Beyond the Frame: Perceptually Based Rendering with Distributed Graphics Systems
超越框架:使用分布式图形系统进行基于感知的渲染
基本信息
- 批准号:0135943
- 负责人:
- 金额:$ 5.27万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2002
- 资助国家:美国
- 起止时间:2002-05-15 至 2003-04-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
0135943David LuebkeUniversity of VirginiaThe computer g aphics community increasingly recognizes the importance of understanding and leveraging the human pe ceptual system.Indeed,several researchers have proposed techniques to accelerate rendering by exploiting the limitations of human vision. However,this research has focused on realistic rendering algorithms such as ray and path tracing, which take seconds or minutes to render.Ve y little work has been done on perceptually d iven interactive rendering,whe e each image must be completed in milliseconds.Yet a dire need exists for techniques to accelerate interactive rendering of ever-la ger datasets,fo despitetremendous strides in graphics hardware,the growth in complexity of 3-D models appears to beoutstripping our ability to render them.One barrier to research on perceptually motivated interactive rendering acceleration methods has been the inflexibility of standard graphics hardware.The rendering pipeline, specialized and perfected over many yea s,is now extremely fast at a narrow set of rendering tasks,but researchers cannot tamper with the traditional polygon-rendering underpinnings. We propose to circumvent this barrier by using software rendering,distributed across a cluster to achieve interactive ates on complex scenes.This SGER focuses on building the equipment necessa y to analyze several perceptual rendering techniques impossible under the traditional polygon-oriented interactive rendering paradigm.
0135943David Luebkeuniversity virginia the Computer G Aphics社区越来越认识到理解和利用人类PE摄制系统的重要性。实际上,一些研究人员提出了通过利用人类视力的局限性来加速渲染的技术。 However,this research has focused on realistic rendering algorithms such as ray and path tracing, which take seconds or minutes to render.Ve y little work has been done on perceptually d iven interactive rendering,whe e each image must be completed in milliseconds.Yet a dire need exists for techniques to accelerate interactive rendering of ever-la ger datasets,fo despitetremendous strides in graphics硬件,3-D模型的复杂性增长似乎使我们有能力渲染它们的能力。研究具有感知动机的互动式渲染加速方法的障碍一直是标准图形硬件的僵化性。渲染管道(在许多YEA中)在许多YEA中进行了专业化和完善,现在在较狭窄的持续工作中无法进行派遣工作,但与传统的toldpin to themern themern to themern themern to to tolgin to to tompern thement to tolpin themern to themern to tolgin rend。 我们建议通过使用软件渲染来规避这种障碍,并分布在集群上,以在复杂场景上实现交互式ATE。此SGER着重于在传统的面向多边形的交互式渲染范式下构建一些不可能的知觉渲染技术,以分析几种不可能的感知渲染技术。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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David Luebke其他文献
David Luebke的其他文献
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{{ truncateString('David Luebke', 18)}}的其他基金
SBIR Phase II: A Cost-effective, Environmentally-responsible Alternative to Toxic Metal Coatings
SBIR 第二阶段:有毒金属涂层的经济高效、对环境负责的替代品
- 批准号:
1660132 - 财政年份:2017
- 资助金额:
$ 5.27万 - 项目类别:
Standard Grant
Research Resources: A High-Performance Shared-Purpose Cluster for Computer Architectural Simulation and Perceptual Interactive Ray Tracing
研究资源:用于计算机架构模拟和感知交互式光线追踪的高性能共享集群
- 批准号:
0224434 - 财政年份:2002
- 资助金额:
$ 5.27万 - 项目类别:
Standard Grant
ITR: Collaborative Research: Image-Based Rendering in Forensic Reconstruction and Historical Preservation
ITR:协作研究:法医重建和历史保护中基于图像的渲染
- 批准号:
0205324 - 财政年份:2002
- 资助金额:
$ 5.27万 - 项目类别:
Continuing Grant
CISE Research Resources: A State-of-the-Art Immersive Display for Research in Rendering, Animation and Simulation, and Cognitive Human-Computer Interface Design
CISE 研究资源:用于渲染、动画和模拟以及认知人机界面设计研究的最先进的沉浸式显示器
- 批准号:
0130800 - 财政年份:2001
- 资助金额:
$ 5.27万 - 项目类别:
Standard Grant
CAREER: Techniques for Very Large-Scale Interactive Rendering
职业:超大规模交互式渲染技术
- 批准号:
0092973 - 财政年份:2001
- 资助金额:
$ 5.27万 - 项目类别:
Continuing Grant
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