遵守HF SM行为并改善健康状况
HF患者的结果。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Kavita Radhakrishnan其他文献
Kavita Radhakrishnan的其他文献
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{{ truncateString('Kavita Radhakrishnan', 18)}}的其他基金
A sensor-controlled digital game-based approach to improve self-care behaviors among adults diagnosed with hypertension in a Native American community
一种基于传感器控制的数字游戏方法,用于改善美洲原住民社区中被诊断患有高血压的成年人的自我保健行为
- 批准号:
10406061 - 财政年份:2022
- 资助金额:
$ 64.39万 - 项目类别:
A sensor-controlled digital game-based approach to improve self-care behaviors among adults diagnosed with hypertension in a Native American community
一种基于传感器控制的数字游戏方法,用于改善美洲原住民社区中被诊断患有高血压的成年人的自我保健行为
- 批准号:
10612481 - 财政年份:2022
- 资助金额:
$ 64.39万 - 项目类别:
Sensor-controlled digital game for heart failure self-management behavior adherence: A randomized controlled trial
用于心力衰竭自我管理行为依从性的传感器控制数字游戏:一项随机对照试验
- 批准号:
10544503 - 财政年份:2021
- 资助金额:
$ 64.39万 - 项目类别:
A pilot sensor-controlled digital gaming intervention with real-time behavior tracking to motivate self-management behaviors in older adults with heart failure
试点传感器控制的数字游戏干预与实时行为跟踪,以激发患有心力衰竭的老年人的自我管理行为
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9789385 - 财政年份:2018
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$ 64.39万 - 项目类别:
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