Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
认真玩游戏可治疗老年癌症患者化疗引起的恶心和呕吐:一项随机临床试验
基本信息
- 批准号:10710034
- 负责人:
- 金额:$ 50万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-09-26 至 2027-06-30
- 项目状态:未结题
- 来源:
- 关键词:Accident and Emergency departmentAddressAdherenceAdoptedAdultAgeAge YearsAntiemeticsBehaviorBeliefCancer PatientClinical Trials DesignCognitiveControl GroupsDataDecision MakingDehydrationEducationEffectivenessElderlyElectronicsEmergency department visitEnrollmentEnvironmentExclusionExposure toFloridaFoodFrightGoalsGuidelinesHealthHealth behaviorHealthcareHomeHospitalizationImpairmentInterventionKidneyLearningLiquid substanceMalignant NeoplasmsNauseaNausea and VomitingNausea and Vomiting TherapyNewly DiagnosedOncologistOutcomePainParticipantPatient observationPatient-Focused OutcomesPatientsPerceptionPharmaceutical PreparationsPhysiciansPilot ProjectsPlayPopulationPreventionPrevention strategyProviderPsychological reinforcementQuality of lifeRandomizedReportingResearchResearch PersonnelResearch PriorityRestRiskRisk ReductionSample SizeSamplingSelf CareSelf ManagementSeveritiesSymptomsTechnologyTestingToxic effectTrainingTreatment-related toxicityUnited States National Institutes of HealthVisitVisualizationWorkacademic standardadverse event riskattentional controlcancer diagnosiscancer therapycare seekingchemotherapyclinical research sitecognitive changecomparison controlcomparison interventioncostdaily functioningeffectiveness evaluationefficacy evaluationexperiencefollow-upfunctional improvementgroup interventionhigh riskimprovednon-compliancenovelpreventprimary outcomerandomized, clinical trialsrecruitsecondary outcomeside effectsimulationsymptom self managementyoung adult
项目摘要
Project Summary
Older adults are at higher risk of toxicity and progressive severe effects related to cancer treatment.
They experience numerous side effects from cancer treatment including chemotherapy-induced
nausea and vomiting (CINV), but often undermanage it because they do not believe their actions to
self-manage CINV will be effective. Many older adults report taking anti-nausea medication only
when CINV is severe and some adopt a ‘watchful waiting” strategy as they wait for CINV to go away on
its own. This lack of self- management leads to reduced daily functioning, reduced adherence to
treatment, increased healthcare use (emergency department and hospital admissions) and cost, and
lower quality of life. There is a critical need for new strategies to assist older adults in engaging in
more active preventative and self-management behaviors at home to reduce negative outcomes. Our
team developed and tested a serious game intervention that directly addresses older adults’ erroneous
beliefs about CINV management. The eSSET-CINV intervention is a technology-based educational
simulation in which older adults learn to apply what they have previously learned about CINV self-
management strategies to an avatar who is at high risk for nausea at home after chemotherapy.
Players make decisions to prevent CINV and to self-manage it when it occurs. Our preliminary study
showed that older adults who were exposed to the eSSET-CINV intervention used twice as many
CINV preventative strategies than those who did not get the intervention. The goal of this study is to
determine the eSSET-CINV’s effectiveness at reducing CINV severity and healthcare use and
increasing functioning and quality of life. We will use a 2-group (intervention, attention control)
randomized clinical trial design. Aim 1 of this study is to examine changes in CINV severity, self-
management behaviors, functioning, QOL, cognitive representation and healthcare use within the
intervention group from baseline to completion of the study. Aim 2 is to determine efficacy of the
eSSET-CINV intervention by comparing differences in primary outcomes (CINV severity, healthcare
use) and secondary outcomes (self-management behaviors, functioning, and QOL) between groups at
each follow-up visit and completion of the study. A sample of 500 older adults will be recruited. The
intervention group will receive the eSSET-CINV at baseline, the attention control will receive it at the
end of the study. Both groups will be followed for 6 months. Our long-term goal is to develop unique,
culturally relevant serious games that allow older adults to practice making side-effect related self-
care decisions at home in a no-risk simulated environment. This research addresses the NIH research
priorities facilitating changes in cancer symptom prevention and self-management through increasing
positive health behaviors and improved health outcomes in an understudied population.
项目概要
老年人遭受与癌症治疗相关的毒性和进行性严重影响的风险较高。
他们经历了癌症治疗的许多副作用,包括化疗引起的副作用
恶心和呕吐(CINV),但常常管理不善,因为他们不相信自己的行为会
自我管理 CINV 会有效 许多老年人报告仅服用抗恶心药物。
当 CINV 严重时,一些人会采取“观察等待”策略,等待 CINV 消失
这种自我管理的缺乏会导致日常功能的减少和对工作的遵守程度的降低。
治疗、增加医疗保健使用(急诊室和住院)和费用,以及
生活质量较低,迫切需要新的策略来帮助老年人参与其中。
在家中采取更积极的预防和自我管理行为,以减少负面结果。
团队开发并测试了一种严肃的游戏干预措施,可以直接解决老年人的错误问题
关于 CINV 管理的信念 eSSET-CINV 干预是一种基于技术的教育。
在模拟中,老年人学习应用他们之前学到的有关 CINV 的知识
针对化疗后在家中出现恶心高风险的化身的管理策略。
我们的初步研究表明,玩家会做出预防 CINV 的决定并进行自我管理。
研究表明,接受 eSSET-CINV 干预的老年人使用的剂量是其两倍
CINV 预防策略优于那些没有得到干预的人。
确定 eSSET-CINV 在降低 CINV 严重程度和医疗保健使用方面的有效性,以及
我们将使用 2 组(干预、注意力控制)来提高功能和生活质量。
本研究的随机临床试验设计的目的 1 是检查 CINV 严重程度、自我评估的变化。
管理行为、功能、生活质量、认知表征和医疗保健使用
目标 2 是确定干预组从基线到研究完成的有效性。
eSSET-CINV 干预通过比较主要结果的差异(CINV 严重程度、医疗保健
使用)和次要结果(自我管理行为、功能和生活质量)
每次随访和完成研究时都会招募 500 名老年人作为样本。
干预组将在基线时接收 eSSET-CINV,注意力控制组将在基线时接收 eSSET-CINV。
研究结束后,我们将对两组进行为期 6 个月的跟踪研究。
与文化相关的严肃游戏,让老年人练习制作与副作用相关的自我
在无风险模拟环境中在家做出护理决策 这项研究涉及 NIH 的研究。
通过增加癌症症状预防和自我管理的优先事项
在未充分研究的人群中采取积极的健康行为并改善健康结果。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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{{ truncateString('Victoria Loerzel', 18)}}的其他基金
Serious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial
认真玩游戏可治疗老年癌症患者化疗引起的恶心和呕吐:一项随机临床试验
- 批准号:
10441783 - 财政年份:2022
- 资助金额:
$ 50万 - 项目类别:
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