Collaborative Research: PrimaryAI: Integrating Artificial Intelligence into Upper Elementary Science with Immersive Problem-Based Learning
合作研究:PrimaryAI:通过基于问题的沉浸式学习将人工智能融入高年级基础科学
基本信息
- 批准号:1934153
- 负责人:
- 金额:$ 98.56万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2019
- 资助国家:美国
- 起止时间:2019-09-01 至 2024-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Artificial intelligence has emerged as a foundational technology that is profoundly reshaping society. With rapid advances in a wide array of AI and machine learning capabilities, these technologies are quickly finding broad application in every sector of the economy. The growing recognition of the demand for an AI-literate workforce highlights the urgent need to develop a deep understanding of how to introduce K-12 students to AI and how to support K-12 teachers in this endeavor. Because the elementary grades are a critical time for developing students? positive perceptions and dispositions toward STEM, creating engaging AI learning experiences for elementary grade students is of paramount importance. Similarly, developing disciplinary core ideas in life science in the elementary grades is important for creating enduring understanding of and interest in STEM for diverse learners. However, AI has been conspicuously absent from elementary education, and there has been limited research examining AI learning and teaching at the elementary level. A key open question for AI elementary education is how can students be introduced to the fundamentals of AI in the context of its application to solving core science problems? This question poses significant challenges because addressing it entails developing a socio-cognitive account of student learning processes and outcomes that can be used to inform the design of an integrated AI and science curriculum. By embedding AI in elementary life science education, researchers of this project will investigate how to meet the demand for targeted AI education while simultaneously creating innovative approaches to robust life science learning at the elementary level. This project is funded by the STEM + Computing (STEM+C) program that supports research and development to understand the integration of computing and computational thinking in STEM learning.The project will address three research questions: 1) How can we create engaging learning experiences integrating artificial intelligence and life science for upper elementary students by leveraging immersive problem-based learning? 2) How can we design a teacher professional development model for integrating artificial intelligence and life science in upper elementary classrooms? and 3) In what ways does engagement with immersive problem-based learning support upper elementary students' learning artificial intelligence and life science? To address the first research question, the project team will iteratively design, develop, and refine PrimaryAI, an integrated AI-science curriculum and immersive learning environment that will introduce AI concepts including perception, planning, robotics, and machine learning, as well as AI ethics, into upper elementary science classrooms. PrimaryAI will enable students to collaboratively learn about artificial intelligence by using age-appropriate AI tools to solve ecology problems in science adventures as they engage in argument from evidence, analyze and interpret data, develop models, and construct explanations. To address the second research question, the project team