WORKSHOP: The TEI 2013 Graduate Student Consortium

研讨会:TEI 2013 研究生联盟

基本信息

  • 批准号:
    1302373
  • 负责人:
  • 金额:
    $ 1.8万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-11-15 至 2013-10-31
  • 项目状态:
    已结题

项目摘要

The technological advances of the past decade have given rise to an increasing number of creative practices and research areas that seek to overcome the long-standing separation between the physical and digital worlds. One key area of innovation has been tangible computing, which pushes the user interface beyond the screen into the physical world by means of mobile devices, graspable interfaces and interactive surfaces. Closely related is embedded interaction in which the everyday objects and environments we interact with are computationally augmented in new ways. As physical artifacts acquire new computational behaviors, they become reprogrammable, customizable, repurposeable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems requires interdisciplinary thinking, and making them encompasses not only technical knowledge of software, electronics, and mechanics, but also the use implications of a system's physical form and behavior as well as its impacts on society. This is funding to support a Graduate Student Consortium (workshop) of about 12 promising doctoral students (7 from the United States, who alone will be supported by this grant), along with 4 distinguished research faculty. The event will take place in conjunction with the ACM SIGCHI 2013 International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2013), which will be held February 10-13, 2013 in Barcelona, Spain. Launched in 2007 and now in its seventh year, the annual TEI conference series is about creating compelling experiences that bridge bits and atoms through research in human-computer interaction, design, interactive arts, tools and technologies. TEI brings together researchers, designers, engineers, and artists who provide an innovative and cross-disciplinary perspective on physical/digital interaction design and technological innovation. The intimate size of this single-track conference (about 200 participants in recent years) provides a unique forum for exchanging ideas through talks, interactive exhibits, demos, posters, art installations and performances. More information about the conference may be found at http://www.tei-conf.org/13/. The TEI 2013 Graduate Student Consortium will immediately precede the main conference, and will take place on Saturday evening, February 9, and all day Sunday, February 10, with follow-up activities during the conference's main technical program. On Sunday, students will present their research to their peers and the faculty mentors, who will constructively critique the students' work from diverse viewpoints. The students will also get to show their work in posters at the conference, and their short papers will be included in the conference Proceedings. A dinner event on Saturday evening before the Graduate Student Consortium will serve to set the stage for the following day's learning activity and allow participants to become acquainted with one another.Broader Impacts: This workshop will sharpen the research skills of a new generation of scientists, engineers, and designers who will shape human-centered computing as it takes place in physical things and places. Already we are observing the impact of this field in our daily lives, as computing becomes embedded in our phones, our bus stops, and soon even our clothing. Now is a critical moment in the field, as a wave of early exploratory prototypes begins to give way to disciplined investigations, the development of toolkits, and more rigorous evaluation methods. Mentoring a next generation of TEI researchers is crucial if the field is to retain its initial vigor and openness as it gains foothold in the academic establishment of human-computing research. The TEI Graduate Consortium organizing committee will make special efforts to recruit a diverse set of student participants, particularly seeking members of groups that are under-represented in computer and information science and engineering, including women and members of U.S. minority populations. The committee is particularly concerned with increasing participation of underrepresented groups and will also ensure that the meeting is accessible to participants with disabilities.
过去十年的技术进步导致了越来越多的创造性实践和研究领域,这些实践和研究领域试图克服物理和数字世界之间的长期分离。 创新的一个关键领域是切实的计算,它通过移动设备,可抓地的接口和交互式表面将用户界面推向屏幕超越物理世界。 密切相关的是嵌入式交互,其中与之相互作用的日常对象和环境通过新方式进行计算增强。 随着物理伪像获得新的计算行为,它们在丰富的生态和多种环境中变得可重编程,可自定义,可重复和可互操作。 它们也变得更加复杂,需要强烈的设计工作才能使功能,可用和愉快。设计这样的系统需要跨学科的思考,使它们不仅包括软件,电子和力学的技术知识,还包括系统的物理形式和行为的使用含义及其对社会的影响。这是为了支持大约12名有前途的博士生(来自美国的7名,仅由这笔赠款支持)的研究生财团(车间)以及4位杰出的研究学院。该活动将与ACM Sigchi 2013国际有形,嵌入式和具体互动的国际会议一起举行(TEI 2013),该会议将于2013年2月10日至13日在西班牙巴塞罗那举行。 TEI年度会议系列于2007年启动,现在是第七年,旨在创造引人入胜的体验,通过研究人类计算机互动,设计,互动艺术,工具和技术来弥合碎屑和原子。 TEI汇集了研究人员,设计师,工程师和艺术家,他们为物理/数字互动设计和技术创新提供了创新和跨学科的观点。 这个单轨会议的私密规模(近年来约有200名参与者)为通过谈判,互动展览,演示,海报,艺术装置和表演来交换想法提供了一个独特的论坛。 有关会议的更多信息,请访问http://www.tei-conf.org/13/。 TEI 2013年研究生财团将在主会议之前立即举行,并将于2月9日(星期六)和2月10日(星期日)进行,并在会议的主要技术计划期间进行后续活动。 周日,学生将向同龄人和教师导师展示他们的研究,他们将从各种观点中建设性地批评学生的工作。 学生们还将在会议上的海报中展示他们的作品,他们的简短论文将包含在会议记录中。 在研究生财团之前的周六晚上的晚宴活动将为第二天的学习活动奠定基础,并允许参与者彼此相识。BROADER的影响:该研讨会将促进新一代科学家,工程师和设计师的研究技能,这些设计师将在物理和地方进行人体计算,以塑造以人为中心的计算。 随着计算嵌入了我们的电话,公交车站甚至我们的衣服,我们已经在观察我们日常生活中这一领域的影响。 现在是该领域的关键时刻,因为早期探索性原型的浪潮开始让位于纪律调查,工具包的发展和更严格的评估方法中。 如果该领域要保持其最初的活力和开放性,则指导下一代TEI研究人员至关重要。 TEI研究生联盟组织委员会将做出特别的努力,以招募各种学生参与者,特别是寻求在计算机和信息科学和工程中代表不足的团体的成员,包括妇女和美国少数民族的成员。委员会特别关注的是,代表性不足的群体的参与不足,还将确保会议可以为残疾人参加。

