CoSTAR Realtime Lab
CoSTAR 实时实验室
基本信息
- 批准号:AH/Y00115X/1
- 负责人:
- 金额:$ 692.55万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2023
- 资助国家:英国
- 起止时间:2023 至 无数据
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Realtime and virtual graphical environments have been evolving with increasing speed over the last decade. As consumers we are becoming increasingly familiar with high fidelity virtualisation in film/TV and animation, video games and virtual reality. We have seen these techniques and technologies migrate from highly specialised and experimental uses to mainstream adoption and application. The use of these techniques in mainstream film and high-end theatre production has accelerated technological innovation and application across a broad range of motion and performance capture, real-time graphics processing, network and telecoms, edge computing in content and experience creation for entertainment media and live events.At the heart of these innovation is the development of real-time integration technologies primarily used for the creation of video games. Game engine technologies such as Unreal Engine and Unity are designed to integrate dynamic graphical environments with events and environmental effects in real time. For the last 5 years R&D-led growth and innovation in these areas has been driven through the AHRC Creative Industries Clusters InGAME in Dundee and Creative Informatics in Edinburgh. Both programmes have established strong, trusted networks and effective processes for driving demand led R&D into commercialised products. The CoSTAR Realtime Lab to be based in Water's Edge studio complex in Dundee and ECA in Edinburgh will bring together video games development expertise in Dundee's globally significant games cluster with world leading applied R&D at Abertay University and film, television and animation production in Edinburgh with University of Edinburgh's world leading expertise in machine learning and artificial intelligence. The CoSTAR Realtime Lab will deliver close-to-market innovation for digital productivity tools, creative production pipelines and content creation processes. The project will also bring together the existing networks, product development insight and R&D power from InGAME and Creative Informatics clusters to form a dual city creative technologies cluster supported by innovative product and service platforms that will generate new companies, products and markets for high-end, efficient, sustainable and accessible content creation. CoSTAR Realtime Lab will focus on applying innovative technology and process in entertainment contexts initially focussing on driving value through innovation in the following areas.- Performance and motion capture.- Virtual humans and dynamic procedural performance.- Machine Learning for production and Artificial Intelligence for process reproduction.- Artificial intelligence for dynamic effects and procedural graphics for visual effects.- Using advanced scanning technologies for 3D volume acquisition and ML/AI for procedural environment generation.- Developing lighting and ray tracing standards to deliver environmental fidelity.- Location based Software and hardware integration.- Integrated virtual and real-world film and TV production.The vision for the CoSTAR Realtime Lab will be to establish a mixed reality R&D centre that supports sector engagement in collaborative R&D led innovation. The Lab will facilitate engagement between multinational technology vendors and UK content creators with creative technologists and digital content SMEs to identify opportunities for innovation driven growth in scale and value for the Scottish and UK sector. Collaborative R&D will promote product innovative in SMEs by supporting new product, process and service development, driving value and stimulating diversification of product and markets. By combining world leading research with multinational technology companies and highly creative and dynamic SMEs, the CoSTAR Realtime Lab will transform the creative media industries in Scotland and the UK and deliver global leadership in next generation entertainment creation and technology innovators.
