FUSE Studios: An Alternative Infrastructure for STEM Learning and Interest Development

FUSE Studios:STEM 学习和兴趣培养的替代基础设施

基本信息

  • 批准号:
    1348800
  • 负责人:
  • 金额:
    $ 149.95万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2013
  • 资助国家:
    美国
  • 起止时间:
    2013-09-15 至 2017-08-31
  • 项目状态:
    已结题

项目摘要

The FUSE Studios project designs a series of learning challenges for youth, derived from principles of game design, to: (1) develop and refine a design-based and iterative research and development cycle that will develop new challenges and new sequences, and revise current challenges; 2) conduct original, multi-faceted research on these new informal learning environments and the learning experiences of participants. The project responds to the failure of formal STEM education practices to engage youth in ways that are meaningful and that fail to engage youth on sustained pathways towards STEM-related careers and involvement in science in later life. In the proposed three year project, building upon pilot work and related evaluation findings from the library-based setting of the youth program, the project investigates research questions that address persistence, the capacity to learn from failure, creative flexibility in problem solving, and choice as powerful indicators of developing interest in and skills related to STEM. The project challenges, called FUSE Studios, are designed to be an alternative structure for STEM learning and interest development. FUSE Studios are organized around sequences of interest-driven challenges, that involve both digital and hands-on activities) that are linked together in a progression modeled after video-game sequences. Participants select a challenge sequence (e.g., robot mini-golf, MP3 amplifier, mobile app development jewelry design using 3D/cad). The research studies patterns of how participants engage with challenge sequences and what they learn when doing so. Participants freely choose resources for meeting the challenges, which provides a unique opportunity to study how participants assemble resources for challenges from the variety of human, web-based and material resources available in the FUSE studios. The project also researches how knowledge and practices circulate among participants. Finally, research will look at whether the project?s approach to iterative, design-based research processes progressively engages a broader representation of youth in STEM. Research uses ethnographic and longitudinal studies, RFID/video capture data, surveys of connected learning and other dimensions, and website-generated activity maps.
Fuse Studios项目为年轻人设计了一系列的学习挑战,这些挑战是从游戏设计的原理中得出的,至:(1)开发和完善基于设计的且迭代的研发周期,该周期将发展新的挑战和新序列,并修改当前挑战; 2)对这些新的非正式学习环境和参与者的学习经验进行原创的,多方面的研究。 该项目回应了正规的STEM教育实践未能以有意义的方式吸引青年,并且未能使青年人与持续的与STEM相关的职业和后来的科学参与的途径吸引青年。 在拟议的三年项目中,基于试验工作和基于图书馆的青年计划设置的相关评估结果,该项目调查了解决持久性,从失败中学习的能力,解决问题的创造性灵活性以及作为发展与STEM相关的兴趣和技能的有力指标的研究问题。 该项目的挑战称为Fuse Studios,旨在成为STEM学习和兴趣开发的替代结构。 Fuse Studios围绕着兴趣驱动的挑战的序列组织,涉及数字和动手活动),这些挑战既涉及数字和动手活动),这些挑战与视频游戏序列建立了模型。 参与者选择一个挑战序列(例如,使用3D/CAD的机器人迷你高尔夫,MP3放大器,移动应用开发珠宝设计)。 研究研究模式的参与者如何参与挑战序列以及他们在这样做时学到的知识。 参与者自由选择应对挑战的资源,这为参与者如何从Fuse Studios中提供的各种人类,基于Web,基于网络的物质资源和物质资源挑战资源提供了一个独特的机会。 该项目还研究了知识和实践如何在参与者之间流传。最后,研究将研究该项目的基于迭代的,基于设计的研究过程是否会逐渐参与STEM中的青年的广泛代表。 研究使用人种学和纵向研究,RFID/视频捕获数据,连接学习和其他维度的调查以及网站生成的活动图。

项目成果

期刊论文数量(0)
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Reed Stevens其他文献

The Cambridge Handbook of the Learning Sciences: Analyzing Collaboration
剑桥学习科学手册:分析协作
  • DOI:
  • 发表时间:
    2014
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Noel Enyedy;Reed Stevens
  • 通讯作者:
    Reed Stevens
The Cambridge Handbook of the Learning Sciences: Foundations and Opportunities for an Interdisciplinary Science of Learning
剑桥学习科学手册:跨学科学习科学的基础和机遇
  • DOI:
    10.1017/cbo9780511816833.003
  • 发表时间:
    2005
  • 期刊:
  • 影响因子:
    3.3
  • 作者:
    J. Bransford;Brigid Barron;Roy Pea;Andy Meltzoff;Patricia K. Kuhl;Philip Bell;Reed Stevens;Daniel L. Schwartz;N. Vye;Byron Reeves;J. Roschelle;Nora Sabelli
  • 通讯作者:
    Nora Sabelli

Reed Stevens的其他文献

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{{ truncateString('Reed Stevens', 18)}}的其他基金

Scaling up an innovative STEAM (Science, Technology, Engineering, Arts, & Mathematics) learning environment through two partnership models with industry and schools
扩大创新的 STEAM(科学、技术、工程、艺术、
  • 批准号:
    1657438
  • 财政年份:
    2017
  • 资助金额:
    $ 149.95万
  • 项目类别:
    Standard Grant
FUSE Studios: A New, Interest-Driven Model for Engaging Youth In STEM and Career Development Through Challenges and Partnership with Industry
FUSE Studios:一种新的、兴趣驱动的模式,通过挑战和与行业的合作,让年轻人参与 STEM 和职业发展
  • 批准号:
    1433724
  • 财政年份:
    2014
  • 资助金额:
    $ 149.95万
  • 项目类别:
    Standard Grant
CAP: Collaborative Research: Building a Network to Advance Collaborative Research on Young Children's Learning through Public Media Assets
CAP:合作研究:建立一个网络,通过公共媒体资产推进幼儿学习的合作研究
  • 批准号:
    1239599
  • 财政年份:
    2013
  • 资助金额:
    $ 149.95万
  • 项目类别:
    Standard Grant
Learning Ethnographies of New Engineers: A New Approach to Understanding the Transition from School to Work
学习新工程师的民族志:理解从学校到工作过渡的新方法
  • 批准号:
    1252372
  • 财政年份:
    2013
  • 资助金额:
    $ 149.95万
  • 项目类别:
    Standard Grant

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