项目成果

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Thomas Moher其他文献

Thomas Moher的其他文献

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{{ truncateString('Thomas Moher', 18)}}的其他基金

DIP: Community knowledge construction in the instrumented classroom
DIP:仪器化课堂中的社区知识构建
  • 批准号:
    1324977
  • 财政年份:
    2013
  • 资助金额:
    $ 1.8万
  • 项目类别:
    Standard Grant
HCC: Medium: New Technology Supports for Learning in Embodied Science Inquiry Contexts
HCC:媒介:新技术支持具体科学探究环境中的学习
  • 批准号:
    1065275
  • 财政年份:
    2011
  • 资助金额:
    $ 1.8万
  • 项目类别:
    Continuing Grant
EXP: Using Technologies to Engage Learners in the Scientific Practices of Investigating Rich Behavioral and Ecological Questions
EXP:利用技术让学习者参与调查丰富的行为和生态问题的科学实践
  • 批准号:
    1124495
  • 财政年份:
    2011
  • 资助金额:
    $ 1.8万
  • 项目类别:
    Standard Grant
ICLS 2010 Doctoral Consortium and Early Career Workshop
ICLS 2010 博士联盟和早期职业研讨会
  • 批准号:
    0943290
  • 财政年份:
    2010
  • 资助金额:
    $ 1.8万
  • 项目类别:
    Standard Grant
Collaborative Research: Supporting whole-class science investigations with spatial simulations
协作研究:通过空间模拟支持全班科学研究
  • 批准号:
    0735569
  • 财政年份:
    2008
  • 资助金额:
    $ 1.8万
  • 项目类别:
    Standard Grant
Research Initiation: Interactive Control and Visualization Of Computer Program Execution For Use in Dynamic Debugging And Testing of Computer Programs
研究发起:计算机程序执行的交互控制和可视化,用于计算机程序的动态调试和测试
  • 批准号:
    8205247
  • 财政年份:
    1982
  • 资助金额:
    $ 1.8万
  • 项目类别:
    Standard Grant

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