will create the PrimaryAI professional development model. The model will prepare teachers to use PrimaryAI with fidelity within their classrooms. It will take the form of a community of practice designed around three key elements: teacher professional learning, coaching, and an online community. Teacher learning will center on mentoring and participatory co-design of the immersive problem-based learning environment to ensure deep teacher knowledge of AI-infused life science education. To address the third research question, the project team will conduct design-based research to investigate how PrimaryAI improves students' understanding of computing centered around AI concepts, and of disciplinary life science content and practices. Student learning and engagement will be assessed using 1) video analysis and interaction analysis, 2) focus groups, including thematic analyses, 3) interviews with students to pilot prototypes and measures, 4) cross-case analyses of implementations, including student engagement rubric coding, 5) pre-post measures on artificial intelligence and life science content. To assess the professional development model, teacher classroom practice will be measured with 1) video analysis and interaction analysis of co-design and implementation, and 2) analyses of teacher lesson plans, journals, materials, notes, and reflections, including fidelity and adaptation, engagement coding, heuristic case studies, and interaction analyses. The deliverables of the project will include the PrimaryAI curricula, the PrimaryAI immersive problem-based learning environment, the PrimaryAI professional development model and its associated materials, and the PrimaryAI online community portal. The outcome of this project will build knowledge on the design and development of AI-infused life science learning environments and teaching models for upper elementary grades.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
人工智能已成为一种深刻重塑社会的基础技术。随着广泛的AI和机器学习能力的快速发展,这些技术正在迅速在每个经济领域找到广泛的应用。人们对AI-Literate劳动力的需求的认识日益认识到,迫切需要对如何将K-12学生介绍给AI以及如何支持这项工作中的K-12老师。因为小学是发展学生的关键时刻?对STEM的积极看法和倾向,为小学生创造引人入胜的AI学习经验至关重要。同样,在小学成绩中发展生命科学中的纪律核心思想对于建立对多元化学习者的STEM的持久理解和兴趣很重要。但是,基础教育中没有明显的AI,并且在基础层面研究了AI学习和教学的研究有限。 AI基础教育的一个关键开放问题是,如何在解决核心科学问题的情况下向学生介绍AI的基础知识?这个问题提出了重大的挑战,因为解决该问题需要开发一个可以用来告知综合AI和科学课程设计的学生学习过程和成果的社会认知描述。通过将AI嵌入基础生命科学教育中,该项目的研究人员将研究如何满足目标AI教育的需求,同时在基础层面创建创新的生命科学学习方法。该项目由STEM +计算(STEM + C)计划资助,该计划支持研发,以了解STEM学习中计算和计算思维的整合。该项目将解决三个研究问题:1)我们如何通过利用基于安全的问题学习来创造吸引人的学习经验,为上级学生纳入人工知识和生活科学,以为上级基础学生纳入上层学生吗? 2)我们如何设计一种教师专业发展模型,以整合高级小学教室中的人工智能和生命科学? 3)与沉浸式问题的基于问题的学习支持上等学生的学习人工智能和生活科学如何以什么方式?为了解决第一个研究问题,项目团队将迭代设计,开发和完善PrimaryAi,这是一个综合的AI科学课程和沉浸式学习环境,将引入AI概念,包括感知,计划,机器人和机器人学习以及AI伦理学,以及AI伦理学,并将其引入高层基础科学课堂。 PrimaryAi将通过使用适合年龄的AI工具来解决科学冒险中的生态问题,从而使学生能够协作学习人工智能,从而解决科学冒险中的生态问题,从而参与证据,分析和解释数据,开发模型并构建解释。为了解决第二个研究问题,项目团队将创建主要的专业发展模型。该模型将使教师在课堂上使用忠诚度。它将采用围绕三个关键要素设计的实践社区的形式:教师专业学习,教练和在线社区。教师学习将集中在基于问题的学习环境的指导和参与式共同设计上,以确保教师对AI注入的生活科学教育的深入了解。为了解决第三个研究问题,项目团队将进行基于设计的研究,以调查小学如何改善学生对以AI概念以及纪律生命科学内容和实践为中心的计算的理解。学生的学习和参与将使用1)视频分析和互动分析评估,2)焦点小组,包括主题分析,3)与学生进行试验原型和措施的访谈,4)实施的跨案例分析,包括学生参与性公共编码,5)关于人工智能和生命科学的验证前措施。为了评估专业发展模型,将通过1)视频分析和共同设计和实施的视频分析和交互分析来衡量教师课堂实践,以及2)对教师课程计划,期刊,材料,笔记和反思的分析,包括保真度和适应性,参与编码,启发式案例研究和互动分析。该项目的可交付成果将包括初级课程,基于问题的主要学习环境,主要的专业发展模型及其相关材料以及主要的在线社区门户。该项目的结果将建立有关高级基础成绩的AI注入生命科学学习环境和教学模型的知识。该奖项反映了NSF的法定任务,并被认为是值得通过基金会的知识分子优点和更广泛的影响来通过评估来支持的。
项目成果
期刊论文数量(12)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach
小学高年级人工智能注入的协作探究:基于游戏的学习方法
- DOI:
- 发表时间:2021
- 期刊:
- 影响因子:0
- 作者:Lee, S.
