Computerized game-based vestibular rehabilitation: assessment of feasibility and motor learning
基于计算机游戏的前庭康复:可行性评估和运动学习
基本信息
- 批准号:10290300
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2018
- 资助国家:美国
- 起止时间:2018-12-01 至 2022-11-30
- 项目状态:已结题
- 来源:
- 关键词:AffectBrainClinicClinicalClinical TrialsCustomDataDevelopmentDiabetes MellitusDiscriminationDiseaseEnrollmentEquilibriumExerciseEyeFeedbackFunctional disorderFutureGeneral PopulationGoalsHeadHead MovementsHomeImageImpairmentIndividualLearningMonitorMotionMotion SicknessMotorMusculoskeletal EquilibriumPatientsPerformancePeripheralPharmaceutical PreparationsPhysical activityPhysiologicalPilot ProjectsPlayPositioning AttributeProcessProtocols documentationQuality of lifeReflex actionRehabilitation therapyResearchRetinaRotationStrokeSupervisionSystemTestingTimeTrainingTranslationsTraumatic Brain InjuryVeteransVisionVisualVisual AcuityVisual MotionWorkbasecomputer gamecomputerizedconventional therapydesigndisabilityexercise programexperienceexperimental studyfall riskfeasibility testingflexibilityfunctional disabilitygame developmentgazehealthy volunteerimprovedimproved functioninginner ear diseasesinnovationinteractive toolmotor learningnovelrecruitresponseretinal imagingtherapeutic effectivenesstherapeutic evaluationtoolvestibular reflexvestibulo-ocular reflexvisual-vestibular
项目摘要
Damage to the vestibular system is a common problem that often leads to substantial disability. For most cases,
there is no effective medication to restore vestibular function. Instead, the mainstay of treatment is vestibular
rehabilitation to promote central motor learning that will enhance impaired vestibular reflexes and compensate
for the vestibular deficit. Vestibular therapy consists of a program of exercises that are performed at home and
in the clinic, supervised by a trained vestibular therapist. Gaze stability exercises target the vestibulo-ocular
reflex and improve vision during head movement; balance exercises help to restore good postural control.
Although vestibular therapy is effective, there are several key limitations as it is currently practiced. First, the
difficulty of exercises cannot be precisely calibrated to each patient's specific level of impairment. Second,
compliance with therapy cannot be easily monitored. Finally, standard exercises may not be sufficiently
engaging to encourage continued practice. The objective of this project is to test the feasibility of a customized
interactive vestibular game for gaze stability exercises. The game is based on a visual discrimination task that
tests visual acuity during rotations of the head. The difficulty of the task can be customized and adjusted
incrementally based on the patient's initial level of function and progress over time with treatment.
There are two aims of this pilot study. The first aim will test the ability of the game to induce plasticity in the
vestibulo-ocular reflex in healthy individuals with normal vestibular function. The approach will be based on
prior studies of vestibular adaptation, in which a mismatch of vestibular (head motion) and visual (motion of the
scene being viewed) inputs leads to a change in the gain of the vestibulo-ocular reflex. In the same group of
subjects, the change in VOR gain provoked by an incremental increase in the degree of visual-vestibular
mismatch will be compared to that induced by the more traditional approach of single-step adaptation. The
hypothesis is that the game will lead to a change in vestibulo-ocular reflex gain, and that this change will be
larger with the incremental strategy.
The second aim will be to test the feasibility and playing experience of the vestibular game in a group of
veterans with peripheral vestibular hypofunction, who are undergoing or who have recently completed standard
vestibular rehabilitation therapy. Each patient will play the game and will provide feedback of their experience.
We will also record the same physiological data (vestibulo-ocular reflex gain before and after playing) to assess
short term motor response. The patients will play the game once a week for four sessions each; this will provide
us with preliminary data regarding improvements in gaze stability over time. The data from this aim will support
a future application for a multisession clinical trial of our game in comparison to conventional therapy.
对前庭系统的损害是一个常见的问题,通常导致实质性残疾。在大多数情况下,
没有有效的药物来恢复前庭功能。相反,治疗的主要是前庭
康复以促进中央运动学习,从而增强前庭反射受损并补偿
对于前庭赤字。前庭疗法包括在家中进行的练习计划
在诊所中,由训练有素的前庭治疗师监督。凝视稳定性练习目标是前庭
反射并改善头部运动期间的视力;平衡练习有助于恢复良好的姿势控制。
尽管前庭疗法有效,但目前有几个关键的局限性。首先,
锻炼难度不能精确地校准每个患者的特定损害水平。第二,
遵守治疗不能轻易监测。最后,标准练习可能还不够
参与鼓励继续练习。该项目的目的是测试自定义的可行性
用于凝视稳定性练习的交互式前庭游戏。游戏是基于视觉歧视任务
测试头部旋转期间的视力。可以自定义和调整任务的困难
根据患者的初始功能水平和随着时间的流逝而逐步增长。
这项试点研究有两个目标。第一个目标将测试游戏在
前庭功能正常的健康个体中的前庭反射。该方法将基于
前庭适应的先前研究,其中前庭不匹配(头部运动)和视觉(运动的运动
观看场景)输入会导致前庭形式反射的增益发生了变化。在同一组中
受试者,视觉 - vestibular程度的增量增加了VOR增益的变化
将不匹配的单步适应方法与更传统的方法进行比较。这
假设是游戏将导致前庭反射增益发生变化,并且这种变化将是
通过增量策略更大。
第二个目的是测试一群前庭游戏的可行性和游戏经验
有外围前庭次数裁缝的退伍军人,他们正在接受或最近完成标准的退伍军人
前庭康复疗法。每个患者都会玩游戏,并提供他们的经验反馈。
我们还将记录相同的生理数据(在玩游戏前后)以评估
短期电动机响应。患者每周将参加一次比赛,每次比赛四个会议;这将提供
我们拥有有关随着时间的推移凝视稳定性改善的初步数据。来自此目标的数据将支持
与常规疗法相比,我们游戏的多道临床试验的未来应用。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
MARK F. WALKER其他文献
MARK F. WALKER的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('MARK F. WALKER', 18)}}的其他基金
Virtual-Reality Assessment and Treatment of Binocular Vision Impairment in Traumatic Brain Injury
创伤性脑损伤双眼视觉障碍的虚拟现实评估和治疗
- 批准号:
10259948 - 财政年份:2021
- 资助金额:
-- - 项目类别:
Virtual-Reality Assessment and Treatment of Binocular Vision Impairment in Traumatic Brain Injury
创伤性脑损伤双眼视觉障碍的虚拟现实评估和治疗
- 批准号:
10832455 - 财政年份:2021
- 资助金额:
-- - 项目类别:
Virtual-Reality Assessment and Treatment of Binocular Vision Impairment in Traumatic Brain Injury
创伤性脑损伤双眼视觉障碍的虚拟现实评估和治疗
- 批准号:
10426240 - 财政年份:2021
- 资助金额:
-- - 项目类别:
Computerized game-based vestibular rehabilitation: assessment of feasibility and motor learning
基于计算机游戏的前庭康复:可行性评估和运动学习
- 批准号:
10554235 - 财政年份:2018
- 资助金额:
-- - 项目类别:
相似国自然基金
靶向小胶质细胞的仿生甘草酸纳米颗粒构建及作用机制研究:脓毒症相关性脑病的治疗新策略
- 批准号:82302422
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
基于扁颅蝠类群系统解析哺乳动物脑容量适应性减小的演化机制
- 批准号:32330014
- 批准年份:2023
- 资助金额:215 万元
- 项目类别:重点项目
HMGB1/TLR4/Cathepsin B途径介导的小胶质细胞焦亡在新生大鼠缺氧缺血脑病中的作用与机制
- 批准号:82371712
- 批准年份:2023
- 资助金额:49 万元
- 项目类别:面上项目
基于脑-脊髓-视神经MRI影像特征的神经免疫疾病影像亚型及其分子生物学机制的多组学研究
- 批准号:82330057
- 批准年份:2023
- 资助金额:220 万元
- 项目类别:重点项目
MRI融合多组学特征量化高级别成人型弥漫性脑胶质瘤免疫微环境并预测术后复发风险的研究
- 批准号:82302160
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
相似海外基金
Signal Processing Along the Auditory Pathway: Changes Following Noise Exposure
沿着听觉通路的信号处理:噪声暴露后的变化
- 批准号:
10536262 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Design and testing of a novel circumesophageal cuff for chronic bilateral subdiaphragmatic vagal nerve stimulation (sVNS)
用于慢性双侧膈下迷走神经刺激(sVNS)的新型环食管套囊的设计和测试
- 批准号:
10702126 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Development of CM-CS1 CAR Treg to Treat Amyotrophic Lateral Sclerosis (ALS)
开发 CM-CS1 CAR Treg 治疗肌萎缩侧索硬化症 (ALS)
- 批准号:
10696512 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Immunomodulatory and behavioral effects of CAR T regulatory cell therapy for Alzheimer's Disease”.
CAR T 调节细胞疗法对阿尔茨海默病的免疫调节和行为影响。
- 批准号:
10633721 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Neuronal ABCA7 loss of function and Alzheimer’s disease
神经元 ABCA7 功能丧失与阿尔茨海默病
- 批准号:
10629715 - 财政年份:2023
- 资助金额:
-- - 项目类别: