CAREER: Measuring and Reducing Cybersickness in Virtual Reality Physical Rehabilitation
职业:测量和减少虚拟现实物理康复中的晕动症
基本信息
- 批准号:1350995
- 负责人:
- 金额:$ 53.79万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2014
- 资助国家:美国
- 起止时间:2014-02-15 至 2020-01-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The effects of cybersickness (i.e., motion sickness caused by immersive simulation, such as virtual reality) on healthy users has been one of the fundamental research areas in virtual reality (VR) for many years, but its impact on persons with physical disabilities is still unknown, even though it could have a significant an impact on VR-based physical rehabilitation for this population. This project investigates cybersickness for persons with disabilities, specifically for persons with multiple sclerosis with a moderate level of mobility impairment and no cognitive impairment. The expected outcome of this research is to minimize the negative effects of cybersickness for people with disabilities, and to thereby significantly improve the effectiveness of VR-based physical rehabilitation and the quality of life for people with motor impairments.The first objective of this project is to determine the best way to measure cybersickness in people with disabilities, and the second is to then figure out the main factors that contribute to cybersickness in persons with disabilities, specifically for people with proprioceptive and balance deficits (e.g., due to neurological, vestibular, balance issues). Based on preliminary data, the central hypothesis is that VR-induced cybersickness will be magnified for persons with disabilities as compared to persons without disabilities because of differences in balance and proprioception abilities. To test this hypothesis, the project will (a) determine how disability correlates with VR-induced cybersickness, (b) determine the most effective objective measures of VR-induced cybersickness for people with disabilities, (c) determine the main contributing aspects of VR design that affect cybersickness in people with disabilities and (d) create, disseminate, and maintain an open database of (anonymized) cybersickness data from people with disabilities.Broader Impacts: The project will take a critical step towards the challenge of universal usability in VR and offer a deeper understanding of the effectiveness of VR as a medium for rehabilitation. The project will impact the way that people with disabilities are able to engage in VR-based rehabilitation and exercises, which could potentially have long term impact on the effectiveness and efficacy of the rehabilitation and ultimately the quality of life for these people. The project will actively engage graduate and undergraduate students in research, integrate results from research into a novel course on accessible user interfaces and universal usability, and collaborate with national advocacy societies for persons with disabilities to promote education and motivation for VR-based rehabilitation.
晕眩症(即由虚拟现实等沉浸式模拟引起的晕动病)对健康用户的影响多年来一直是虚拟现实(VR)的基础研究领域之一,但其对身体残疾人士的影响仍然存在未知,尽管它可能会对这一人群基于 VR 的身体康复产生重大影响。该项目调查残疾人的晕机症,特别是患有中度行动障碍且无认知障碍的多发性硬化症患者。这项研究的预期成果是最大限度地减少晕机对残疾人的负面影响,从而显着提高基于 VR 的身体康复效果和运动障碍人士的生活质量。该项目的第一个目标是确定衡量残疾人晕机症的最佳方法,其次是找出导致残疾人晕机症的主要因素,特别是存在本体感觉和平衡缺陷的人(例如,由于神经、前庭、平衡问题)。根据初步数据,中心假设是,由于平衡和本体感觉能力的差异,与正常人相比,残疾人因 VR 引起的网络晕眩症会更大。为了检验这一假设,该项目将 (a) 确定残疾与 VR 引起的网络晕眩症之间的关系,(b) 确定针对残疾人士 VR 引起的网络晕眩症的最有效的客观衡量标准,(c) 确定 VR 的主要贡献方面影响残疾人晕机症的设计,并 (d) 创建、传播和维护残疾人士晕机症数据的开放数据库。 更广泛的影响:该项目将朝着应对以下挑战迈出关键一步: VR 的普遍可用性,让人们更深入地了解 VR 作为康复媒介的有效性。该项目将影响残疾人进行基于 VR 的康复和锻炼的方式,这可能会对康复的有效性和功效产生长期影响,并最终影响这些人的生活质量。该项目将积极吸引研究生和本科生参与研究,将研究成果整合到关于无障碍用户界面和通用可用性的新颖课程中,并与国家残疾人倡导协会合作,促进基于 VR 的康复教育和激励。
项目成果
期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
3D Interaction with Virtual Objects in Real Water
与真实水中的虚拟物体进行 3D 交互
- DOI:10.1109/vs-games.2019.8864574
- 发表时间:2019-09
- 期刊:
- 影响因子:0
- 作者:Costa, Raphael;Quarles, John
- 通讯作者:Quarles, John
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children
Microsoft HoloLens 在增强现实游戏教学中的可用性
- DOI:10.1109/vs-games.2019.8864548
- 发表时间:2019-09
- 期刊:
- 影响因子:0
- 作者:Munsinger, Brita;White, Greg;Quarles, John
- 通讯作者:Quarles, John
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
虚拟能力模拟:将旋转增益应用于腿部以增加身体康复期间的信心
- DOI:10.2312/egve.20191282
- 发表时间:2019-09
- 期刊:
- 影响因子:0
- 作者:Chowdhury, T.;Ferdous, S.;Peck, T.;Quarles, J.
- 通讯作者:Quarles, J.
Evaluation of Virtual Reality Tracking Systems Underwater
水下虚拟现实跟踪系统的评估
- DOI:10.2312/egve.20191277
- 发表时间:2019-09
- 期刊:
- 影响因子:0
- 作者:Costa, R.;Quarles, J.
- 通讯作者:Quarles, J.
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John Quarles其他文献
Grand challenges in WaterHCI
WaterHCI 的巨大挑战
- DOI:
10.1145/3613904.3642052 - 发表时间:
2024-05-11 - 期刊:
- 影响因子:0
- 作者:
Florian Mueller;M. F. Montoya;Sarah Jane Pell;Leif Oppermann;Mark Blythe;Paul H. Dietz;Joe Marshall;Scott Bateman;Ian C. J. Smith;S. Ananthanarayan;Ali Mazalek;Alexander Verni;Alexander Bakogeorge;Mathieu Simonnet;Kirsten Ellis;N. Semertzidis;W. Burleson;John Quarles;Steve Mann;Chris Hill;Christal Clashing;Don Samitha Elvitigala - 通讯作者:
Don Samitha Elvitigala
John Quarles的其他文献
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{{ truncateString('John Quarles', 18)}}的其他基金
HCC: Small: Making Virtual Reality Safe
HCC:小型:确保虚拟现实安全
- 批准号:
2316240 - 财政年份:2024
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
Collaborative Research: HCC: Medium: HCI in Motion -- Using EEG, Eye Tracking, and Body Sensing for Attention-Aware Mobile Mixed Reality
合作研究:HCC:媒介:运动中的 HCI——使用 EEG、眼动追踪和身体感应实现注意力感知移动混合现实
- 批准号:
2211785 - 财政年份:2022
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
CHS: Small: Enabling Accessibility of Virtual Reality for Persons with Balance Impairments
CHS:小型:为平衡障碍人士提供虚拟现实体验
- 批准号:
2007041 - 财政年份:2020
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
EAGER: Enabling Virtual Reality for Aquatic Rehabilitation of Persons with Disabilities
EAGER:为残疾人的水上康复提供虚拟现实
- 批准号:
1648949 - 财政年份:2016
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
I/UCRC: UTSA Planning Grant: I/UCRC for Site Addition to the iPerform Center for Assistive Technologies to Enhance Human Performance
I/UCRC:UTSA 规划拨款:I/UCRC 用于辅助技术 iPerform 中心增建场地以提高人类绩效
- 批准号:
1624825 - 财政年份:2016
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
HCC: Small: Determining the Effects of Latency in Virtual Reality Physical Rehabilitation
HCC:小:确定虚拟现实物理康复中延迟的影响
- 批准号:
1218283 - 财政年份:2012
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
EAGER: Presence and Navigation in Virtual Reality Rehabilitation Games for Mobility Impaired Persons
EAGER:针对行动障碍人士的虚拟现实康复游戏中的存在和导航
- 批准号:
1153229 - 财政年份:2011
- 资助金额:
$ 53.79万 - 项目类别:
Standard Grant
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