- 通讯作者:Lee, S.
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
- DOI:10.1007/978-3-030-33894-7_10
- 发表时间:2019-01-01
- 期刊:
- 影响因子:0
- 作者:Mott, Bradford W.;Taylor, Robert G.;Lester, James C.
- 通讯作者:Lester, James C.
Principles for AI Education for Elementary Grades Students
小学生人工智能教育原则
- DOI:10.1145/3502717.3532143
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:Ottenbreit-Leftwich, Anne;Glazewski, Krista;Jeon, Minji;Jantaraweragul, Katie;Hmelo-Silver, Cindy;Scribner, Adam;Lee, Seung;Mott, Bradford;Lester, James
- 通讯作者:Lester, James
Position: IntelliBlox: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments
位置:IntelliBlox:将基于块的编程集成到基于游戏的学习环境中的工具包
- DOI:10.1109/bb48857.2019.8941222
- 发表时间:2019
- 期刊:
- 影响因子:0
- 作者:Taylor, Sandra;Min, Wookhee;Mott, Bradford;Emerson, Andrew;Smith, Andy;Wiebe, Eric;Lester, James
- 通讯作者:Lester, James
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks
为小学生设计一个可视化界面来制定AI规划任务
- DOI:10.1109/vl/hcc51201.2021.9576163
- 发表时间:2021
- 期刊:
- 影响因子:0
- 作者:Park, Kyungjin;Mott, Bradford;Lee, Seung;Glazewski, Krista;Scribner, J. Adam;Ottenbreit-Leftwich, Anne;Hmelo-Silver, Cindy E.;Lester, James
- 通讯作者:Lester, James
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James Lester其他文献
The Tactical Uses of Passion: An Essay on Power, Reason, and Reality. By Bailey F.G.. (Ithaca, N.Y.: Cornell University Press, 1983. Pp. 275. $29.50, cloth; $9.95, paper.)
激情的战术运用:关于权力、理性和现实的文章。
- DOI:
- 发表时间:
1983 - 期刊:
- 影响因子:0
- 作者:
O. Kirchkamp;Rosemarie Nagel;R. Sarin;A. Montuori;J. Rowe;Bradford W. Mott;James Lester;J. Scott Armstrong;Michael J. Spector;G. Burns;F. Cindio;C. Peraboni;Stefano A. Cerri;Michele Bernasconi;M. M. Galizzi;Julien Courtin;C. Gonzalez;Cyril Herry;Joseph Psotka;Sung;Emily S. Cross;Richard Ramsey;Allison C. Waters;D. Tucker;D. Erik Everhart;J. Jozefowiez;R. Chandler;Klaus P. Ebmeier;Mary E. Stewart;Nathalie Bier;Stéphane Adam;T. Meulemans;Raymond Angelo Belliotti;C. Poon;S. Schmid;K. Illeris;Charles Kalish;M. Laakso;Teemu Rajala;E. Kaila;T. Salakoski;E. Brannon - 通讯作者:
E. Brannon
AI and the Future of Learning: Expert Panel Report
人工智能与学习的未来:专家小组报告
- DOI:
- 发表时间:
2020 - 期刊:
- 影响因子:0
- 作者:
J. Roschelle;James Lester;J. Fusco - 通讯作者:
J. Fusco
A multi-level growth modeling approach to measuring learner attention with metacognitive pedagogical agents
使用元认知教学代理衡量学习者注意力的多层次增长建模方法
- DOI:
10.1007/s11409-023-09336-z - 发表时间:
2023 - 期刊:
- 影响因子:3.3
- 作者:
Megan D. Wiedbusch;James Lester;R. Azevedo - 通讯作者:
R. Azevedo
Affective Dynamics and Cognition During Game-Based Learning
基于游戏的学习过程中的情感动态和认知
- DOI:
10.1109/taffc.2022.3210755 - 发表时间:
2022 - 期刊:
- 影响因子:11.2
- 作者:
Elizabeth B. Cloude;Daryn A. Dever;Debbie L. Hahs;Andrew Emerson;R. Azevedo;James Lester - 通讯作者:
James Lester
Applying Cognitive Load Theory to Examine STEM Undergraduate Students’ Experiences in An Adaptive Learning Environment: A Mixed-Methods Study
应用认知负荷理论检验 STEM 本科生在适应性学习环境中的体验:混合方法研究
- DOI:
- 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
Dolly Bounajim;A. Rachmatullah;M. Hinckle;Bradford W. Mott;James Lester;A. Smith;Andrew Emerson;Fahmid Morshed Fahid;Xiaoyi Tian;Joseph B. Wiggins;Kristy Elizabeth Boyer;E. Wiebe - 通讯作者:
E. Wiebe
James Lester的其他文献
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{{ truncateString('James Lester', 18)}}的其他基金
ExplainIt: Improving Student Learning with Explanation-based Classroom Response Systems
ExplainIt:通过基于解释的课堂响应系统改善学生的学习
- 批准号:
2111473 - 财政年份:2021
- 资助金额:
$ 98.56万 - 项目类别:
Standard Grant
AI Institute for Engaged Learning
人工智能参与学习研究所
- 批准号:
2112635 - 财政年份:2021
- 资助金额:
$ 98.56万 - 项目类别:
Cooperative Agreement
EAGER: Collaborative Research: Building Capacity for K-12 Artificial Intelligence Education Research
EAGER:协作研究:K-12 人工智能教育研究能力建设
- 批准号:
1938778 - 财政年份:2019
- 资助金额:
$ 98.56万 - 项目类别:
Standard Grant
Supporting Student Planning with Open Learner Models in Middle Grades Science
通过中年级科学的开放学习者模型支持学生规划
- 批准号:
1761178 - 财政年份:2018
- 资助金额:
$ 98.56万 - 项目类别:
Standard Grant
Collaborative Research: FW-HTF: Augmented Cognition for Teaching: Transforming Teacher Work with Intelligent Cognitive Assistants
合作研究:FW-HTF:增强教学认知:利用智能认知助手改变教师工作
- 批准号:
1840120 - 财政年份:2018
- 资助金额:
$ 98.56万 - 项目类别:
Standard Grant
Multimodal Visitor Analytics: Investigating Naturalistic Engagement with Interactive Tabletop Science Exhibits
多模式访客分析:研究交互式桌面科学展览的自然参与
- 批准号:
1713545 - 财政年份:2018
- 资助金额:
$ 98.56万 - 项目类别:
Continuing Grant
Improving Science Problem Solving with Adaptive Game-Based Reflection Tools
使用基于游戏的自适应反思工具提高科学问题的解决能力
- 批准号:
1661202 - 财政年份:2017
- 资助金额:
$ 98.56万 - 项目类别:
Continuing Grant
ENGAGE: A Game-based Curricular Strategy for Infusing Computational Thinking into Middle School Science
ENGAGE:将计算思维融入中学科学的基于游戏的课程策略
- 批准号:
1640141 - 财政年份:2016
- 资助金额:
$ 98.56万 - 项目类别:
Standard Grant
Collaborative Research: Big Data from Small Groups: Learning Analytics and Adaptive Support in Game-based Collaborative Learning
协作研究:来自小组的大数据:基于游戏的协作学习中的学习分析和自适应支持
- 批准号:
1561655 - 财政年份:2016
- 资助金额:
$ 98.56万 - 项目类别:
Continuing Grant
Collaborative Research: PRIME: Engaging STEM Undergraduate Students in Computer Science with Intelligent Tutoring Systems
合作研究:PRIME:利用智能辅导系统让 STEM 本科生学习计算机科学
- 批准号:
1626235 - 财政年份:2016
- 资助金额:
$ 98.56万 - 项目类别:
Standard Grant
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