WORKSHOP: Doctoral Consortium at the IEEE VR 2015 Conference
研讨会:IEEE VR 2015 会议上的博士联盟
基本信息
- 批准号:1539239
- 负责人:
- 金额:$ 2.22万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2015
- 资助国家:美国
- 起止时间:2015-03-15 至 2016-02-29
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This is funding to support participation by approximately 9 graduate students from the United States (along with 7 graduate students from non-US institutions and 5 senior members of the academic and industrial research communities as mentors, for whom funding is not requested from NSF), in a Doctoral Consortium (workshop) to be held in conjunction with the IEEE Virtual Reality 2015 conference that will take place March 23-27 in Arles, France, and which is collocated since 2006 with the IEEE Symposium on 3D User Interface. Virtual reality (VR) is a multidisciplinary field involving human-centered computer simulations that seek to imitate or augment real world senses (usually sight, sound, and touch) and experiences. VR research includes developing and assessing methods and systems, and facilitating and understanding user perceptions, beliefs, and behaviors. First organized by the IEEE Computer Society in 1993 and held annually since 1995, IEEE Virtual Reality is the premier international conference and exhibition in this field and includes technical paper presentations, workshops, tutorials, research demonstrations, and exhibits from industry. More information about the conference may be found online at http://www.ieeevr.org/2015. The goal of the Doctoral Consortium is to provide an interactive and supportive mentoring opportunity for mid-level graduate students in virtual reality, to afford these students a valuable opportunity to get independent perspectives on their research from senior individuals with a wide collective breadth and depth of knowledge, and to build a cohort of young researchers within the VR community. Special efforts have been made by the organizers to achieve diversity among the students across institutions, and to recruit participants from groups traditionally underrepresented in the field of computer science, including women, persons of color, and people with disabilities.This year's IEEE VR Doctoral Consortium is inspired by builds on the successful format of the first two such events, which were also supported by NSF. The main activities of the DC will take place on Tuesday, March 24, immediately prior to the start of the IEEE VR conference proper and in parallel with the second day of the IEEE Symposium on 3D User Interfaces. A dinner will be held the previous evening to welcome the students and provide initial mentorship and tips for networking at the conference, and additional smaller activities will take place at scattered times over the rest of the week. The workshop will include morning and afternoon sessions in which each student presents his/her work to the other student participants and a panel of senior VR researchers, with sufficient time set aside after each talk for discussion and constructive feedback that addresses the strengths of the work, challenges and issues that may arise, and implications of the results. A group working lunch attended by all the students and mentors will be particularly valuable for unifying the individual goals and projects presented within the group as part of a "big picture" envisioning of the future of the field over the next 10-20 years. Each student will also be asked to prepare a poster on his/her research that will be on display during the conference as part of the poster sessions, and to submit a short (2-page) abstract to be archived in the IEEE Digital Library. In an effort to enable student participants to discuss their work and plans freely, an explicit requirement in selecting the mentors has been that none of them is a current advisor (formal or informal) of any of the participating students.
