Mobile Mid-Air Interactive Systems and Design Workflows for Creative 3D Shape Modeling

用于创意 3D 形状建模的移动空中交互系统和设计工作流程

基本信息

  • 批准号:
    1538868
  • 负责人:
  • 金额:
    $ 20万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2015
  • 资助国家:
    美国
  • 起止时间:
    2015-09-01 至 2017-08-31
  • 项目状态:
    已结题

项目摘要

Currently 3D modeling tools for product design and manufacturing are the purview of trained engineers and professional artists. Everyone has ideas but only a select few can bring them to reality. Although touch enabled devices such as tablets and smartphones are ubiquitous, the direct manipulation of content is inherently two-dimensional, and the plethora of tools commonly used today grew out of design metaphors based on windows, icons, menus, and pointers. They require extensive training, and inhibit the user's ability to create, manipulate, and modify virtual shapes in a straightforward manner. Research on mid-air interactions has shown that our bodies and their perceptually guided motions through the world do much of the work required to achieve our creative goals. This perceptual process, if carefully integrated into 3D modeling, can be instrumental in eliminating the barrier-to-entry for common users motivated to externalize their creative ideas. This work aims at harnessing the potential of mobile interactions in mid-air to cater to the creative processes involved in design. In doing so, it takes an important step towards the computer-as-a-partner paradigm that transfers our cognition to the virtual environment through hand-held mobile devices.The integration of a variety of sensors into smartphones provides new affordances for designing interactive processes towards creative on-the-fly shape modeling processes. However, existing research on mobile interactions has focused on 3D object manipulation, virtual scene navigation, and scientific visualization. The work will develop a framework for direct 3D shape conceptualization using mobile interactions. To do so, this work will leverage the unique advantage of using smartphones as an extension to our mind and body, to spatially create 2D and 3D sketches, and create, manipulate and modify virtual 3D objects. The ensuing simplicity of spatial interactions for easy, direct shape-modeling operations will transform our bodily motions and rotations of the phone and contextual sketches on the devices to desired configurations and geometries. By combining multi-touch interactions and device sensors, the work aims to leverage embodied cognition towards spatial interaction and develop new metaphors for spatial control, and develop processes for shape modeling to explore a new design space of intuitive interactions. This will be achieved by developing process flows for constrained and free-form 3D shapes, spatial configuration of 3D objects, and creative 3D compositions with shapes. These development cycles will be driven by rigorous user evaluations and iterations to derive the guidelines for design process flow and user experiences.
目前,用于产品设计和制造的 3D 建模工具属于经过培训的工程师和专业艺术家的权限。每个人都有想法,但只有少数人能够将其变为现实。尽管平板电脑和智能手机等支持触摸的设备无处不在,但内容的直接操作本质上是二维的,并且当今常用的大量工具都源于基于窗口、图标、菜单和指针的设计隐喻。它们需要大量的培训,并且限制了用户以简单的方式创建、操作和修改虚拟形状的能力。对空中互动的研究表明,我们的身体及其在世界各地的感知引导运动完成了实现我们的创造性目标所需的大部分工作。如果将这种感知过程仔细地集成到 3D 建模中,则可以有助于消除那些有动力将其创意想法具体化的普通用户的进入障碍。 这项工作旨在利用空中移动交互的潜力来满足设计中涉及的创意过程。这样做,向计算机作为合作伙伴范式迈出了重要一步,通过手持移动设备将我们的认知转移到虚拟环境中。将各种传感器集成到智能手机中为设计交互流程提供了新的可供性走向创造性的动态形状建模过程。然而,现有的移动交互研究主要集中在 3D 对象操作、虚拟场景导航和科学可视化上。这项工作将开发一个使用移动交互进行直接 3D 形状概念化的框架。为此,这项工作将利用智能手机作为我们思想和身体的延伸的独特优势,在空间上创建 2D 和 3D 草图,并创建、操作和修改虚拟 3D 对象。随之而来的空间交互的简单性,可实现简单、直接的形状建模操作,将把我们的身体运动和手机旋转以及设备上的上下文草图转变为所需的配置和几何形状。通过结合多点触控交互和设备传感器,该工作旨在利用具身认知进行空间交互,开发空间控制的新隐喻,并开发形状建模流程,以探索直观交互的新设计空间。这将通过开发受约束和自由形式的 3D 形状、3D 对象的空间配置以及形状的创意 3D 合成的流程来实现。这些开发周期将由严格的用户评估和迭代驱动,以获得设计流程和用户体验的指南。

