Beyond Individual Persuasion: Towards a Paradigm Shift in Interactive Visualisation and Sensing for Environmental Change
超越个人说服:交互式可视化和环境变化感知的范式转变
基本信息
- 批准号:EP/V042327/1
- 负责人:
- 金额:$ 86.04万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2021
- 资助国家:英国
- 起止时间:2021 至 无数据
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
The overarching goal of this project is to innovate the design of interactive visualisations and sensing for environmental change, reorienting them beyond their current use as levers of individual persuasion, towards an extended role as technologies that can link behaviour change and sustainability policy. The link aims to be bidirectional: on one hand helping people in relating existing climate change and energy policies to everyday life; on the other empowering them in influencing and engaging with policy making by generating an enhanced understanding of their own everyday practices. While there is certainly merit in using digital technology interventions to try and persuade individuals to act sustainably, it is also clear that the large-scale changes needed to tackle the climate emergency require policy interventions, beyond promoting individual action. We believe that there is vast untapped potential for digital technology to catalyse engagement with environmental sustainability policies. This project puts forward the ambition to realize such potential, and the vision of transforming the role of digital technology in relation to behaviour change for environmental sustainability.The work will target in particular practices and policies related to the built environment, in a variety of domestic and non-domestic buildings, and with policy contexts ranging from organization-focused change (e.g. temperature policy in office buildings) to policies focused on increasing the use of renewable energy (e.g. by enabling collective self-consumption of rooftop solar or demand shifting within household or community settings). Such a multi-domain approach is enabled by the involvement of four different user partners, who recognize the relevance of the proposed project and will facilitate research deployments across the private (Fosters + Partners), non-profit (Carbon Coop; Repowering) and higher education (UCL) sectors. Moreover, strategic advice by project partner Arup will further broaden the scope and impact of our work (see also letters of support).The project will leverage network-connected sensor nodes and displays, generally considered part of the Internet of Things (IoT). The research will follow a user-centred approach, involving the iterative development of robust, fully functional "high fidelity" IoT interactive prototypes and their evaluation in-the-wild through research methods from the social sciences, thanks to the close collaboration of our multi-disciplinary research team.Moreover, the project puts forward a novel participatory prototyping research approach: by combining ethnographic and user-centred design methodologies we will involve (some of the) participants not only in the design, but also in the technical development of interactive visualization and sensing prototypes. In parallel with more traditional researcher-led user-centred design and prototyping, hands-on workshops (such as 'hackathons') and online engagement activities will play a pivotal role in the research plan strengthening links between community interests and visualization design. These activities will leverage strong existing research relationships with communities along with the abundance of easy to use open source interactive tools and software libraries, and widely available hardware. This approach is designed to actively increase the social and environmental sustainability of the research process: promoting the community ownership of the open source prototypes developed throughout the project will prevent them from becoming unmaintainable e-waste once the research funding ends. Moreover, this approach will also maximize impact. The participatory prototyping activities will target multiple age groups, including teenagers, offering them STEM skills learning opportunities. Our collaboration with community-based partners will help us to reach under-represented groups particularly from BAME communities
该项目的总体目标是创新交互式可视化和环境变化感知的设计,将其重新定位为超越目前作为个人说服杠杆的用途,转向作为能够将行为改变和可持续发展政策联系起来的技术的扩展作用。这种联系的目的是双向的:一方面帮助人们将现有的气候变化和能源政策与日常生活联系起来;另一方面帮助人们将现有的气候变化和能源政策与日常生活联系起来。另一方面,通过加深对自己日常实践的理解,赋予他们影响和参与政策制定的能力。虽然利用数字技术干预措施尝试说服个人采取可持续行动当然有其优点,但很明显,应对气候紧急情况所需的大规模变革需要政策干预,而不仅仅是促进个人行动。我们相信,数字技术在促进环境可持续发展政策的参与方面还有巨大的未开发潜力。该项目提出了实现这种潜力的雄心,以及转变数字技术在行为改变方面的作用以实现环境可持续性的愿景。这项工作将特别针对与建筑环境相关的实践和政策,在各种国内政策背景包括从以组织为中心的变革(例如办公楼的温度政策)到注重增加可再生能源使用的政策(例如通过实现屋顶太阳能的集体自我消耗或家庭内的需求转移)或社区设置)。这种多领域方法是通过四个不同用户合作伙伴的参与实现的,他们认识到拟议项目的相关性,并将促进私营(Fosters + Partners)、非营利(Carbon Coop;Repowering)和更高层次的研究部署教育(伦敦大学学院)部门。此外,项目合作伙伴奥雅纳的战略建议将进一步扩大我们工作的范围和影响(另请参阅支持信)。该项目将利用网络连接的传感器节点和显示器,通常被认为是物联网 (IoT) 的一部分。该研究将遵循以用户为中心的方法,涉及稳健、功能齐全的“高保真”物联网交互原型的迭代开发,并通过社会科学的研究方法对其进行野外评估,这要归功于我们多方的密切合作。 -学科研究团队。此外,该项目提出了一种新颖的参与式原型研究方法:通过结合人种学和以用户为中心的设计方法,我们将让(一些)参与者不仅参与设计,而且参与技术开发交互式可视化和传感原型。与更传统的由研究人员主导的以用户为中心的设计和原型制作并行,实践研讨会(例如“黑客马拉松”)和在线参与活动将在研究计划中发挥关键作用,加强社区兴趣和可视化设计之间的联系。这些活动将利用与社区现有的强大研究关系以及丰富的易于使用的开源交互式工具和软件库以及广泛可用的硬件。这种方法旨在积极提高研究过程的社会和环境可持续性:促进整个项目中开发的开源原型的社区所有权,将防止它们在研究经费结束后成为无法维护的电子废物。此外,这种方法还将最大限度地发挥影响。参与式原型制作活动将针对包括青少年在内的多个年龄段,为他们提供 STEM 技能学习机会。我们与社区合作伙伴的合作将帮助我们接触代表性不足的群体,特别是来自 BAME 社区的群体
项目成果
期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Supporting Solar Energy Coordination among Communities
支持社区之间的太阳能协调
- DOI:http://dx.10.1145/3596243
- 发表时间:2023
- 期刊:
- 影响因子:0
- 作者:Panagiotidou G
- 通讯作者:Panagiotidou G
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Enrico Costanza其他文献
Toward subtle intimate interfaces for mobile devices using an EMG controller
使用 EMG 控制器为移动设备打造微妙的亲密界面
- DOI:
10.1145/1054972.1055039 - 发表时间:
2005-04-02 - 期刊:
- 影响因子:0
- 作者:
Enrico Costanza;Samuel A. Inverso;Rebecca Allen - 通讯作者:
Rebecca Allen
It is too Hot: An In-Situ Study of Three Designs for Heating
太热了:三种供暖设计的现场研究
- DOI:
10.1145/2858036.2858222 - 发表时间:
2016-05-07 - 期刊:
- 影响因子:0
- 作者:
A. T. Alan;Mike Shann;Enrico Costanza;S. Ramchurn;Sven Seuken - 通讯作者:
Sven Seuken
INTRODUCING AUDIO D-TOUCH: A TANGIBLE USER INTERFACE FOR MUSIC COMPOSITION AND PERFORMANCE
音频 D-TOUCH 简介:用于音乐创作和表演的有形用户界面
- DOI:
- 发表时间:
2003 - 期刊:
- 影响因子:0
- 作者:
Enrico Costanza;S. Shelley;J. Robinson - 通讯作者:
J. Robinson
New horizons for the IoT in everyday life: proactive, shared, sustainable
物联网在日常生活中的新视野:主动、共享、可持续
- DOI:
10.1145/2968219.2968347 - 发表时间:
2016-09-12 - 期刊:
- 影响因子:0
- 作者:
J. Fischer;James A. Colley;E. Luger;Michael Golembewski;Enrico Costanza;S. Ramchurn;Stephen Viller;Ian Oakley;Jon E. Froehlich - 通讯作者:
Jon E. Froehlich
SolarClub: Supporting Renewable Energy Communities through an Interactive Coordination System
SolarClub:通过交互式协调系统支持可再生能源社区
- DOI:
10.1145/3613904.3642449 - 发表时间:
2024-05-11 - 期刊:
- 影响因子:0
- 作者:
Georgia Panagiotidou;Enrico Costanza;Kyrill Potapov;Sonia Nkatha;Michael J. Fell;Farhan Samanani;Hannah Knox - 通讯作者:
Hannah Knox
Enrico Costanza的其他文献
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{{ truncateString('Enrico Costanza', 18)}}的其他基金
Future Everyday Interaction with the Autonomous Internet of Things
未来与自主物联网的日常互动
- 批准号:
EP/N014243/1 - 财政年份:2016
- 资助金额:
$ 86.04万 - 项目类别:
Research Grant
Future Everyday Interaction with the Autonomous Internet of Things
未来与自主物联网的日常互动
- 批准号:
EP/N014243/2 - 财政年份:2016
- 资助金额:
$ 86.04万 - 项目类别:
Research Grant
CharIoT: Leveraging the Internet of Things to Reduce Fuel Poverty
CharIoT:利用物联网减少燃料匮乏
- 批准号:
EP/L02392X/1 - 财政年份:2014
- 资助金额:
$ 86.04万 - 项目类别:
Research Grant
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