A pilot sensor-controlled digital gaming intervention with real-time behavior tracking to motivate self-management behaviors in older adults with heart failure
试点传感器控制的数字游戏干预与实时行为跟踪,以激发患有心力衰竭的老年人的自我管理行为
基本信息
- 批准号:9789385
- 负责人:
- 金额:$ 19.11万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2018
- 资助国家:美国
- 起止时间:2018-09-20 至 2021-07-31
- 项目状态:已结题
- 来源:
- 关键词:AccelerometerActive LearningAddressAdherenceAgeBehaviorBehavioral ModelBluetoothCellular PhoneCharacteristicsChronic DiseaseClassificationClinicClinicalClinical TrialsCognitiveControl GroupsDataDevelopmentDiabetes MellitusDiagnosisEffectiveness of InterventionsElderlyEnrollmentEquilibriumExerciseFaceFailureFeedbackFutureGeriatric NursingGoalsHabitsHealthHealthcareHeartHeart failureHome environmentHospitalizationHuman ResourcesImmersion Investigative TechniqueIncentivesIncidenceInformation Resources ManagementInterventionIntervention StudiesKnowledgeLearningLearning ModuleLife StyleMeasuresMonitorMotivationNew YorkOutcomeOutpatientsParticipantPatient-Focused OutcomesPatientsPharmaceutical PreparationsPhysical activityPlayPreparationProcessQuality of lifeRandomizedRandomized Controlled Clinical TrialsRecommendationResourcesRewardsSelf EfficacySelf ManagementSiteStandardizationSymptomsTechnologyTestingTexasTimeTravelUnited States National Institutes of HealthWeightbasebehavior changebehavioral outcomecardiovascular nursingcostdesigndigitalevidence basefunctional statusgroup interventionhospital readmissionimpaired functional statusimprovedinnovationinsightmobile computingmortalityportabilitypreferencepreventprimary outcomeprocessing speedprogramsprospectiveprototyperecruitresponsesatisfactionsecondary outcomesensorskillssocialtherapy designtooltreatment as usualtrendusability
项目摘要
PROJECT SUMMARY/ABSTRACT
Despite significant advances in treatment, heart failure (HF) continues to be the leading cause of
hospitalizations among older adults in the U.S., with an estimated annual cost of $32 billion. Poor self-
management in older adults with HF causes poor adherence to behavior recommendations, delays in
recognizing HF health crises and seeking clinical assistance, leading to frequent hospitalizations, impaired
functional status, and poor quality of life. However, recent large-scale studies of interventions designed to
support HF self-management have suffered from challenges of lower than anticipated recruitment as
participants were required to travel to intervention sites, being compared with usual care programs that were
exceptional but expensive and human resource-intensive or failure to engage participants till end of study
periods. One promising approach is the use of sensor-controlled digital games (SCDG), which offer affordable,
portable, scalable tools to facilitate engagement in HF self-management behaviors that show the poorest
adherence—weight monitoring and physical activity—while being enjoyable and easy to use. The primary goal
of this study is to obtain initial efficacy data and undertake a comprehensive feasibility assessment of a SCDG
intervention that synchronizes with a Bluetooth-enabled weight scale and activity tracker to activate game
rewards and feedback based on older adult HF participants’ real-time weight monitoring and exercise
behaviors. In Aim 1, we will assess the preferences, and acceptability of the SCDG among 10 older adults with
HF during formative design process. In Aim 2, to motivate participants’ engagement in HF self-management
behaviors, we will develop a SCDG (“Safe at Home”) informed by Fogg’s behavioral model, utilizing a narrative
in which the goal is to help an avatar in the game avoid re-hospitalization and assess its’ usability. Aim 3 will
evaluate the initial efficacy of the SCDG intervention for primary outcome of rate of engagement in HF self-
management behavior of weight-monitoring and secondary outcomes of physical activity engagement, HF self-
management-knowledge, and self-efficacy, HF-functional status, hospitalization, and quality of life. For this
study, we will recruit older adults diagnosed with the New York Heart Association’s HF classification I to III from
out-patient HF settings in central Texas, and we will randomize 44 patients to either the SCDG intervention
group that will receive sensors tracking weight monitoring and activity and play the SCDG on a mobile
smartphone for 12 weeks or a control group that will receive sensors and an app tracking activity and weight
monitoring, and standardized written HF educational modules. Aim 4 will determine the feasibility of the SCDG
intervention and will form the basis for designing a future larger and longer randomized controlled clinical trial.
Our project will generate much needed insight and guidance for digital gaming solutions to motivate adherence
to HF self-management behaviors and improve the health outcomes of older adults with HF.
