Development of Support System ofr Consensus Building using Gaming/Simulation

利用游戏/模拟开发共识构建支持系统

基本信息

  • 批准号:
    11630133
  • 负责人:
  • 金额:
    $ 1.54万
  • 依托单位:
  • 依托单位国家:
    日本
  • 项目类别:
    Grant-in-Aid for Scientific Research (C)
  • 财政年份:
    1999
  • 资助国家:
    日本
  • 起止时间:
    1999 至 2001
  • 项目状态:
    已结题

项目摘要

WE have taken up the problem of public acceptance of nuclear power generation and achieved our goals as follows :1. Verification of effectiveness of gaming/simulation in improving communication1) development of support system of group decision making and verification of its effectivenessWe developed a support system of group decision making through analysis of actions of reactor operators of a large electric power company. We have run the exercise for the trainers of control room operators ten times in 2000 and verified its effectiveness.2) Development of support system of consensus building (openness) and verification of its effectivenessIn order to open the participants' mind for learning about 'openness' that is an essential factor in consensus building we developed a gaming/simulation using the metaphor of 'fisherman. ' Having confirmed its effectiveness, Tokyo Electric Power Company is going to use the gaming/simulation in training of reactor room operators soon.2. Building a mode … More l describing dynamic relationships of essential environmental factors surrounding nuclear power plantsWe analyzed the interviews and questionnaires to employees as well as local people of nuclear power plants and built a system dynamics model of public acceptance issue. It became clear that incommensurability of interpretative frameworks of the company and local people is a largest obstacle to public acceptance of nuclear power plants. The traditional public relations activities of nuclear power plants are persuasion based on scientific grounds. However, most ill feelings of the local people are not based on rational reasons but on rather emotional cause.3. Developing a prototype of consensus support system using gaming/simulationMost of the blame of ill feelings belongs with the company, its employees, and their family. One of the fundamental solutions seems to be for the employees and their family members to make friends with local people and develop personal relationships of mutual trust. We developed a prototype of a learning system for them to fully realize these findings and change their daily activities through experiential learning in the simulated world. We are going to test its effectiveness at Tokyo Electric Power Company and the Japan Atomic Power Company. Less
我们解决了公众对核发电的接受度问题,并实现了以下目标:1)验证游戏/模拟在改善沟通方面的有效性1)开发群体决策支持系统并验证其有效性我们开发了一个支持系统。通过对某大型电力公司反应堆操作人员行为的分析,进行群体决策的研究。2000年,我们对控制室操作人员的培训进行了10次,验证了其有效性。2)建立共识支持系统(开放性)。 )并验证其有效性为了让参与者了解“开放性”,这是建立共识的一个重要因素,我们使用“渔夫”的比喻开发了一个游戏/模拟。在确认其有效性后,东京电力公司将使用即将在反应堆室操作员培训中建立游戏/模拟模型……更多 l 描述核电厂周围基本环境因素的动态关系我们分析了对核电厂员工和当地人员的访谈和问卷,并建立了一个系统公众接受度问题的动力学模型变得清晰起来。核电站传统的公关活动是基于科学依据的说服,但企业和当地民众的解释框架的不通约是公众接受核电站的最大障碍。基于理性原因,但基于情感原因。3.使用游戏/模拟开发共识支持系统的原型大多数不良情绪的责任都归咎于公司、员工及其家人。员工及其家人我们开发了一个学习系统的原型,让他们能够充分认识这些发现,并通过在模拟世界中的体验式学习来改变他们的日常活动。在东京电力公司和日本原子能公司较少。

项目成果

期刊论文数量(31)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Tsuchiya, Shigehisa: "A cognitive approach to knowledge management"Asia Pacific Management Review. 6(1). 21-38 (2001)
土屋茂久:“知识管理的认知方法”《亚太管理评论》。
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    0
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  • 通讯作者:
Tsuchiya, Shigehisa, Yashiro, Tatsuya: "Gaming/simulation for training of group decision making"Proceedings of the 32nd Annual Project Management Institute 2001 Seminars & Symposium. (CD Rom). (2001)
Tsuchiya、Shigehisa、Yashiro、Tatsuya:“群体决策训练的游戏/模拟”第 32 届项目管理学院 2001 年研讨会论文集
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    0
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Tsuchiya, S., et al.: "The international Simulation & Gaming Research Yearbook Volume7"Kogan Page, Londo, UK. (1999)
Tsuchiya, S. 等人:“国际模拟
  • DOI:
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    0
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  • 通讯作者:
Schreinemakers,J.F.(Ed.): "Knowledge Management: Enterprise,Network and Learning"Ergon Verlag,Wurzburg,Germany. 177 (1999)
Schreinemakers,J.F.(主编):“知识管理:企业、网络和学习”Ergon Verlag,维尔茨堡,德国。
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  • 影响因子:
    0
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  • 通讯作者:
Tsuchiya, Shigehisa, Tsuchiya, Tomoaki: "A review of policy exercise interactive learning environments"Simulation & Gaming: an International Journal of Theory, Design, and Research. 31(4). 509-527 (2000)
Tsuchiya、Shigehisa、Tsuchiya、Tomoaki:“政策练习互动学习环境回顾”模拟
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    0
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TSUCHIYA Shigehisa其他文献

TSUCHIYA Shigehisa的其他文献

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