在过去的十年中,实时和虚拟图形环境的发展速度越来越快。作为消费者,我们越来越熟悉电影/电视和动画、视频游戏和虚拟现实中的高保真虚拟化。我们已经看到这些技巧和技术从高度专业化和实验性用途转变为主流采用和应用。这些技术在主流电影和高端戏剧制作中的使用加速了运动和表演捕捉、实时图形处理、网络和电信、娱乐媒体内容和体验创建中的边缘计算的技术创新和应用这些创新的核心是主要用于创建视频游戏的实时集成技术的开发。 Unreal Engine 和 Unity 等游戏引擎技术旨在将动态图形环境与事件和环境效果实时集成。过去 5 年里,邓迪的 AHRC 创意产业集群 InGAME 和爱丁堡的创意信息学推动了这些领域以研发为主导的增长和创新。这两个项目都建立了强大、值得信赖的网络和有效的流程,以推动需求导向的研发转化为商业化产品。 CoSTAR Realtime Lab 将设在邓迪的 Water's Edge 工作室综合体和爱丁堡的 ECA,将汇集邓迪全球重要游戏集群的视频游戏开发专业知识、阿伯泰大学世界领先的应用研发以及爱丁堡大学的电影、电视和动画制作爱丁堡在机器学习和人工智能方面拥有世界领先的专业知识。 CoSTAR 实时实验室将为数字生产力工具、创意制作流程和内容创建流程提供贴近市场的创新。该项目还将汇集InGAME和创意信息学集群的现有网络、产品开发洞察力和研发力量,形成一个由创新产品和服务平台支持的双城创意技术集群,为高端市场创造新的公司、产品和市场。 、高效、可持续且易于访问的内容创建。 CoSTAR Realtime Lab 将专注于在娱乐环境中应用创新技术和流程,最初侧重于通过以下领域的创新来驱动价值。- 性能和动作捕捉。- 虚拟人类和动态程序性能。- 用于生产的机器学习和用于流程的人工智能再现。- 用于动态效果的人工智能和用于视觉效果的程序图形。- 使用先进的扫描技术进行 3D 体积采集,并使用 ML/AI 进行程序环境生成。- 制定照明和光线追踪标准以提供环境保真度。- 基于位置软件和硬件集成。- 集成虚拟和现实世界的电影和电视制作。CoSTAR 实时实验室的愿景是建立一个混合现实研发中心,支持部门参与协作研发主导的创新。该实验室将促进跨国技术供应商和英国内容创作者与创意技术人员和数字内容中小企业之间的接触,以确定苏格兰和英国行业创新驱动规模和价值增长的机会。协作研发将通过支持新产品、工艺和服务开发、推动价值并刺激产品和市场的多元化来促进中小企业的产品创新。通过将世界领先的研究与跨国科技公司以及极具创造力和活力的中小企业相结合,CoSTAR Realtime Lab 将改变苏格兰和英国的创意媒体行业,并在下一代娱乐创作和技术创新领域发挥全球领导作用。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Gregor White其他文献
Gregor White的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Gregor White', 18)}}的其他基金
InGAME: Innovation for Games and Media Enterprise
InGAME:游戏和媒体企业的创新
- 批准号:
AH/S002871/1 - 财政年份:2018
- 资助金额:
$ 692.55万 - 项目类别:
Research Grant
相似国自然基金
基于纸基微流控芯片的食源性疾病致病因子即时检测技术研究
- 批准号:22304022
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
即时零售背景下的供应链定价与协调机制研究
- 批准号:72301280
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
纳米催化气泡式微流控数字免疫分析法在细胞因子高灵敏即时检测中的研究
- 批准号:22304122
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
可视化集成式微流控生物传感器用于柑橘黄龙病现场即时诊断的研究
- 批准号:32301683
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
面向O2O模式的美团外卖即时配送调度方法
- 批准号:52305523
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
相似海外基金
CAREER: Heterogeneous Neuromorphic and Edge Computing Systems for Realtime Machine Learning Technologies
职业:用于实时机器学习技术的异构神经形态和边缘计算系统
- 批准号:
2340249 - 财政年份:2024
- 资助金额:
$ 692.55万 - 项目类别:
Continuing Grant
Collaborative Research: Ideas Lab: Smarter Microbial Observatories for Realtime ExperimentS (SMORES)
合作研究:创意实验室:用于实时实验的智能微生物观测站 (SMORES)
- 批准号:
2321652 - 财政年份:2023
- 资助金额:
$ 692.55万 - 项目类别:
Standard Grant
I-Corps: Artificial Intelligence Driven Prediction, Monitoring, and Management of Unwanted Behavior in Patients with Autism: Realtime, Smart, Automated, and Personalized
I-Corps:人工智能驱动的自闭症患者不良行为的预测、监测和管理:实时、智能、自动化和个性化
- 批准号:
2344599 - 财政年份:2023
- 资助金额:
$ 692.55万 - 项目类别:
Standard Grant
Project MARLIN (Maritime, Acoustic, Realtime, Learning, Information and Notification)
MARLIN 项目(海事、声学、实时、学习、信息和通知)
- 批准号:
10065619 - 财政年份:2023
- 资助金额:
$ 692.55万 - 项目类别:
Collaborative R&D
Collaborative Research: Ideas Lab: Smarter Microbial Observatories for Realtime ExperimentS (SMORES)
合作研究:创意实验室:用于实时实验的智能微生物观测站 (SMORES)
- 批准号:
2321651 - 财政年份:2023
- 资助金额:
$ 692.55万 - 项目类别:
Continuing Grant