项目成果

期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
RealFusion: An Interactive Workflow for Repurposing Real-World Objects towards Early-stage Creative Ideation
  • DOI:
    10.20380/gi2016.11
  • 发表时间:
    2016-06
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Cecil Piya;Vinayak Vinayak-Vinayak;Yunbo Zhang;K. Ramani
  • 通讯作者:
    Cecil Piya;Vinayak Vinayak-Vinayak;Yunbo Zhang;K. Ramani
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane
MobiSweep:使用智能手机作为手持参考平面探索空间设计理念
  • DOI:
    10.1145/2839462.2839490
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Vinayak, Devarajan Ramanujan
  • 通讯作者:
    Vinayak, Devarajan Ramanujan
Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World
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Karthik Ramani其他文献

Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display
喷射扩散器:快速移动、漂浮、轻型空中显示器
Preparation of Cells
细胞的制备
  • DOI:
  • 发表时间:
    2003
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Paden Shorey;Audrey Girouard;S. Yoon;Yunbo Zhang;Ke Huo;Karthik Ramani;Maurício Sousa;Daniel Mendes;S. Paulo;Nuno Matela;Joaquim A. Jorge;Daniel Simões Lopes;Dirk Wenig;Johannes Schöning;A. Olwal;M. Oben;Rainer Malaka
  • 通讯作者:
    Rainer Malaka
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation
ClassMeta:设计交互式虚拟同学,促进VR课堂参与
Ontology-based customer preference modeling for concept generation
用于概念生成的基于本体的客户偏好建模
  • DOI:
    10.1016/j.aei.2010.07.007
  • 发表时间:
    2011-04
  • 期刊:
  • 影响因子:
    8.8
  • 作者:
    Zhanjun Li;Karthik Ramani;Dongxing Cao
  • 通讯作者:
    Dongxing Cao
Visualizing Causality in Mixed Reality for Manual Task Learning: An Exploratory Study
手动任务学习的混合现实中的因果关系可视化:一项探索性研究
  • DOI:
    10.48550/arxiv.2310.13167
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Rahul Jain;Jingyu Shi;Andrew Benton;Moiz Rasheed;Hyungjun Doh;Subramanian Chidambaram;Karthik Ramani
  • 通讯作者:
    Karthik Ramani

Karthik Ramani的其他文献

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{{ truncateString('Karthik Ramani', 18)}}的其他基金

PFI: TT: A Handheld Virtual Reality-Based Device for Realistic Power Tool Feedback for Manufacturing Skills Training
PFI:TT:一款基于虚拟现实的手持式设备,可为制造技能培训提供逼真的电动工具反馈
  • 批准号:
    2329804
  • 财政年份:
    2023
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
B1 (Future Jobs and AI): Skill-XR: An Affordable and Scalable X-Reality (XR) Platform for Skills Training and Analytics in Manufacturing Workforce Education
B1(未来工作和人工智能):Skill-XR:一个经济实惠且可扩展的 X-Reality (XR) 平台,用于制造业劳动力教育中的技能培训和分析
  • 批准号:
    2033615
  • 财政年份:
    2020
  • 资助金额:
    $ 20万
  • 项目类别:
    Cooperative Agreement
Convergence Accelerator Phase I (RAISE): Skill-LeARn: Affordable Augmented Reality Platform for Scaling Up Manufacturing Workforce, Skilling, a
融合加速器第一阶段 (RAISE):技能学习:经济实惠的增强现实平台,用于扩大制造劳动力、技能、
  • 批准号:
    1937036
  • 财政年份:
    2019
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
  • 批准号:
    1839971
  • 财政年份:
    2018
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
PFI:BIC MAKERPAD: Cognitively Intuitive Shape-Modeling and Design Interface enabling a Distributed Personalized Fabrication Network.
PFI:BIC MAKEERPAD:认知直观的形状建模和设计界面,支持分布式个性化制造网络。
  • 批准号:
    1632154
  • 财政年份:
    2016
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
EAGER/Collaborative Research/Cyber Manufacturing: Cyber-Manufacturing Systems for Open Product Realization
EAGER/协作研究/网络制造:用于开放产品实现的网络制造系统
  • 批准号:
    1547134
  • 财政年份:
    2015
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
AIR Option 1: Technology Translation Gesture-based free form shape modeling
AIR 选项 1:技术翻译基于手势的自由形状建模
  • 批准号:
    1312167
  • 财政年份:
    2013
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
IDEA-Pen: Interactive Design and Analysis through a Pen-Based Interface
IDEA-Pen:通过基于笔的界面进行交互设计和分析
  • 批准号:
    1245780
  • 财政年份:
    2013
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
DIP: V-ICED Visually-Integrated Cyber Exploratorium for Design
DIP:V-ICED 视觉集成网络设计探索馆
  • 批准号:
    1227639
  • 财政年份:
    2012
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant
A-DRIVE: Affordable Design by Realistic Interactions for Virtual Explorations
A-DRIVE:通过虚拟探索的真实交互实现经济实惠的设计
  • 批准号:
    1235232
  • 财政年份:
    2012
  • 资助金额:
    $ 20万
  • 项目类别:
    Standard Grant

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