这笔资金用于支持大约 9 名来自美国的研究生(以及 7 名来自非美国机构的研究生和 5 名学术和工业研究界的高级成员作为导师,美国国家科学基金会不要求为他们提供资金)的参与,在与 IEEE 虚拟现实 2015 会议同时举行的博士联盟(研讨会)中,该会议将于 3 月 23 日至 27 日在法国阿尔勒举行,该会议自 2006 年起与 IEEE 同期举办3D 用户界面研讨会。 虚拟现实 (VR) 是一个多学科领域,涉及以人为中心的计算机模拟,旨在模仿或增强现实世界的感官(通常是视觉、声音和触觉)和体验。 VR 研究包括开发和评估方法和系统,以及促进和理解用户的感知、信念和行为。 IEEE 虚拟现实大会于 1993 年首次由 IEEE 计算机协会主办,自 1995 年起每年举办一次,是该领域首屈一指的国际会议和展览,包括技术论文演示、研讨会、教程、研究演示和行业展览。 有关会议的更多信息,请访问 http://www.ieeevr.org/2015。 博士联盟的目标是为虚拟现实中的中级研究生提供互动和支持性的指导机会,为这些学生提供宝贵的机会,让他们从具有广泛集体广度和深度的资深人士那里获得对他们的研究的独立观点。知识,并在 VR 社区内培养一批年轻的研究人员。 组织者做出了特别努力,以实现各机构学生的多样性,并从传统上在计算机科学领域代表性不足的群体中招募参与者,包括女性、有色人种和残疾人。今年的 IEEE VR 博士联盟其灵感源自前两次此类活动的成功形式,这也得到了 NSF 的支持。 DC 的主要活动将于 3 月 24 日星期二举行,即 IEEE VR 会议正式开始之前,并与 IEEE 3D 用户界面研讨会第二天同时举行。 前一天晚上将举行晚宴以欢迎学生,并提供初步指导和在会议上建立人际网络的技巧,并且将在本周剩余时间的分散时间举行其他小型活动。 研讨会将包括上午和下午的会议,其中每个学生向其他学生参与者和高级 VR 研究人员小组展示他/她的作品,每次演讲后都会留出足够的时间进行讨论和提出建设性反馈,以解决工作的优势、可能出现的挑战和问题以及结果的影响。 所有学生和导师参加的小组工作午餐对于统一小组内提出的个人目标和项目特别有价值,作为该领域未来 10-20 年“大局”设想的一部分。 每位学生还将被要求准备一张关于他/她的研究的海报,作为海报会议的一部分在会议期间展示,并提交一份简短的(2 页)摘要以存档在 IEEE 数字图书馆中。 为了使学生参与者能够自由讨论他们的工作和计划,选择导师的明确要求是他们中没有人是任何参与学生的现任顾问(正式或非正式)。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Amy Banic其他文献
Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems
使用低成本多感官输出线索实现跨表面沉浸,以支持跨异构系统的空间关系学和运动学
- DOI:
- 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
Rajiv Khadka;James H. Money;Amy Banic - 通讯作者:
Amy Banic
To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training
说话或发短信:显示类型和 I/O 风格对移动虚拟人护士培训的影响
- DOI:
- 发表时间:
2019 - 期刊:
- 影响因子:0
- 作者:
J. Loyd;Toni Bloodworth;Amy Banic - 通讯作者:
Amy Banic
Bimanual task division preferences for volume selection
用于音量选择的双手任务划分首选项
- DOI:
- 发表时间:
2007 - 期刊:
- 影响因子:0
- 作者:
Amy Banic;Z. Wartell;L. Hodges - 通讯作者:
L. Hodges
Effects of travel technique on cognition in virtual environments
旅行技术对虚拟环境中认知的影响
- DOI:
10.1109/vr.2004.37 - 发表时间:
2004 - 期刊:
- 影响因子:0
- 作者:
Catherine A. Zanbaka;Benjamin Lok;Sabarish V. Babu;Dan Xiao;Amy Banic;Larry F. Hodges - 通讯作者:
Larry F. Hodges
Physically-Based Bimanual Volumetric Selection for Immersive Visualizations
用于沉浸式可视化的基于物理的双手体积选择
- DOI:
10.1007/978-3-030-21607-8_14 - 发表时间:
2019 - 期刊:
- 影响因子:0
- 作者:
Angela Benavides;Rajiv Khadka;Amy Banic - 通讯作者:
Amy Banic
Amy Banic的其他文献
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{{ truncateString('Amy Banic', 18)}}的其他基金
REU Site: Design, Create, and Innovate 3-Dimensional User Interfaces to Improve Human Sensory and Motor Performance in Virtual Environments (HUMANS MOVE)
REU 网站:设计、创建和创新 3 维用户界面,以提高虚拟环境中的人类感官和运动表现 (HUMANS MOVE)
- 批准号:
2349771 - 财政年份:2024
- 资助金额:
$ 2.22万 - 项目类别:
Standard Grant
REU Site: Design, Create, and Innovate 3-Dimensional User Interfaces to Improve Human Sensory and Motor Performance in Virtual Environments (HUMANS MOVE)
REU 网站:设计、创建和创新 3 维用户界面,以提高虚拟环境中的人类感官和运动表现 (HUMANS MOVE)
- 批准号:
1852579 - 财政年份:2019
- 资助金额:
$ 2.22万 - 项目类别:
Standard Grant
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