ITR: Collaborative Research: Image-Based Rendering in Forensic Reconstruction and Historical Preservation

ITR:协作研究:法医重建和历史保护中基于图像的渲染

基本信息

  • 批准号:
    0205324
  • 负责人:
  • 金额:
    $ 24.82万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2002
  • 资助国家:
    美国
  • 起止时间:
    2002-10-01 至 2006-09-30
  • 项目状态:
    已结题

项目摘要

Valuable information about the world around us is being lost. Every day we lose information of both current and historical significance, simply because it is too difficult to capture 3D models of our environment. Today, such models are primarily created by hand, making measurements with tape measures and entering the results manually. Even after models are constructed, we do not know the best ways to visualize them effectively.This research proposes to design and develop an end-to-end solution to the problem of documentation, dissemination, and display of real-world environments. To focus the research, two driving problems are targeted: forensic science and education. This research brings together an interdisciplinary team including the law enforcement community, the Federal Bureau of Investigation and the Armed Forces Institute of Pathology. Additionally, one of our team members, from the New Orleans Museum of Art, is directing a major exhibition in which we propose to include a virtual environment of Monticello, President Jefferson's home.We will tackle the problems of acquiring, processing, representing, rendering and display of real- world data, focusing on the two target applications. Our goal is to design and build a complete end-to-end prototype system. The work includes:Acquisition. We will mount an accurate rangefinder on a motorized cart and tackle the problem of capturing as complete a model as possible. This requires accurate tracking and a solution to the next best view problem in a practical sense, including resolution, reflectance, and importance of the surfaces.Processing. A very difficult problem is the registration of color with depth data, and of scans from multiple locations. We will develop algorithms to robustly register the data, and filter to reduce outliers and noise.Representation. We will develop algorithms to process the massive amounts of data (100 MB per scan, tens of scans per room) into both efficient geometric and image-based representations. We will compare and contrast the representations in terms of quality and efficiency.Rendering. We will develop hierarchical and out-of-core algorithms to render the image- based and geometric models at interactive rates, and research perceptually driven rendering techniques to maximize rendering efficiency.Display. This is perhaps the most difficult part of the problem because it involves the way humans perceive the environment. We will develop a hybrid projector/head-mounted-display system to provide stereo views to multiple viewers in a life-sized walking environment. The goal is to give the participants a sense of presence, of being in Mr. Jefferson's house.
关于我们周围世界的宝贵信息正在丢失。我们每天都会丢失具有当前和历史意义的信息,仅仅是因为捕获我们环境的 3D 模型太困难了。如今,此类模型主要是手工创建的,使用卷尺进行测量并手动输入结果。即使在构建模型之后,我们也不知道有效地可视化它们的最佳方法。本研究建议设计和开发一种端到端的解决方案,以解决现实世界环境的记录、传播和显示问题。为了集中研究,针对两个驱动问题:法医学和教育。这项研究汇集了一个跨学科团队,包括执法界、联邦调查局和武装部队病理学研究所。此外,我们来自新奥尔良艺术博物馆的一名团队成员正在指导一场大型展览,我们建议在其中包括杰斐逊总统故居蒙蒂塞洛的虚拟环境。我们将解决获取、处理、表示、渲染的问题并显示真实世界数据,重点关注两个目标应用程序。我们的目标是设计和构建一个完整的端到端原型系统。工作内容包括:收购。我们将在机动推车上安装精确的测距仪,并解决捕获尽可能完整的模型的问题。这需要准确的跟踪以及实际意义上的次最佳视图问题的解决方案,包括分辨率、反射率和表面的重要性处理。一个非常困难的问题是颜色与深度数据的配准,以及来自多个位置的扫描的配准。我们将开发算法来稳健地注册数据,并进行过滤以减少异常值和噪音。我们将开发算法将大量数据(每次扫描 100 MB,每个房间数十次扫描)处理为高效的几何和基于图像的表示。我们将从质量和效率方面对这些表示进行比较和对比。 渲染。我们将开发分层和核外算法,以交互速率渲染基于图像和几何模型,并研究感知驱动的渲染技术,以最大限度地提高渲染效率。这可能是问题中最困难的部分,因为它涉及人类感知环境的方式。我们将开发一种混合投影仪/头戴式显示系统,以便在真人大小的步行环境中向多个观看者提供立体视图。目标是让参与者有一种身临其境的感觉,就像在杰斐逊先生的家里一样。