项目摘要/摘要
尽管条约取得了重大进展,但心力衰竭(HF)仍然是
美国老年人的住院时间,估计每年成本为320亿美元。自我差
HF的老年人的管理会导致对行为建议的依从性不佳,延迟
认识到HF健康危机并寻找临床帮助,导致经常住院,受损
功能状态和生活质量差。但是,最近对旨在的干预措施的大规模研究
支持HF自我管理的挑战遭受了比预期招募的挑战
将参与者与通常的护理计划相提并论
非凡但昂贵且人力资源密集型或未能吸引参与者直到学习结束
时期。一种有前途的方法是使用传感器控制的数字游戏(SCDG),它提供了负担得起的,
便携式,可扩展的工具,以促进参与HF自我管理行为,显示出最贫穷的行为
依从性 - 重新监控和体育锻炼 - 既愉快又易于使用。主要目标
这项研究的是获得初始有效性数据,并对SCDG进行全面的可行性评估
干预措施与支持蓝牙的重量量表和活动跟踪器同步以激活游戏
根据老年人HF参与者的实时体重监控和锻炼的奖励和反馈
行为。在AIM 1中,我们将评估SCDG的偏好和可接受性
在形成性设计过程中的HF。在AIM 2中,激励参与者参与HF自我管理
行为,我们将使用叙述来开发一个由Fogg的行为模型告知的SCDG(“在家中安全”)
其中的目标是帮助游戏中的头像避免重新住院并评估其可用性。目标3意志
评估SCDG干预措施的初始效率,以实现HF自我参与率的主要结果
体重监控和体育活动参与的次要结果的管理行为,HF自我
管理知识,自我效能感,HF功能状况,住院和生活质量。为了这
研究,我们将招募被诊断为纽约心脏协会的HF分类I至III的老年人
德克萨斯州中部的门诊HF设置,我们将将44名患者随机进行SCDG干预措施
将接收传感器跟踪重量监控和活动的组,并在手机上播放SCDG
智能手机持续12周或将接收传感器的对照组以及应用程序跟踪活动和重量
监视和标准化的书面HF教育模块。 AIM 4将确定SCDG的可行性
干预措施,并将形成贝斯,以设计未来的更大,更长的随机对照临床试验。
我们的项目将为数字游戏解决方案提供急需的见识和指导,以激发依从性
HF自我管理行为并改善HF老年人的健康状况。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Kavita Radhakrishnan其他文献
Kavita Radhakrishnan的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Kavita Radhakrishnan', 18)}}的其他基金
A sensor-controlled digital game-based approach to improve self-care behaviors among adults diagnosed with hypertension in a Native American community
一种基于传感器控制的数字游戏方法,用于改善美洲原住民社区中被诊断患有高血压的成年人的自我保健行为
- 批准号:
10406061 - 财政年份:2022
- 资助金额:
$ 19.11万 - 项目类别:
A sensor-controlled digital game-based approach to improve self-care behaviors among adults diagnosed with hypertension in a Native American community
一种基于传感器控制的数字游戏方法,用于改善美洲原住民社区中被诊断患有高血压的成年人的自我保健行为
- 批准号:
10612481 - 财政年份:2022
- 资助金额:
$ 19.11万 - 项目类别:
Sensor-controlled digital game for heart failure self-management behavior adherence: A randomized controlled trial
用于心力衰竭自我管理行为依从性的传感器控制数字游戏:一项随机对照试验
- 批准号:
10340575 - 财政年份:2021
- 资助金额:
$ 19.11万 - 项目类别:
Sensor-controlled digital game for heart failure self-management behavior adherence: A randomized controlled trial
用于心力衰竭自我管理行为依从性的传感器控制数字游戏:一项随机对照试验
- 批准号:
10544503 - 财政年份:2021
- 资助金额:
$ 19.11万 - 项目类别:
相似国自然基金
企业领导者积极心理优势的识别、效应及机制:基于追随者视角的研究
- 批准号:71872117
- 批准年份:2018
- 资助金额:48.0 万元
- 项目类别:面上项目
积极背景刺激影响学习记忆的认知神经机制
- 批准号:31470980
- 批准年份:2014
- 资助金额:80.0 万元
- 项目类别:面上项目
大规模垃圾邮件过滤中的集成化SVM增量学习机制研究
- 批准号:60970081
- 批准年份:2009
- 资助金额:31.0 万元
- 项目类别:面上项目
相似海外基金
Using a SMART design to evaluate remotely delivered, culturally tailored weight loss interventions among Latina breast cancer survivors
使用 SMART 设计评估针对拉丁裔乳腺癌幸存者的远程实施、根据文化定制的减肥干预措施
- 批准号:
10587753 - 财政年份:2023
- 资助金额:
$ 19.11万 - 项目类别:
A sensor-controlled digital game-based approach to improve self-care behaviors among adults diagnosed with hypertension in a Native American community
一种基于传感器控制的数字游戏方法,用于改善美洲原住民社区中被诊断患有高血压的成年人的自我保健行为
- 批准号:
10406061 - 财政年份:2022
- 资助金额:
$ 19.11万 - 项目类别:
A sensor-controlled digital game-based approach to improve self-care behaviors among adults diagnosed with hypertension in a Native American community
一种基于传感器控制的数字游戏方法,用于改善美洲原住民社区中被诊断患有高血压的成年人的自我保健行为
- 批准号:
10612481 - 财政年份:2022
- 资助金额:
$ 19.11万 - 项目类别:
Increasing aerobic and muscle-strengthening physical activity in Latinas via interactive web-based technology
通过基于网络的交互式技术增加拉丁裔的有氧运动和增强肌肉的身体活动
- 批准号:
10289806 - 财政年份:2021
- 资助金额:
$ 19.11万 - 项目类别:
Increasing aerobic and muscle-strengthening physical activity in Latinas via interactive web-based technology
通过基于网络的交互式技术增加拉丁裔的有氧运动和增强肌肉的身体活动
- 批准号:
10437011 - 财政年份:2021
- 资助金额:
$ 19.11万 - 项目类别: