Minority and Underserved Youth Learning about Concussions through Virtual Environments
少数族裔和服务不足的青少年通过虚拟环境了解脑震荡
基本信息
- 批准号:10595833
- 负责人:
- 金额:$ 27.56万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-09-24 至 2024-08-31
- 项目状态:已结题
- 来源:
- 关键词:Accident and Emergency departmentAdolescentAdolescent Risk BehaviorAffectAfrican AmericanAfrican American populationAgeBrain ConcussionBudgetsCaucasiansCenters for Disease Control and Prevention (U.S.)ChildCommunitiesData AnalysesE-learningEducationEducational CurriculumEducational process of instructingEffectivenessEmergency department visitEnrollmentEsthesiaEvaluationEvaluation StudiesExhibitsExposure toFamilyFuture TeacherGame Based LearningHealthHearingHumanImpairmentIncentivesIndividualInjuryIntuitionKnowledgeLearningLow incomeMedicalMemoryMental DepressionMethodsMidwestern United StatesMinorityModelingMorbidity - disease rateMovementNeurocognitive DeficitPersonalityPersonsPhasePlayPreventionPublic HealthRecreationResearchRiskRuralSamplingSchoolsScientistSmall Business Innovation Research GrantSportsStudentsSurveysSystemTestingThinkingTimeTraumatic Brain InjuryUnited StatesUrban CommunityVisionYouthage groupbasecognitive testingconcussive symptomdesigneighth gradeemotional functioningethnic diversityexperienceinformation processinginnovationjunior high schoollearning outcomemortalityneurobehavioralpeerphase 1 testingphase 2 testingpressureracial disparityracial diversitystudent athleteteachertheoriestoolusabilityvirtual environmentvirtual world
项目摘要
Abstract
A 2019 study from the CDC estimated 812,000 children (age 17 or younger) were treated in U.S. emergency
departments for concussion or Traumatic Brain Injury (TBI), alone or in combination with other injuries in 2014.
Another recent study, which specifically focused on children’s sports and recreation-related TBIs found the
number of related emergency department visits averaged more than 283,000 annually, during 2010-2016.
Concussions are the most common form of TBI. The CDC recommended focused efforts on educating youth
athletes regarding the risks of concussions. African Americans comprise the majority of underserved, low-
income student athletes in urban communities across the United States. A 2018 study found that African
American adolescent athletes exhibited less concussion knowledge and were less likely to recognize
concussion symptoms compared to Caucasian athletes. Research suggests a greater risk of neurocognitive
impairment following sport-related concussion (SRC) in African American athletes. Effects of TBI can include
impairments related to thinking or memory, movement, sensation (e.g., vision or hearing), and emotional
functioning (e.g., personality changes and depression). These issues not only affect individuals but also can
have lasting effects on families and communities. This Phase I SBIR project will develop an innovative game-
based learning system that educates students about concussions. The target audience is students in their
middle school years (Grades 6-8), with the information placed in the context of students’ lives and the
influencing factors that matter to them. This lines up with the health curriculum used in most states, and the
corresponding national standards. The students will also learn content related to concussions, including age
appropriate introductions to neuro-behavioral theory, human information processing, scientific models, real-
world cognitive testing tools, and examples of how they are used by scientists and medical professionals in
concussion research and treatment. The students are introduced to an online virtual world where they are
exposed to several narratives focused on concussions. Combined with these narratives, they play games
which reinforce and gauge their learning, with the games designed to play differently each time based on user
decisions and actions. The games/scores would be accessible/observable by the teacher, allowing for group
discussion and incentives, tracking of learning outcomes, and integration of gameplay effectively into daily
classroom activity centered on the relevant curricula. This game-based learning system will be evaluated in
two middle schools chosen to represent a sampling of urban and rural schools, and racial and ethnic diversity.
User testing with both students and teachers will be conducted to evaluate the usability, feasibility, and
effectiveness of the game-based learning system.