项目成果

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David Luebke其他文献

Membrane AR: varifocal, wide field of view augmented reality display from deformable membranes
Membrane AR:可变形膜的变焦、宽视场增强现实显示
  • DOI:
    10.1145/3084822.3084846
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    David Dunn; Cary Tippets; Kent Torell; Henry Fuchs; Petr Kellnhofer; Karol Myszkowski; Piotr Didyk; Kaan Aksit;David Luebke
  • 通讯作者:
    David Luebke
High-Speed Computer-Generated Holography Using Convolutional Neural Networks
使用卷积神经网络的高速计算机生成全息术
  • DOI:
    10.1364/brain.2020.btu2c.2
  • 发表时间:
    2020-04-20
  • 期刊:
  • 影响因子:
    0
  • 作者:
    V. Scholar;Henry Fuchs;Kaushik Mitra;Shanti Bhattacharya;Hossein Eybposh;Nicolas Caira;Mathew Atisa;Praneeth Chakravarthula;K. Akşit;Kishore Rathinavel;Youngmo Jeong;Rachel Albert;Timothy L. Quigg;David Dunn;J. Spjut;Ben Boudaoud;Turner Whitted;David Luebke;Qian Dong;Samsung Innovation;Award;Iit Madras;Dr. Andreas Georgiou;Joel Kollin May ’18 – Aug;Dr. David Luebke May ’17 – Aug;Dr. Pattie Maes
  • 通讯作者:
    Dr. Pattie Maes
Eutectic ionic liquid mixtures and their effect on CO2solubility and conductivity
  • DOI:
    10.1039/c5ra06561e
  • 发表时间:
    2015-05
  • 期刊:
  • 影响因子:
    3.9
  • 作者:
    Anna S. Ivanova;Thomas Brinzer;Elliot A. Roth;Victor A. Kusuma;John D. Watkins;Xu Zhou;David Luebke;David Hopkinson;Newell R. Washburn;Sean Garrett-Roe;Hunaid B. Nulwala
  • 通讯作者:
    Hunaid B. Nulwala
The Ultimate Display : Where Will All the Pixels Come From ?
终极显示:所有像素从何而来?
Toward Standardized Classification of Foveated Displays
实现注视点显示器的标准化分类
  • DOI:
    10.1364/ao.439401
  • 发表时间:
    2021-08-01
  • 期刊:
  • 影响因子:
    1.9
  • 作者:
    J. Spjut;Ben Boudaoud;Jonghyun Kim;T. Greer;Rachel Albert;Michael Stengel;Kaan Ak¸sit;David Luebke
  • 通讯作者:
    David Luebke

David Luebke的其他文献

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{{ truncateString('David Luebke', 18)}}的其他基金

SBIR Phase II: A Cost-effective, Environmentally-responsible Alternative to Toxic Metal Coatings
SBIR 第二阶段:有毒金属涂层的经济高效、对环境负责的替代品
  • 批准号:
    1660132
  • 财政年份:
    2017
  • 资助金额:
    $ 24.82万
  • 项目类别:
    Standard Grant
Research Resources: A High-Performance Shared-Purpose Cluster for Computer Architectural Simulation and Perceptual Interactive Ray Tracing
研究资源:用于计算机架构模拟和感知交互式光线追踪的高性能共享集群
  • 批准号:
    0224434
  • 财政年份:
    2002
  • 资助金额:
    $ 24.82万
  • 项目类别:
    Standard Grant
Beyond the Frame: Perceptually Based Rendering with Distributed Graphics Systems
超越框架:使用分布式图形系统进行基于感知的渲染
  • 批准号:
    0135943
  • 财政年份:
    2002
  • 资助金额:
    $ 24.82万
  • 项目类别:
    Standard Grant
CAREER: Techniques for Very Large-Scale Interactive Rendering
职业:超大规模交互式渲染技术
  • 批准号:
    0092973
  • 财政年份:
    2001
  • 资助金额:
    $ 24.82万
  • 项目类别:
    Continuing Grant
CISE Research Resources: A State-of-the-Art Immersive Display for Research in Rendering, Animation and Simulation, and Cognitive Human-Computer Interface Design
CISE 研究资源:用于渲染、动画和模拟以及认知人机界面设计研究的最先进的沉浸式显示器
  • 批准号:
    0130800
  • 财政年份:
    2001
  • 资助金额:
    $ 24.82万
  • 项目类别:
    Standard Grant

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ITR 协作研究:普遍安全基础设施 (PSI):集成智能传感、数据挖掘、普遍网络和社区计算
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ITR-SCOTUS:语音技术、语言学、决策过程和法律合作研究的资源
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