抽象的
疾病预防控制中心的一项2019年研究估计有812,000名儿童(17岁或年轻)在美国紧急情况下接受治疗
咨询或创伤性脑损伤(TBI)的部门,单独或与其他伤害联合使用。
最近的另一项研究专门针对儿童运动和娱乐相关的TBI发现
在2010 - 2016年期间,相关急诊室访问的数量每年平均超过283,000。
脑震荡是TBI的最常见形式。疾病预防控制中心建议着重于教育青年
关于咨询风险的运动员。非裔美国人包括大多数服务不足,低 -
美国城市社区的收入学生运动员。 2018年的一项研究发现非洲人
美国青少年运动员的咨询知识较少,不太可能认识
与高加索运动员相比,脑震荡症状。研究表明神经认知的风险更大
在非洲裔美国运动员中与运动有关的咨询(SRC)之后的损害。 TBI的影响可能包括
与思维或记忆,运动,感觉(例如,视觉或听力)和情感相关的障碍
功能(例如人格变化和抑郁)。这些问题不仅会影响个人,而且可以
对家庭和社区产生持久影响。这个I阶段的SBIR项目将开发创新的游戏 -
基于学习的学习系统,可教育学生有关咨询的知识。目标受众是学生
中学年度(6 - 8年级),其中的信息置于学生生活和
影响对他们重要的因素。这与大多数州使用的健康课程一致,
相应的国家标准。学生还将学习与咨询有关的内容,包括年龄
适当介绍神经行为理论,人类信息处理,科学模型,现实
世界认知测试工具,以及科学家和医学专业人员如何使用它们的示例
脑震荡研究和治疗。将学生介绍到一个在线虚拟世界中
暴露于几种叙述,重点是咨询。结合这些叙述,他们玩游戏
这加强了他们的学习,每次都根据用户设计的游戏来播放不同的游戏
决策和行动。老师可以访问/观察的游戏/分数,允许小组
讨论和激励措施,跟踪学习成果以及有效地将游戏玩法集成到每日
课堂活动以相关课程为中心。这个基于游戏的学习系统将在
两所中学被选为代表城市和农村学校的取样以及种族和种族多样性。
将与学生和老师进行用户测试,以评估可用性,可行性和
基于游戏的学习系统的有效性。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Olu Olofinboba其他文献
Olu Olofinboba的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Olu Olofinboba', 18)}}的其他基金
Concurrent Aerobic Exercise and Cognitive Training to Prevent Alzheimer's in at-risk Older Adults
同时进行有氧运动和认知训练可预防高危老年人的阿尔茨海默病
- 批准号:
10696409 - 财政年份:2023
- 资助金额:
$ 27.56万 - 项目类别:
Covering Care: Long-term care planning and education tool for AD/ADRD caregivers
Covering Care:针对 AD/ADRD 护理人员的长期护理规划和教育工具
- 批准号:
10684333 - 财政年份:2021
- 资助金额:
$ 27.56万 - 项目类别:
Covering Care: Long-term care planning and education tool for AD/ADRD caregivers
Covering Care:针对 AD/ADRD 护理人员的长期护理规划和教育工具
- 批准号:
10301286 - 财政年份:2021
- 资助金额:
$ 27.56万 - 项目类别:
Covering Care: Long-term care planning and education tool for AD/ADRD caregivers
Covering Care:针对 AD/ADRD 护理人员的长期护理规划和教育工具
- 批准号:
10669855 - 财政年份:2021
- 资助金额:
$ 27.56万 - 项目类别:
Creating Physical Objects with 3D Printers to Stimulate Reminiscing for Memory Loss
使用 3D 打印机创建物理对象以刺激回忆记忆丧失
- 批准号:
9766172 - 财政年份:2015
- 资助金额:
$ 27.56万 - 项目类别:
相似国自然基金
自然接触对青少年网络问题行为的作用机制及其干预
- 批准号:72374025
- 批准年份:2023
- 资助金额:40 万元
- 项目类别:面上项目
大气污染物对青少年心理健康的影响机制研究
- 批准号:42377437
- 批准年份:2023
- 资助金额:49 万元
- 项目类别:面上项目
心肺耐力对青少年执行功能影响效应及其特定脑区激活状态的多民族研究
- 批准号:82373595
- 批准年份:2023
- 资助金额:47 万元
- 项目类别:面上项目
中国父母情绪教养行为对青少年非自杀性自伤的影响及其机制
- 批准号:32300894
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
执行技能训练联合动机行为治疗对注意缺陷多动障碍青少年疗效及脑机制
- 批准号:82371557
- 批准年份:2023
- 资助金额:65 万元
- 项目类别:面上项目
相似海外基金
Detecting Adolescent Suicidality Biometric Signals and Dynamic Variability with Wearable Technology
利用可穿戴技术检测青少年自杀生物特征信号和动态变异性
- 批准号:
10731651 - 财政年份:2023
- 资助金额:
$ 27.56万 - 项目类别:
Integrating the Youth Nominated Support Team (YST) with CBT for Black Youth with Acute Suicide Risk
将青年提名支持团队 (YST) 与针对有急性自杀风险的黑人青年的 CBT 相结合
- 批准号:
10573542 - 财政年份:2023
- 资助金额:
$ 27.56万 - 项目类别:
Social Media Use, Sleep, and Suicidality in Adolescents
青少年的社交媒体使用、睡眠和自杀倾向
- 批准号:
10815282 - 财政年份:2023
- 资助金额:
$ 27.56万 - 项目类别:
Screen Smart: Using Digital Health to Improve HIV Screening and Prevention for Adolescents in the Emergency Department
智能屏幕:利用数字健康改善急诊科青少年的艾滋病毒筛查和预防
- 批准号:
10711679 - 财政年份:2023
- 资助金额:
$ 27.56万 - 项目类别: